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  #31  
Old 04-26-2011, 04:53 PM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Noser [You must be logged in to view images. Log in or Register.]
That's how it is. I've lost fungi king because we were pulling him to exit and someone swooped into the spawn room for the claim. I've also won a race to king by invis'ing to his spawn point and dealing with the roamers. Like Jeremy said it depends on how bad you want the camp. You may have to sacrifice safety and exp to hold down that spawn point but if you are willing to do it then the named is yours.
Well like Uthgaard said you need to be in the room or at least within vicinity of the mob, not down the hall and around corners, to claim it. I know that not all named mobs are in the best locations for exp or safety etc but that's something you have to take into account when you decide to take that camp, and also know that you are running the risk of losing it when you are not in the camp. As for racing that's going to happen, people try claiming camps or "taking" camps from zone in as they form up can't be surprised when another group takes it while they are trying to work down there.

Claiming a camp is simply maintaining presence, if there is a group in a room keeping it cleared then you really shouldn't be asking yourself "Should I pull these mobs when they spawn?". If you're not in the room but clearing it that's not really maintaining presence imo, you can sit in crypt and claim emp because you can clear that far but you really aren't there its not the camp you are claiming and if a group moves in you just lost that little bonus.

If one named camp isn't enough for you, not aimed at anyone in particular, than I suggest you alter your play times
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Don't let the door hit you on the way out.

Oh yea .... Piss Off.

H
Last edited by Rhambuk; 04-26-2011 at 04:57 PM..
  #32  
Old 04-26-2011, 07:36 PM
Dirtnap Dirtnap is offline
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I always go with the you can camp rooms. Outdoors is kind of a gray area, but i try to think of them in room styles. Like bandit camps or derv camps. Each one is a single camp, even though they aren't in a room. Hallways aren't rooms, so don't count.

Walking away from the room, even for a second, means someone can swipe that camp. So watch what your doing.
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  #33  
Old 04-26-2011, 10:53 PM
baigorn baigorn is offline
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Quote:
Originally Posted by Asher [You must be logged in to view images. Log in or Register.]
How many camps are in Crypt in Old Sebilis?

I understand that people can claim named but in every Crypt group I have ever done crypt takes the 4 rooms, the roaming cube and emp.

If I walk in and see that Baron Yosig or PH is up can I park in the room and claim the camp? This would obviously be a dickish thing to do but I am curious how the rules would apply to a camp like that.

Asher
Im pretty sure shit like this is the reason people get death touched =D
  #34  
Old 04-26-2011, 11:15 PM
Rejuvenation Rejuvenation is offline
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It seems pretty obvious to me that crypt camp contains the 5 named mobs but not emperor. If you can kill emperor as well, wonderful, but there's no reason a group can't move past you to claim the emp camp.
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  #35  
Old 04-26-2011, 11:44 PM
Jjlent Jjlent is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]

Fact is, one side will always come out pissed about the result of any camp dispute, and claim injustice, or favoritism, or that we suspended you for something you said in guildchat when it was really the juvenile hate tells you were sending, or whatever else justifies it to the rocks rattling around in their head. If you can't reach a resolution on your own, you really don't have any room to complain when someone else comes and reaches it for you.
hahahahahahaha i lol'd uth
  #36  
Old 04-28-2011, 11:17 PM
Asher Asher is offline
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Quote:
Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
Well like Uthgaard said you need to be in the room or at least within vicinity of the mob, not down the hall and around corners, to claim it. I know that not all named mobs are in the best locations for exp or safety etc but that's something you have to take into account when you decide to take that camp, and also know that you are running the risk of losing it when you are not in the camp. As for racing that's going to happen, people try claiming camps or "taking" camps from zone in as they form up can't be surprised when another group takes it while they are trying to work down there.

Claiming a camp is simply maintaining presence, if there is a group in a room keeping it cleared then you really shouldn't be asking yourself "Should I pull these mobs when they spawn?". If you're not in the room but clearing it that's not really maintaining presence imo, you can sit in crypt and claim emp because you can clear that far but you really aren't there its not the camp you are claiming and if a group moves in you just lost that little bonus.

If one named camp isn't enough for you, not aimed at anyone in particular, than I suggest you alter your play times
I don't think it is unreasonable that a King group park at the Lower Zone Out. This would be a lot safer and it is pretty close to King.

Based on what you are saying you believe Crypt should be 6 seperate camps then?

Asher
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