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Old 12-05-2019, 04:26 PM
Nirgon Nirgon is offline
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Originally Posted by TripSin [You must be logged in to view images. Log in or Register.]
Well, I know personally I'm about to quit because I don't like playing EverQuest without breeze and clarity and I'm not waiting a GD year for them to put breeze in.
But enchanters are so completely OP you don't even have to try! Haven't you read the 70+ pages of whiners who played shamans in Kunark/Velious?
  #2  
Old 12-05-2019, 04:33 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
But enchanters are so completely OP you don't even have to try! Haven't you read the 70+ pages of whiners who played shamans in Kunark/Velious?
Damn chanters. They took our merbs!
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Old 12-05-2019, 04:35 PM
TripSin TripSin is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
But enchanters are so completely OP you don't even have to try! Haven't you read the 70+ pages of whiners who played shamans in Kunark/Velious?
Those people complaining really need to try charm soloing themselves and then come back here and see if they still want to cry about it then. In my experience, it's not any stronger than it was in classic (well, Kunark era for me as that's when I started). Well, I've only had access to the first charm spell as I haven't reached level 24 yet so maybe charm gets stronger later on for some weird reason? And I'm seeing classes like necros, shams, bards, druids doing what looks to me to be MUCH easier soloing so I don't get what the big deal is (though I haven't tried any of those classes myself).

I'm not even wanting breeze for a purely selfish reason. I enjoyed being able to provide mind candy to everyone else. For me, that was one of the most enjoyable, quintessential aspects of playing as an enchanter. I felt good being able to make other people in my group stronger. It makes the game more fun for EVERYONE - including melee players because without clarity line there just isn't enough mana to keep up all the buffs on them that I would like to. And in green/teal it just isn't here and I hate it tbh.
Last edited by TripSin; 12-05-2019 at 04:38 PM..
  #4  
Old 12-05-2019, 04:38 PM
El-Hefe El-Hefe is offline
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Originally Posted by TripSin [You must be logged in to view images. Log in or Register.]
Those people complaining really need to try charm soloing themselves and then come back here and see if they still want to cry about it then. In my experience, it's not any stronger than it was in classic (well, Kunark era for me as that's when I started). Well, I've only had access to the first charm spell as I haven't reached level 24 yet so maybe charm gets stronger later on for some weird reason?

I'm not even wanting breeze for a purely selfish reason. I enjoyed being able to provide mind candy to everyone else. For me, that was one of the most enjoyable, quintessential aspects of playing as an enchanter. I felt good being able to make other people in my group stronger. It makes the game more fun for EVERYONE - including melee players because without clarity line there just isn't enough mana to keep up all the buffs on them that I would like to. And in green/teal it just isn't here and I hate it tbh.
You’ve crying about it all week. Move on to something else.

Christ some people are annoying...
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  #5  
Old 12-05-2019, 04:40 PM
TripSin TripSin is offline
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Originally Posted by El-Hefe [You must be logged in to view images. Log in or Register.]
You’ve crying about it all week. Move on to something else.

Christ some people are annoying...
A pot calling the kettle black. Sorry, I'm not going to stop voicing my opinion just because you don't like it. You are free to continue crying about my crying. I'll move on when I feel like moving on.
  #6  
Old 12-07-2019, 07:43 AM
Asteria Asteria is offline
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Unhappy !!!!

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Originally Posted by El-Hefe [You must be logged in to view images. Log in or Register.]
You’ve crying about it all week. Move on to something else.

Christ some people are annoying...
[You must be logged in to view images. Log in or Register.]:eek

Sounds dangerous!!!
  #7  
Old 12-05-2019, 05:14 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by TripSin [You must be logged in to view images. Log in or Register.]
Well, I've only had access to the first charm spell as I haven't reached level 24 yet so maybe charm gets stronger later on for some weird reason?
To be fair, charm really does start off as "it can work but it's very difficult to make it very effective" and quickly moves to "wow, so strong" and ends up being "wtf godly" at 51+.
  #8  
Old 12-05-2019, 05:40 PM
bum3 bum3 is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
To be fair, charm really does start off as "it can work but it's very difficult to make it very effective" and quickly moves to "wow, so strong" and ends up being "wtf godly" at 51+.
Yeah.. charming rogue npcs is insane dps. They be backstabbing for 140 when that level of player rogue is doing 50s.
  #9  
Old 12-07-2019, 03:14 AM
DarkwingDuck DarkwingDuck is offline
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Originally Posted by TripSin [You must be logged in to view images. Log in or Register.]
Well, I know personally I'm about to quit because I don't like playing EverQuest without breeze and clarity and I'm not waiting a GD year for them to put breeze in.
Play a tank, melee, Necro then.
  #10  
Old 12-05-2019, 03:34 PM
aaezil aaezil is offline
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A lot of tourists came to just check out green/teal and arent staying long term. When they all get bored and leave they will have to merge it back into 1 server.
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