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#1
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I'd take a druid! Ensnare on ENC pet and backup heals / cc / nuke city. Sow is a must mmmmkay
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#2
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Druid or ranger
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#3
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Monk , you need a good puller .
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#5
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I said it once and I'll say it again! You'll need a puller. Warrior trying to pull and tank is tough work. Id highly suggest Ranger or Bard for the 6th member for movement speed buffs and as your groups main puller. Yeah having a shaman or druid to backup heal the cleric is nice, but having a puller is essential to a good group comp.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#6
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Quote:
Once they get sow and track later on they become excellent pullers. As a druid I have pulled unrest, MM, CoM, KC just to name a few. I can single pull just about any camp as long it's not a dungeon where sow and harmony can not be used.
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Kaluppo Wood Elf Druid lvl 60 (blue) lvl 45 (green)
Norezferu High Elf Cleric lvl 60 (blue) lvl 40 (green) Hulkthor Dwarf Paladin lvl 20 (blue) Gavallin Wood Elf Ranger lvl 23 (blue) Jardahni Human Monk lvl 2 (green) | |||
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#7
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I'd take a shooting guard in the second round. You'll never win any championships without good free throw shooting in the fourth quarter, and you need someone who can hit those deep 3s from the Mistmoore baseline.
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#8
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I agree with Druid here since the group has a Chanter for slows and CC. Sow, ports, track, harmony, snare, root, heals and resist buffs all make the Druid a great way to round out that group.
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Kaluppo Wood Elf Druid lvl 60 (blue) lvl 45 (green)
Norezferu High Elf Cleric lvl 60 (blue) lvl 40 (green) Hulkthor Dwarf Paladin lvl 20 (blue) Gavallin Wood Elf Ranger lvl 23 (blue) Jardahni Human Monk lvl 2 (green) | ||
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#9
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Wizard who knows aggro control.
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#10
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Druid really is an excellent choice in this case. Shaman is a "better" class but in the context of this group slow is already covered by the Enchanter. Theres a lot of Druid hate on p99 but most people who play really aren't very good players and the vast majority of players here have never played with a good Druid. Most people who play a druid "pLaY a dRuiD."
Druids can solo very well and they have a toolbox that will fill all the gaps of your current composition. Druid can snare mobs which is very helpful and Druid gets excellent nukes. However one big point everybody seems to be missing (because see above paragraph) is Harmony. Dungeons will be packed and also some dungeons are still outdoors technically. Also you can charm animal which is great, in Sol B you can charm a bat and you're good to go. Port/evac is obviously very useful as well and fills a huge gap. If you're worried about not being picked for high level cash camps your buddies have an Enc and a Mage. Druid complements Enc extremely well in a duo for cash camps, but again, see first paragraph
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Sotir - Cleric
Xoquil - Wizard Kinigi - Ranger <The A-Team> | ||
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