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#1
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Quote:
----------------------------------- (at no-one in particular) For the past ten years on P1999 I've noticed two tendencies in these discussions about class experience penalties: First, folks seem to forget that level plays a part too, and second those same folks also tend to forget that many classes have experience penalties, not just the hybrid classes. It reached peak absurdity when P1999 was in Kunark and just about no-one ever cared about Iksar Monk's 44% penalty even though it's greater than a stock Paladin/Ranger penalty. I anticipate more of the same on P1999-Green/Teal. Danth | |||
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#2
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Quote:
So you're saying I should just quit? | |||
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#3
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When hybrids ask if there's room in group I always says we are full even if I'm solo.
Sorry but seats taken.
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Current Games:
Naw | ||
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#4
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#5
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Only thing that bothers me about this thread is that I can't find OP's character name to make sure to remember this if I'd see him LFG or asking for help with anything.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#6
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Quote:
__________________
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#7
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Back on Live, my stance was basically, "A body is a body!" when it came to accepting people into the group. Granted, everything was not broken down to exact math with all the formulas known as it is today; so it was much more fun having oddball groups of classes that worked together for the common goal. Without sounding sappy, I felt that there was a real person behind that character that wanted to play, so why not let him or her enjoy our company?
Back then, everybody participated in the group - even the casters would cast lower level spells to control the aggro instead of feeling the need to drop their ultimate thermonuclear bomb onto a nearly dead target. And if a player wanted to do something out of the ordinary and the group was able to handle it, then why not go off the beaten path? That is, if a cloth caster decided he or she wanted to take out their dagger to stab at a mob instead of dropping magic and the group was ripping through these mobs fast enough, hey - why not? "Oh noes! Our efficiency!" - so what, we're all here to have fun. It seemed players that complained about this were the worse asinine players around; and perhaps the beginning of the whole ideal group make up crap that eventually passed through the game. So when it came to penalties - who cares? The memories of a good group finally breaking up with a plea from a player needing one or two more kills to make level and they were a hybrid - keep pulling ... ... sleep was overrated back then too! [You must be logged in to view images. Log in or Register.] | ||
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#8
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I dont get the fuss tbh. I made an Oasis group with 2 SK's (Ogre and Troll) and a human monk and the XP wasnt terrible. Maybe not optimal but deffo not as bad as this thread makes out.
Maybe because we were having fun, i dunno. But the XP was noticable and i saw no reason to exclude anyone. HIstorically also i dont remember ever excluding hybrids in Kunark. To be devils advocate perhaps because back then i didnt KNOW about hybrid penalties. I cant say for sure back then i wouldnt of cared about it but i would like to think not :| | ||
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#9
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I don’t understand the people that are OK with needing an extra hour or two per level. Was in a group earlier with two hybrids and it was absolute hell.
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#10
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Because the game isn't a big rush for everyone. "To me" its similar to not understanding why a cleric would walk someplace out of the way to rez someone. Or someone porting someone for free. Or selling someone bags for way less than they are worth because they are broke.
I see a hybrid without a group who is perhaps unable to solo and just see it as an opportunity to make a new friend, help someone out or help someone have a laugh. It doesnt have to be as serious as people make out. Kunark doesn't come out for a year. Don't feel that way? Cool. No worries. | ||
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