Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 02-25-2010, 06:51 PM
joe joe is offline
Skeleton


Join Date: Jan 2010
Location: Missouri
Posts: 15
Default

I would like to see these items continue to drop as well ... was never of a level to get them back in the day and it will be the same way here ... and although that does add to the "original" feel, I would like to have that chance to get these items. ... even if they will be outdone by future items ... shiny red armor would be sweet lol
  #32  
Old 02-25-2010, 06:59 PM
Arkanjil Arkanjil is offline
Fire Giant

Arkanjil's Avatar

Join Date: Oct 2009
Location: Colorado
Posts: 901
Default

Leave them in....I get following the classic time line...but a point of this server was to get people to experience the game as it was in 1999. We still have new people joining the server who are wanting to experience this and taking out those old items before many get the chance would seem counter-productive for the kind of nostalgia people are trying to attain (when they might not have had the chance the 1st time around in EQ).

Just my 2cp just like everyone else, but there seems to be a big appeal to leaving the items in. And what would it really hurt by leaving them in? Hell it could only help diminish the big "loot camp" fest that has sprung up with knowing the items will be gone soon.

If it helps, I could care less whether the items are removed or stay, as I already have them, just trying to look at the big picture of this revival of classic EQ.

Ark
__________________
Last edited by Arkanjil; 02-25-2010 at 07:32 PM.. Reason: Needed to add a bit more
  #33  
Old 02-25-2010, 08:36 PM
Tryfaen Tryfaen is offline
Aviak

Tryfaen's Avatar

Join Date: Oct 2009
Posts: 77
Default

make them rarer. rogues need their ravenscale armor.
__________________
[50 Rogue] Tryfaen (Wood Elf)
  #34  
Old 02-25-2010, 09:48 PM
Aaron Aaron is offline
Fire Giant


Join Date: Nov 2009
Posts: 660
Default

By some of the logic here Kunark should never be released. What about the people that join when Kunark is here, but they never got to originally play before Iksars and uber weapons ruled the world.

"The whole reason I signed up to this server was to get a SSoY before they became obsolete." *frown*

There will be people steadily joining and we can't hold the progression back to wait on everyone. And that is the whole idea of this server - classic progression.
  #35  
Old 02-25-2010, 10:14 PM
Trout9000 Trout9000 is offline
Large Rat

Trout9000's Avatar

Join Date: Feb 2010
Location: Kansas
Posts: 7
Default

I never had any of them when I played classic, so I never really was impacted by them. I had no reason for Jboots as I was a self sufficient druid.

Now, as a mage, I am definitely interested in acquiring them. But, I am more than happy to quest for them as that's how I remember it.

And as most people said, rubi bp and manastone become outdated when Kunark comes out.

I vote keep it classic.
__________________
Trout <Magician>
It's over nine thousand!!!
  #36  
Old 02-25-2010, 10:49 PM
Myth Myth is offline
Kobold


Join Date: Jan 2010
Posts: 119
Default Why

I think the biggest question is. Why were these items removed in live?

Box of abu kar is obvious. It was replaced by a plat sink [tink bag] to remove exploited/farmed plat from the economy. Is that needed here?

Lustrous russet and cryosilk? Obvious. Too many classes can use it and it becomes a gearing bottleneck

rubicite? Why removed ?

Manastone? Obvious. Much like why mod rods were changed. Raids would have to be balanced around them. Yet verant had to leave the old ones in as to not piss off players. So future functionality of them impacted but "classic" use was
allowed

Jboots? Needed to be switched to a quest. Too many players want them and there was only 1 place to get them. With quest they added AC to 3(?) zones. Ek, Sro, oot plus it was another plat sink

mask? (pls correct me if I'm wrong). They didn't want everyone being able to be good and evil. It wasn't until velious until religion affected illusions. But the change had already been made to bard/rogue only.

so I can see taking out lustrous russet and cryosilk, but the others. Why?
  #37  
Old 02-25-2010, 10:53 PM
Myth Myth is offline
Kobold


Join Date: Jan 2010
Posts: 119
Default

Additional: before someone says you already state why they were removed

1) we don't have plat farmers here
2) religion already affects illusion
3) jboots ok switch to quest. We all know how to spawn AC In SRO thanks to Sony spilling the beans
4) manastone? Up for debate. Still overpowering for classes that can port back to classic, manastone up then gate
  #38  
Old 02-26-2010, 05:01 AM
drplump drplump is offline
Sarnak


Join Date: Nov 2009
Posts: 215
Default

Quote:
Originally Posted by Myth [You must be logged in to view images. Log in or Register.]
4) manastone? Up for debate. Still overpowering for classes that can port back to classic, manastone up then gate
Pointless waste of time unless you bring a cleric.

Quote:
Originally Posted by Myth [You must be logged in to view images. Log in or Register.]
Box of abu kar is obvious. It was replaced by a plat sink [tink bag] to remove exploited/farmed plat from the economy. Is that needed here?
YES! An economy with no way to remove money or control creation of more will result it severely inflated prices making it difficult for new players to start.

Quote:
Originally Posted by Myth [You must be logged in to view images. Log in or Register.]
mask? (pls correct me if I'm wrong). They didn't want everyone being able to be good and evil. It wasn't until velious until religion affected illusions. But the change had already been made to bard/rogue only.
They don't want everyone being able to be good and evil.
Last edited by drplump; 02-26-2010 at 05:04 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:55 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.