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#1
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I dunno. Today, just like in 99-00, I don't bother even looking for a group if I know I don't have the time to commit to it. It's a waste of my time and others.
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#3
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Another reason why EQ pvp makes for better in game community. People band together and group for protection and the solo enchanter that does not give way gets jumped.
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#4
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If EQ PvP made for a better community, more than 20 people would play Red at any given time.
How is that not painfully obvious? | ||
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#5
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Quote:
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#6
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Yea I have seen it a few times, people camping mobs way below their group level, I'm not sure if they just dont know where to go, or when to move on to a new better location, or are just asshats.
Like i zoned into High hold keep to use the bank, the goblins in HHK range from 22 ish for the lookout room, and main first room, then between 28 and 34 for the warrior room, and the raider room. There was 1 group set up at the bottom of the steps , at the first room . they were all lvl 33 to 35 , and were pulling all the goblins, in the zone , the 3 from lookout, and the 5 from main room which are all around 22 lvl , so 10 lvls lower than they are . they could have set up in the warrior room, and pulled the warrior room, and the raider room, and let a group of low to mid 20s camp the lookout, and main room, instead of claiming all the mobs, but only getting exp for half of them. | ||
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#7
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Yeah, I saw a level 40 druid looking for group in Unrest the other day. I think the ZEMs just make it worth it, plus it's less risk when you're grouped with randos, and tanks don't have great gear for tanking white/yellow cons.
Group exp is pretty bad. I'm a damn warrior and I've found it more pleasant lately to solo (slowly) and then afk and do side hobbies or whatever while I regen.
__________________
Grithor
Dwarven Berserker-Wannabe | ||
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#8
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Quote:
The barely giving XP mobs in high ZEM zones are the best XP/per hour. The time (and resources) to kill an even con versus the time to kill a Light Blue con, Light blue wins all day. The light blue to barely still dblue mobs in High ZeM zones killed en masse #bestxp. | |||
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#9
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By Race:
Troll -20% Iksar -20% Ogre -15% Barbarian -5% Halfling +5% By Class: Paladin / Shadowknight / Ranger / Bard -40% Monk -20% Wizard / Magician / Enchanter / Necromancer -10% Rogue +9% Warrior +10% | ||
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#10
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Warriors have to bind wound to 50%. Pallies can bind wound to 50% then heal further. Or heal during combat to negate downtime.
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