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#1
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Ah ok, thanks.
What happened to Red Server though, it has single digit players and sometimes low double digits? | ||
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#2
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__________________
Gobble?
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#3
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only the losers in empire wanted it, and they griefed everyone until they raided uncontested for months and thousands of hours, got best in slot then quit because there was nothing to do. | |||
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#4
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EQ Emulator population tracker - https://unixgeek.com/eqemu.html
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#5
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On the other hand, the difference between players in full NTOV gear vs. players equipped with anything less is enormous. The huge amount of Hitpoints, AC and Resists on NTOV/Sleeper's (ie +100HP +35AC and +15 or greater to all resists) gear completely detroys the ALREADY skewed balance of EverQuest PvP. Warriors and Monks become completely unstoppable PvP monsters able single-handedly kill eradicate entire groups of lesser-geared players; and once "Guild A" has begun to acquire said gear it becomes nigh impossible for "Guilds B-Z" to even compete. | |||
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#6
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It had some glory days I guess. It was several hundred for the launch and 200ish for a couple years I think. Red players blame server mechanics and some issues with certain staff members who aren't around any more for ruining the server. Blue players tend to blame red players "griefing" new players off the server. Once it fell below critical mass, it could never lure in more people and kept bleeding members.
I gave red two good tries in the past. Guilds were excited to have new players, leveling is fast, you got a lot of help getting caught up so you could participate in raids and fights at the upper end. Getting wrecked in PVP when you're by yourself is just another thing to get used to, part of the red eq game. Some people can't handle it. Some people didn't give it a legit try. Some people just don't like it. Honestly anyone who complains about "ultra-griefers" is probably someone who insisted on leveling in unrest or uguk and bound at the zoneline and kept feeding themselves into the meat grinder of a shadowknight twink again and again because they'd rather bitch about it and quit than have any sort of intelligence or energy to try something different... like not sit in the biggest zone for a twink to feed on low level players all the time, or refrain from bitching a little bit so that other players don't hate you and actually will come help you out, or something along those lines. | ||
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Last edited by Tecmos Deception; 11-15-2019 at 08:55 AM..
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#7
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__________________
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#8
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As for numbers the red server had over 400 at launch. It had over 200 during Kunark and Velious as well. It had dips in between, especially during classic. The balance thing isn't an issue. Every class is useful in pvp in some situation. It is very rock paper scissors. In doors, out doors, room to run around, pve mobs being involved. Even if you are not the best PvP class for a situation you may be required for a PvE encounter so therefor the good pvp classes on your team need to help you out. | |||
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#9
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Quote:
__________________
Zekay 60 Torpor Shaman - <Guild> | |||
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#10
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To answer the OP's question yes all of classic EQ raiding is cheese because there are no caps on the amount of players you can bring to an encounter and there's an impossibly large array of abilities, spells, clickies, etc that can be combined in infinitely many ways. It's part of what gives the game its dynamic feel vs on-a-rail encounters found in later MMOs.
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