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  #1  
Old 10-30-2019, 03:25 PM
larper99 larper99 is offline
Kobold


Join Date: Aug 2018
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
And now the situation is spawn rates are reset to default, quest xp is still nerfed AND the noobie yards still have 100+ players in them.

If you're behind the leveling curve youre FUCKED and levels 1-8 will take literally 3-4 times as long as they did over launch weekend!
I really don't know what that means. If the quests had not been nerf, the "curve" you are alluding too would have been MUCH steeper, therefore, "fucking" (whatever that means in this context) those behind it even more so.

As it is, I was online when the first 30 popped, when the first JBoots dropped. Those were on, what, day 3? SO WHAT?
  #2  
Old 10-30-2019, 03:56 PM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
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Quote:
Originally Posted by larper99 [You must be logged in to view images. Log in or Register.]
I really don't know what that means. If the quests had not been nerf, the "curve" you are alluding too would have been MUCH steeper, therefore, "fucking" (whatever that means in this context) those behind it even more so.

As it is, I was online when the first 30 popped, when the first JBoots dropped. Those were on, what, day 3? SO WHAT?
The spawn rates are now completely default but theres still over 100 ppl in the noobie areas making
  #3  
Old 10-30-2019, 05:20 PM
skipdog skipdog is offline
Sarnak


Join Date: Feb 2011
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
The spawn rates are now completely default but theres still over 100 ppl in the noobie areas making
This is 100% wrong. Spawn times in newbie zones are still being reduced by 60%.
  #4  
Old 10-30-2019, 03:14 PM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
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And ALL of this could've been avoided had they launched with 2 servers! But no the people who were ahead of the curve all voted no on the second-server vote!
  #5  
Old 10-30-2019, 03:17 PM
larper99 larper99 is offline
Kobold


Join Date: Aug 2018
Posts: 140
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If you wanted a true classic experience, they could have limited the server to, say, 100 new accounts per day, first come first served. No increased spawn rates, no nerfed turn ins. That way, each fresh batch of noobs can do the classic turn ins as normal.

Oh, you don't want to roll the dice on whether you get in on day X? Just wait a month until they remove the restriction once the population had reached a certain level.
  #6  
Old 10-30-2019, 03:42 PM
yraapt yraapt is offline
Aviak


Join Date: Apr 2010
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I don't think these quests were nerfed because of increased spawn rates. The 4 I had been doing on beta didn't require any spawn/kill. They worked for about the first 10 minutes I was online, then I think they got nerfed when the staff realized how fast ppl were leveling off quests.

The pick and choose approach to classic features is kind of lame imho, but I sucked it up and sat on a beetle spawn for the next couple hours and moved on.
  #7  
Old 10-30-2019, 03:56 PM
larper99 larper99 is offline
Kobold


Join Date: Aug 2018
Posts: 140
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Quote:
Originally Posted by yraapt [You must be logged in to view images. Log in or Register.]
I don't think these quests were nerfed because of increased spawn rates. The 4 I had been doing on beta didn't require any spawn/kill. They worked for about the first 10 minutes I was online, then I think they got nerfed when the staff realized how fast ppl were leveling off quests.

The pick and choose approach to classic features is kind of lame imho, but I sucked it up and sat on a beetle spawn for the next couple hours and moved on.
Now, that I might agree with. There should really have been no reason to nerf non-turnin quests. Anyone has access to those.

However, imagine the line outside the Qeynos Bard Hall, all trying to get report forms? Leanon and Quinlon would have resigned when they saw all of those people rushing at them with forms to fill out.
  #8  
Old 10-30-2019, 03:47 PM
Jimjam Jimjam is online now
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I don't want to speak for the staff, but I think this change is being filed under 'ensuring classic experience'.

The classic xp quest people did on live was Tumpy Tonics. Anyone given them a try? [You must be logged in to view images. Log in or Register.]
  #9  
Old 10-30-2019, 04:12 PM
cd288 cd288 is offline
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I guess I don't really care that much, but I do think it's somewhat lame if the quests were nerfed in general and not as a temporary result of the spawn increase.

One of the things I've always liked about EQ was that you could kind of play it how you wanted. Want to solo or group grind XP from 1-60? Go for it. Want to do some quests to make some of those levels go a little faster? Go for it; Kaladim really thinks the skeletons are overrunning Butcherblock, so they'll reward you really well if you help clear some of them out. Who cares if someone wants to level that way? It doesn't make them a lesser player; it just means that's what they want to do. We all enjoy EQ in different ways and all want to take different XPing paths, and that's okay. Personally, I was never someone who wanted to skip like 10 levels via turn ins, but I did like being able to kill the odd skeleton or something that came across my path while leveling and knowing that I could get a nice little XP boost as a result later.

Just seems sort of against the more open-world nature of EQ and Norrath to nerf things in order to force people to play/XP in the way that you think they should. With nerfing all kinds of quests so that they don't reward much experience at all, Green now just feels sort of linear; i.e. you have to take this path to earning XP or nothing at all.
  #10  
Old 10-30-2019, 04:18 PM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
Posts: 719
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Just another PERFECT EXAMPLE of the selectively classic experience you can expect here on Green99!

Who knows what theyll decide needs to be nerfed next!
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