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#1
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We need more substantial evidence to consider any changes.
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#2
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Started looking into this, first hit thus far, can edit as more is discovered:
1/23/00: Quote:
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http://everquest.allakhazam.com/db/i...5&p=1#comments Quote:
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Last edited by Sunderfury; 11-08-2019 at 12:50 AM..
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#3
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All the quotes about drop rate appear to be after the removal.
The one guy who talks about spending 24 hours after nerf to find it not dropping there said he was told 1 in 8 was the worst rate he heard before removal. I still don’t believe that this one item was unique compared to the rest of the 100s of classic named mobs in vanilla EQ. Every other classic named mob from Dvinn to Magi Rokyl that has a common/rare drop table varies between a 80/20 to a 60/40 ratio, with 75/25 being a common value accepted to be the likely value if you had large enough data samples to remove RNG skewing present in the small data samples available in posts or magelo data. There really aren’t any examples of Uber rare drops in vanilla EQ. That was a Kunark Innovation. I think finding anything definitive on a drop from a 35 mob removed 6 months into EQ beyond the common/rare indicator is unlikely. Which is why I think it following the pattern of every other named mob from classic makes sense.
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#4
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Keep it rare if this is going to be selectively classic anyway
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#5
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Also agree with what Dald is saying, It seems that the "ultra rare" classification was added to manastone, but ultra rare items aren't around until Kunark, and they are found on mobs that drop 3 or more items I believe.
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Mr. Irrelevant
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#6
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Can Devs or content update people who have access to the database share with us what the current drop rate is for the Manastone?
I’m curious what it’s set to currently. Sounds like it’s around 5% from all reports coming out of the Manastone camp. Coincidentally I’d also be curious to know what the next lowest drop rate from a named mob with 2 items is from classic in our database. Perhaps Arch Magus SMR or Frenzied FBSS? Going off Magelo both of these items are 20% drop rate (it’s important to understand when looking at Magelo drop percentages, these include kills from the updated live level 85-110 versions of the zone which have different drops with the same mob name so it compiles them all under the same mob. So you have to take the total of the two classic items and divide by the count of each to get an accurate drop chance). Manastone should be set to 20% to match the other rare items from LGuk. Classic while on its face seems very unique with the quests available and zonewide rare spawns, the drop rate for named mobs seems very consistent across the entirety of vanilla EQ. The only exceptions are for mobs that drop 3 items (Skarlorn, Estrella, Ishva Mal, maybe one more I’m forgetting?). But every mob with 2 drops has the chance for each set to around 80-60% common and 40-20% rare. Even in the case of mobs like ghoul cavalier, ghoul assassin, or shin lord, where one of the drops is a class specific item, usable by only a single class, those rare weapons are 20% drop chance.
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Last edited by Daldaen; 11-12-2019 at 09:59 AM..
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#7
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Telin was pretty clear that he wanted more evidence to implement change, just saying 'it makes sense that it isn't ultra rare' isn't evidence. Knowing what the drop rate is set to right now won't do you any good.
I dug through some newsgroup queries and found 1 piece of 2nd hand evidence for a 1:8 ratio, which is basically a 12.5% drop rate (still very rare by all accounts). It does seem like there was a period based on accounts that it was made more rare, but not sure if they would consider this evidence enough for an increased drop rate. There's probably more evidence out there, maybe a farm guide or zone guide from early on. Get to searching. Perhaps you want to make a case for a less rare chance of Evil Eye spawn to speed up the drop rate. It's tough to find a lot of info in era, but give it a shot. | ||
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#8
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Here's what I think, someone on the dev team purposely reduced the drop rate for Green to this super low number without having evidence to do so. In the end, all these people are suffering. I am only level 23 so this does not currently affect me but I have a friend who has been there 30+ hours already and he's like the 3rd one on the list...it's unhealthy and insane, the list system combined with the super low drop rate. So, Sunderfury, can you find out who dev'd the Red launch and ask them what P99 had the drop rate then and use that number? I mean if he is saying he needs more evidence to change things, where was the evidence he received to adjust it to the % rate it is now? Summary: change the drop rate to what it was on Red launch. | |||
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#9
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For things in the first 6 months of everquest finding anything at all is rare because fan sites were just then cropping up. Finding something as specific as drop rates which take hundreds if not thousands of entries to confirm you’ve done a good job at shaking potential RNG skewing effects, is just not feasible for this type of legacy item. Trust me, I’ve done a lot of EverQuest research in my day. Finding something this specific this early from EQs lifespan just isn’t feasible.
As evidence of this, all the quotes you pulled from the google group are from dates after the item removal was confirmed via patch note. So all of those people who are claiming the item is now uber rare are mistaken and it actually got removed. Brad has a post confirming the removal of the item and later planar Nerf. I think the fact that literally every other analogous rare creature from vanilla has a similar drop rate distribution of their common and rare drops is extremely telling. If there were some outliers that would be one thing. We are talking about the hundreds of named across 30+ zones that follow this pattern. Common 80-60%, Rare 20-40%. I get that the item is unique and was removed but when they originally launched with all of these unique items like JBoots, Quillmane Cloak, Guise, FBSS/Mithril 2hs (only group haste items prior to kedge revamp) etc. you find that even those items also follow the above drop distribution. I would think in the absence of specific evidence this should be set to match the norm for all the other items which is what I’m suggesting. Rather than setting the item to the extremely rare chance it is currently.
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Last edited by Daldaen; 11-12-2019 at 11:17 AM..
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#10
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So, I'm not even saying you're wrong. Just that a dev had asked for more evidence to increase the drop rate. I do not believe there is no additional evidence out there personally, especially considering how valuable this item was to classes. Bound to be some old guides / guild pages out there somewhere.
I searched maybe 30 to 40 mins in one resource and found some decent evidence. Not even sure if different key words could yield better results (noticed people referred to this as "mana stone" early on). | ||
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