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  #1  
Old 10-28-2019, 10:32 PM
cd288 cd288 is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Really, this is what eq and p99blue have always tended to be. Most groups are SHIT. Do the math; it's not wrong. Full groups just tend to be very inefficient.

A few of them are fantastic. Like 5% of them. The rest of the time soloing with an appropriate class or a good duo/trio is miles ahead of a full group.

I regularly solod my clerics on blue for a reason. And it wasn't because I'm antisocial.

My sham on green solos a -1 or even-level mob every 2 minutes or so. Do you think a full group is going to kill a high blue or even every 15 seconds nonstop for hours on end? Fuck no they won't. They won't kill a yellow every 20 seconds for hours on end either. Full groups are a fun experience with the right players in the right locations. But they're rarely the best exp option.
Sorry, meant to respond to this earlier. Are you saying this because you’re saying it won’t be possible if the spawn rates are normal or are you saying this because you don’t think a group without gear is capable of this?

If the latter, have you been grouping at all? Every group I’ve been in has been chain pulling constantly (even when the spawn rate was increased). This includes pulling reds and yellows as soon as they spawn. Heck, we were chain clearing orcs in CB a couple hours ago without a tank as a bunch of level 7s, including taking down the Orc Trainer using two Enchanter pets and barely anything else lol. When the spawn rate was increased, every group I’ve been in has been constantly chain pulling without stopping and without issue.
  #2  
Old 10-29-2019, 02:30 AM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Sorry, meant to respond to this earlier. Are you saying this because you’re saying it won’t be possible if the spawn rates are normal or are you saying this because you don’t think a group without gear is capable of this?

If the latter, have you been grouping at all? Every group I’ve been in has been chain pulling constantly (even when the spawn rate was increased). This includes pulling reds and yellows as soon as they spawn. Heck, we were chain clearing orcs in CB a couple hours ago without a tank as a bunch of level 7s, including taking down the Orc Trainer using two Enchanter pets and barely anything else lol. When the spawn rate was increased, every group I’ve been in has been constantly chain pulling without stopping and without issue.
I was saying most group exp is crap because that has been my experience across hundreds of groups and a decade of p99 on both blue and green. Red group exp only was worth it because of a crazy huge exp bonus in groups.

I sincerely doubt the all groups you've been in were legitimately chain pulling yellows and reds.


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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
including taking down the Orc Trainer using two Enchanter pets and barely anything else lol..
It's cool killing tough stuff. But this line supports the argument that your group(s) have been inefficient. Killing a mob with 2 pets is quite plainly not going to earn a lot of exp for a group of 6. It's just not enough dps. Even if you have actually chain pulled in every group you've been in, if you're killing stuff slowly because your group is too light on damage, it's still gonna be crappy exp.
Last edited by Tecmos Deception; 10-29-2019 at 02:46 AM..
  #3  
Old 10-28-2019, 07:37 PM
Gnec Gnec is offline
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Originally Posted by 1asdfasdf1 [You must be logged in to view images. Log in or Register.]
Just want to throw in that 2 hours at level 3 to get 1 yellow in a group was ... interesting.

Level 3 cleric
Level 3 int caster
Level 3 int caster

¯\_(ツ)_/¯
Dunno whats more sad, that crappy exp or that people are sitting there doing it.
  #4  
Old 10-28-2019, 03:10 PM
Expediency Expediency is offline
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Does seem slow. Day after launch I was in an all halfling group: 2 rogues 2 clerics and 2 druids. We pulled nonstop on the bat hill outside the wall and were doing a little over 1 yellow an hour at levels 4-6 as races with a bonus.

I think part of it may be psychological: were used to seeing the blue bar move and it's harder to tell without it.
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Old 10-28-2019, 03:24 PM
zaneosak zaneosak is offline
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Originally Posted by Expediency [You must be logged in to view images. Log in or Register.]
Does seem slow. Day after launch I was in an all halfling group: 2 rogues 2 clerics and 2 druids. We pulled nonstop on the bat hill outside the wall and were doing a little over 1 yellow an hour at levels 4-6 as races with a bonus.

I think part of it may be psychological: were used to seeing the blue bar move and it's harder to tell without it.
So this depends on what mobs you were killing, I mean what levels. If you are killing BLUEs at low level in groups it's really bad XP, I mean like REAL BAD. The mob XP is based on the mobs level, period. Level 4 mobs in a group of all level 5s, is gonna be really bad XP. This rule is 10 fold for low level groups. If you're grouping any levels before like 15 or 20, you should be killing yellows/whites if possible. It's night and day different.

Just using your example though. If you have 6 halflings, 2 rogue 2 druid 2 cleric killing level 4 bats at level 5 (in a 75 ZEM zone like Misty) it's gonna be 234 bats to ding if you did the entirety of level 5.
If you killed level 5 bats instead of level 4 bats, your number of kills to ding is 149, also 100 less. If you're mobbing down yellow cons of level 6 instead, 104 kills to ding.

Just showing you how XP is all a numbers game and at low levels, grouping can be detrimental, if you're killing mobs in a group you could solo, the XP values should be almost noticeably bad.

The major takeaway is "blue" does not mean good XP. It's all about the level of the mob, which we obviously don't always know.
Last edited by zaneosak; 10-28-2019 at 03:26 PM..
  #6  
Old 10-28-2019, 11:35 PM
Natewest1987 Natewest1987 is offline
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Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
So this depends on what mobs you were killing, I mean what levels. If you are killing BLUEs at low level in groups it's really bad XP, I mean like REAL BAD. The mob XP is based on the mobs level, period. Level 4 mobs in a group of all level 5s, is gonna be really bad XP. This rule is 10 fold for low level groups. If you're grouping any levels before like 15 or 20, you should be killing yellows/whites if possible. It's night and day different.

Just using your example though. If you have 6 halflings, 2 rogue 2 druid 2 cleric killing level 4 bats at level 5 (in a 75 ZEM zone like Misty) it's gonna be 234 bats to ding if you did the entirety of level 5.
If you killed level 5 bats instead of level 4 bats, your number of kills to ding is 149, also 100 less. If you're mobbing down yellow cons of level 6 instead, 104 kills to ding.

Just showing you how XP is all a numbers game and at low levels, grouping can be detrimental, if you're killing mobs in a group you could solo, the XP values should be almost noticeably bad.

The major takeaway is "blue" does not mean good XP. It's all about the level of the mob, which we obviously don't always know.

I don’t think I’ll ever look at EQ the same, and now I wish I could go back to Friday lol
  #7  
Old 10-29-2019, 12:46 AM
Trollhide Trollhide is offline
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Group xp in EQ was always butts compared to solo xp. It's classic.
  #8  
Old 10-28-2019, 03:36 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Expediency [You must be logged in to view images. Log in or Register.]
Does seem slow. Day after launch I was in an all halfling group: 2 rogues 2 clerics and 2 druids. We pulled nonstop on the bat hill outside the wall and were doing a little over 1 yellow an hour at levels 4-6 as races with a bonus.

I think part of it may be psychological: were used to seeing the blue bar move and it's harder to tell without it.
Dude. You were in a group of 6 with 4 non-pet, non-dps spellcasters who couldn't meditate yet. And 2 melee who probably had rusty daggers and cloth armor who can't do their one great ability yet (backstab).

What in the holy fuck did you expect?
Last edited by Tecmos Deception; 10-28-2019 at 03:39 PM..
  #9  
Old 10-28-2019, 03:45 PM
whitebandit whitebandit is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Dude. You were in a group of 6 with 4 non-pet, non-dps spellcasters who couldn't meditate yet. And 2 melee who probably had rusty daggers and cloth armor who can't do their one great ability yet (backstab).

What in the holy fuck did you expect?
I gotta agree with you on this one Tecmos, people are expecting this to be the twinked Monks and casters with 400mana at level 1 chain nuking leveling to 15 in a single night or some shit. This is so fun.
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  #10  
Old 10-28-2019, 04:02 PM
Expediency Expediency is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Dude. You were in a group of 6 with 4 non-pet, non-dps spellcasters who couldn't meditate yet. And 2 melee who probably had rusty daggers and cloth armor who can't do their one great ability yet (backstab).

What in the holy fuck did you expect?
These are some of the least penalized racial/class combos in the game. At levels 4-6 people should absolutely be able to do a yellow an hour.

How long do you expect it to take? I do not think a yellow per hour as a level 5 halfling in a group with zero racial or class penalties is an unreasonable expectation for an active group.
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