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Old 10-17-2019, 09:10 AM
Kruel Kruel is offline
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well now I change my toon. If it was indeed classic and proven, I believe mages should be as they were in classic at the start.
  #2  
Old 10-17-2019, 09:36 AM
Vidar Vidar is offline
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Just a question, How is the current pet state gonna mess up green?
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  #3  
Old 10-17-2019, 09:53 AM
Vexenu Vexenu is offline
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Even if Mage pets weren't casting spells during launch it wouldn't really matter. They are still an OP class simply due to the way that NPCs scale versus players. A low level Mage pet is much stronger than a low level player character.
  #4  
Old 10-17-2019, 10:00 AM
skorge skorge is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Even if Mage pets weren't casting spells during launch it wouldn't really matter. They are still an OP class simply due to the way that NPCs scale versus players. A low level Mage pet is much stronger than a low level player character.
They died super fast....you can tell by all the comments posted by low level mages during early 1999. Maybe that's another issue here on P99, mage pets have more hps than they should? Would be hard to verify.
  #5  
Old 10-17-2019, 10:05 AM
skorge skorge is offline
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Quote from a player on 05/99 before patch added mage pet spells:

Quote:
So far, I have only tried the fire elemental, and the earth elemental.
At low levels the attacks of these two beasts were similar, with the
exception being that the fire elemental had VERY little heath to
spare,
and thus never lasted long in any battle I fought in. I can
see an advantage to a fires shield in a battle with multiple mobs, but
it simply died too quickly in battle. At levels 8 and 12, the earth
elemental was all that I could afford.
Mad props to Dolalin for finding all this: From https://groups.google.com/forum/#!ms...w/XeKGvPgXNZoJ

Maybe the pets on P99 have too much hps if they aren't dying super fast?
Last edited by skorge; 10-17-2019 at 10:09 AM..
  #6  
Old 10-17-2019, 11:25 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Quote from a player on 05/99 before patch added mage pet spells:



Mad props to Dolalin for finding all this: From https://groups.google.com/forum/#!ms...w/XeKGvPgXNZoJ

Maybe the pets on P99 have too much hps if they aren't dying super fast?
Pretty sure low-level fire pets DO actually diaf (kek) in realistic leveling situations.

You don't have enough context here, with this alone, to make any sound conclusions.

Was this guy using a max-level summon? What level mob was he fighting? Was he grouped or solo, kiting or letting his pet tank fully? Did his pet put up a damage shield before the fight or was it not on yet? All this stuff could easily be true or not, and these things would drastically affect the way a player who doesn't know about them perceives the strength of this pet. Nowadays we know to think about this. The first month or whatever of classic, almost nobody did.

Again, I'm not trying to argue that the pets are too strong or too weak, classic or not. I'm just pointing out that you aren't making a very good case for change, regardless. Accumulate evidence, present it in a thoughtful way without bias or emotion involved, and make a good thread.
Last edited by Tecmos Deception; 10-17-2019 at 11:28 AM..
  #7  
Old 10-18-2019, 10:45 AM
Jadian Jadian is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Pretty sure low-level fire pets DO actually diaf (kek) in realistic leveling situations.

You don't have enough context here, with this alone, to make any sound conclusions.

Was this guy using a max-level summon? What level mob was he fighting? Was he grouped or solo, kiting or letting his pet tank fully? Did his pet put up a damage shield before the fight or was it not on yet? All this stuff could easily be true or not, and these things would drastically affect the way a player who doesn't know about them perceives the strength of this pet. Nowadays we know to think about this. The first month or whatever of classic, almost nobody did.

Again, I'm not trying to argue that the pets are too strong or too weak, classic or not. I'm just pointing out that you aren't making a very good case for change, regardless. Accumulate evidence, present it in a thoughtful way without bias or emotion involved, and make a good thread.
You're basically asking a cat to do physics. All this guy can do is sperg and cry about what he wants.
  #8  
Old 10-18-2019, 11:15 AM
skorge skorge is offline
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Quote:
Originally Posted by Jadian [You must be logged in to view images. Log in or Register.]
You're basically asking a cat to do physics. All this guy can do is sperg and cry about what he wants.
I only ask devs to resort mages to where they were on classic launch through the end of May '99. A thread on the bug forum has been posted with well documented research.

Mage pets are broke as they stand now on Green. That is a fact. Argue all you want. You can even tell me I'm crying. I don't care. I will keep on posting.

All I want is a classic feature implemented on launch of a classic server.

No, I won't be starting any new threads about mages. But will continue to defend myself on any thread I started about mages, as long as someone attacks me.
  #9  
Old 10-18-2019, 12:47 PM
akagami akagami is offline
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
I only ask devs to resort mages to where they were on classic launch through the end of May '99. A thread on the bug forum has been posted with well documented research.

Mage pets are broke as they stand now on Green. That is a fact. Argue all you want. You can even tell me I'm crying. I don't care. I will keep on posting.

All I want is a classic feature implemented on launch of a classic server.

No, I won't be starting any new threads about mages. But will continue to defend myself on any thread I started about mages, as long as someone attacks me.
It seems mage pets are not acting exactly as they did on release from the evidence of the patch notes.

But what does "broke" mean? Seems to imply overpowered and/or problematic.

However, several people have tried explaining to you even if it is the case that pets are different from the original patch that is not the reason they are overpowered.

You seem to be ignoring this side of the discussion and it makes your problem with mage pets seem less legitimate/relevant.

Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
So, again, like I already said, why THIS thread? If these are the issues you're concerned about, why not bump the bug report or accumulate more evidence or something?

Complaining that 6 pets with awesome damage shields and some melee damage can wear down EE via chain summoning... something that will be just as possible even if the changes you are talking about get put in (level 16 pets will get 99% or more resists with spells against a level 30+ mob anyway, level 16 pets aren't dual wielding even if you try to give them two weapons, necro pets are irrelevant to mages killing EE)... I mean maybe I'm just not seeing your angle here. But I doubt it.
  #10  
Old 10-17-2019, 10:06 AM
Leifer7inches Leifer7inches is offline
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The only thing that bothers me about all the mages that will be running around is that it makes it tougher for tanks to find groups. I remember back in Kunark in '00 mages would just "Pffftt" when a tank wanted to join a PUG. Several mages, an enchanter and more range DPS was the ultimate group makeup. Everyone else hodge-podged groups together and progressed at a fraction of the mage groups. Guild groups weren't much different until the mages and enchanters reached max level and started pitying the tanks in the guild.
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