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  #1  
Old 10-16-2019, 10:08 PM
Ashenden Ashenden is offline
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
because one guy says it's day 1 classic, most others have said it's velious clsasic and the "closest to true classic titanium will allow"

a low-res screenshot doesn't prove the timeline by which the UI in question came out-- whereas the gentlemoron I was quoting states there are, currently available, Velious release trailers that display the current UI and as such "it's classic".

All I'm saying is that there should be some consistency. If the granite background can exist in the trade/bank/character creation elements, it can be applied to the inventory, chat, hotkeys etc.

Looks like garbage to have one next to the other.
One guy named Rogean.

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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Clearly you are or were unaware that you could F10 in classic for the transparent UI, at all times.

Again, see here: https://upload.wikimedia.org/wikiped...est_-_1999.jpg
Oh hey, here's Nilbog saying the same thing with a dated screenshot of it. Where the heck did that come from?

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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
?

Here is a screenshot with a modified date of 7/20/1999.

This UI functionality was available day 1 of release.

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This patch removed the necessity of clicking the 'Meditate' button itself located on the spellbook.


Then, in 2002:
  #2  
Old 10-16-2019, 10:12 PM
Ivory Ivory is offline
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Here's the thing...most people didn't play f10 in the "totally classic semi transparent black boxes of boring".

Yea, having a "classic feeling recreation" isn't 100% classic...BUT it is a LOT closer to the CLASSIC FEELING than these black boxes.

THIS is classic UI..... what people remember of EQ....not a cold black box found in some obscure 2ndary mode.....but classic late 90's roleplaying design that tried to draw the player in with a more comforting design.

Even if the "true classic UI" isn't possible....AT LEAST give something SOMEWHAT along those lines. Capture the feeling...not just shrug and go "well, not possible, so let's go for this 2ndary mode that looks ugly"

It's absolutely killing the feel of a classic EQ experience.


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  #3  
Old 10-16-2019, 10:15 PM
Xer0 Xer0 is offline
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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Here's the thing...most people didn't play f10 in the "totally classic semi transparent black boxes of boring".

Yea, having a "classic feeling recreation" isn't 100% classic...BUT it is a LOT closer to the CLASSIC FEELING than these black boxes.

THIS is classic UI..... what people remember of EQ....not a cold black box found in some obscure 2ndary mode.....but classic late 90's roleplaying design that tried to draw the player in with a more comforting design.

Even if the "true classic UI" isn't possible....AT LEAST give something SOMEWHAT along those lines. Capture the feeling...not just shrug and go "well, not possible, so let's go for this 2ndary mode that looks ugly"

It's absolutely killing the feel of a classic EQ experience.


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Yeah seems funny to me that they are expending effort implementing the current iteration that most people don't care that much for when they could simply add texturing to the background of the UI elements to at least give them a similar look.

Again, the bank, trade, spellbook, char creation all are wonderful-- Now if they'd replicate that for the remainder of the elements, rather than focusing on "f10 classic" I think there are very few who would have any cause for complaint. The textured buttons on the sleek transparent background look silly. The textured windows mentioned above next to the untextured inventory etc; look like ass.

the titanium-era ui is preferable to this mish mash of "classic transparent" that is currently in use.
Last edited by Xer0; 10-16-2019 at 10:17 PM..
  #4  
Old 10-16-2019, 10:19 PM
kylok kylok is offline
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
Yeah seems funny to me that they are expending effort implementing the current iteration that most people don't care that much for when they could simply add texturing to the background of the UI elements to at least give them a similar look.

Again, the bank, trade, spellbook, char creation all are wonderful-- Now if they'd replicate that for the remainder of the elements, rather than focusing on "f10 classic" I think there are very few who would have any cause for complaint. The textured buttons on the sleek transparent background look silly. The textured windows mentioned above next to the untextured inventory etc; look like ass.

the titanium-era ui is preferable to this mish mash of "classic transparent" that is currently in use.
I don't believe this is correct - in fact quite the opposite. If the marble UI were available and it were forced without the f10 full screen option I think THAT would be not cared for by most players. I believe most of us would like to have it as an option... but few would use it full time.
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  #5  
Old 10-16-2019, 10:19 PM
Wenai Wenai is offline
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Quote:
Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
Yeah seems funny to me that they are expending effort implementing the current iteration that most people don't care that much for when they could simply add texturing to the background of the UI elements to at least give them a similar look.

Again, the bank, trade, spellbook, char creation all are wonderful-- Now if they'd replicate that for the remainder of the elements, rather than focusing on "f10 classic" I think there are very few who would have any cause for complaint. The textured buttons on the sleek transparent background look silly. The textured windows mentioned above next to the untextured inventory etc; look like ass.

the titanium-era ui is preferable to this mish mash of "classic transparent" that is currently in use.
It is not a mish-mash. The Velious UI did not have assets for everything, and it used the marble assets for a lot of stuff (the stuff we have implemented; except we are missing a few windows like Merchant, Trade). This is not a stylistic or lazy approach. It is literally a re-creation using source screenshots in each case. And in some cases even using the Trilogy client itself to figure it out.
  #6  
Old 10-16-2019, 10:21 PM
Xer0 Xer0 is offline
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Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
It is not a mish-mash. The Velious UI did not have assets for everything, and it used the marble assets for a lot of stuff (the stuff we have implemented; except we are missing a few windows like Merchant, Trade). This is not a stylistic or lazy approach. It is literally a re-creation using source screenshots in each case. And in some cases even using the Trilogy client itself to figure it out.
right, but since they don't wish to expend the energy required to bridge the gap, simply adopt a currently existing user interface for any number of sites that act as depositories for UI.


They are either truly recreating classic, or they aren't; and since they admittedly aren't, why enforce rules so they can pretend they are?
  #7  
Old 10-16-2019, 10:17 PM
loramin loramin is offline
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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Here's the thing...most people didn't play f10 in the "totally classic semi transparent black boxes of boring".

Yea, having a "classic feeling recreation" isn't 100% classic...BUT it is a LOT closer to the CLASSIC FEELING than these black boxes.

THIS is classic UI..... what people remember of EQ....not a cold black box found in some obscure 2ndary mode.....but classic late 90's roleplaying design that tried to draw the player in with a more comforting design.

Even if the "true classic UI" isn't possible....AT LEAST give something SOMEWHAT along those lines. Capture the feeling...not just shrug and go "well, not possible, so let's go for this 2ndary mode that looks ugly
I think you're vastly underestimated the ease and viability of converting a full-screen UI mode designed for like 1024x768 max (or maybe 1280x1024?) into a 100% full-visible area UI with panes on it, which works even on giant 1920x1600 or larger resolutions.

Or if I'm wrong, make a mock up. I don't even mean spend all the time and effort our volunteer team did, I mean just get Paint or Photoshop or whatever and make a version of the UI that looks like what you want.

Then make one for every other resolution people commonly play at these days, share all of them, and if you can pull it off I personally will be convinced and take your side [You must be logged in to view images. Log in or Register.] But I suspect what you'll find is, it's harder than it sounds.

Also, really your beef is with Rogean and Nilbog: everyone involved in the UI was trying to make what they wanted.
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Last edited by loramin; 10-16-2019 at 10:19 PM..
  #8  
Old 10-16-2019, 10:19 PM
Xer0 Xer0 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I think you're vastly underestimated the ease and viability of converting a full-screen UI mode designed for like 1024x768 max (or maybe 1280x1024?) to a 100% viewport-based UI with panes on it, which works even on giant 1920x1600 or larger resolutions.

Or if I'm wrong, make a mock up. I don't even mean spend all the time and effort our volunteer team did, I mean just get Paint or Photoshop or whatever and make a version of the UI that looks like what you want.

Then make one for every other resolution people commonly play at these days, share all of them, and if you can pull it off I personally will be convinced and take your side [You must be logged in to view images. Log in or Register.]
You're literally ignoring the bits where both they and I admit that since it's not feasible to literally recreate it, that they could simply bridge the gap between that and what is available presently-- make the Bank/trade/spellbook cohesive with the spellbar/hotkeys/inventory etc.
  #9  
Old 10-16-2019, 10:25 PM
Ivory Ivory is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I think you're vastly underestimated the ease and viability of converting a full-screen UI mode designed for like 1024x768 max (or maybe 1280x1024?) into a 100% full-visible area UI with panes on it, which works even on giant 1920x1600 or larger resolutions.
Imma artist [You must be logged in to view images. Log in or Register.] I could do it....just gotta know what pieces is needed.
  #10  
Old 10-16-2019, 10:30 PM
loramin loramin is offline
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Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Imma artist [You must be logged in to view images. Log in or Register.] I could do it....just gotta know what pieces is needed.
The UI team will have the most knowledge on the matter, so I'd recommend getting in touch with them.

But again, I strongly suspect you'll see the problem when you actually start trying to make things look good at 800x600 AND more than twice that resolution. The stone UI really wasn't designed for it.
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