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  #31  
Old 10-12-2019, 04:55 PM
sciception sciception is offline
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Still better than the blinders of the original UI.
  #32  
Old 10-12-2019, 04:56 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by dekova [You must be logged in to view images. Log in or Register.]
Not quite. Resolution determines pixels in whole UI. Viewport is pixels that the worldview uses. Larger resolution than viewport gives blank area you can drag UI elements.
ahh that's very cool, thanks for explaining how that works I totally get it.

I realize that sounds super sarcastic but it is not [You must be logged in to view images. Log in or Register.]
  #33  
Old 10-12-2019, 05:10 PM
Aescher Aescher is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Correct me if I am wrong but chagning your resolution is the same as /viewport

Like I figured tha /viewport basically just manually sets your resolutions to whatever you want.

I cant really answer, but yes? or no but idk? (I am just figuring out how to get classic UI art in the game) Not sure what the hacky advantages are to adjusting your /viewport? anyone want to enlighten this basic ass everquest player that is not on your hacky level? [You must be logged in to view images. Log in or Register.]
Well my hacky level isn't that high [You must be logged in to view images. Log in or Register.] I never used /viewport until recently reading about it in these forums. I have video mode set to 1920x1080 which is the native of my 42" lcd tv. I use /viewport 200 1440x1080 to give me a 4:3 ratio view. I then can put my windows outside the view in the black borders. It's easier on my eyes.
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  #34  
Old 10-12-2019, 05:11 PM
Chortles Snort|eS Chortles Snort|eS is offline
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dis black bar is growin on meh
  #35  
Old 10-12-2019, 05:14 PM
Danth Danth is offline
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Quote:
Originally Posted by sciception [You must be logged in to view images. Log in or Register.]
Still better than the blinders of the original UI.
The original UI did not cover any of the rendered game screen, other than when spell effect/buff icons were visible (the effects button toggled them on/off) and the lag meter (also a toggle). The rendered area was modest size, but it was clutter-free.

Note for folks using custom viewport sizes: you do not HAVE to use 4:3 necessarily. It allows any input you want. The narrower the aspect ratio chosen, the more viewable real estate you'll gain at the top and bottom of the screen at the tradeoff of the narrower it'll look on a wide-panel monitor. Try different values and see what you like best.

Danth
Last edited by Danth; 10-12-2019 at 05:16 PM..
  #36  
Old 10-12-2019, 05:15 PM
Baler Baler is offline
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UO did it first
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  #37  
Old 10-12-2019, 05:17 PM
Danth Danth is offline
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A lot of games in the late 80's and early/mid 90's used those types of "periscope view" UI's. It was a way of keeping rendered space to a minimum and so help out with framerates. EQ was practically the last to do it.

Danth
  #38  
Old 10-12-2019, 05:17 PM
dekova dekova is offline
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If you guys are going to experiment with viewport, something you should be aware of... I find that starting the Viewpoint at any offset other than zero can cause some visual tearing of the ground. If you see that, try setting your viewport to start at 0 0 and see if that clears it up.
Last edited by dekova; 10-12-2019 at 05:20 PM..
  #39  
Old 10-12-2019, 05:37 PM
Chortles Snort|eS Chortles Snort|eS is offline
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i guess we need a list of 4:3 resolutions posted please :3
  #40  
Old 10-12-2019, 06:08 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by sciception [You must be logged in to view images. Log in or Register.]
This UI has the feel of Classic EQ without the horse blinders that limited the peripheral vision of the player. Let's not forget the box monitors we were limited to in the late 90s. With all the technological advances made over the last 20 years, such as wide screen in this case, it only makes sense to accommodate for these advancements. Nicely done!
Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
You realise widescreen is actually a detriment in everquest for your field of vision?
Quote:
Originally Posted by JesterMcgee [You must be logged in to view images. Log in or Register.]
In what way?
Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
The wider you make your resolution, the more top and bottom it cuts off by just scaling up what you see to fill that wider horizontal resolution. This diagram shows the effect:

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Because EQ was not created in widescreen format. It was created in 4:3 When you display original EQ on a widescreen monitor it doesn't actually increase your field of vision (adding more to the sides) but caps the top and bottom then stretches the image out to fill, see example below.

EQ is taller than it is wider. So the game was setup with this in mind. Remember most people were not using the mouse to look up and down when EQ released, instead they were using Page Up & Page Down on the number pad. So the way things are displayed takes this into consideration, im sure the developers didn't want to pester people to have to constantly press page up and down.

Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
UI toggled off. Taken in the same spot.

1600x1200 4:3
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2560x1440 16:9
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What is 4:3 aspect ratio and Cinemascope (other names and techs are gone over). Widescreen was Hollywoods answer to the home television.

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Quote:
Point: Human vision is much wider than it is tall

Counterpoint: Not at all. The eyes are close together and point in the same direction. It is wider than tall, but not by that much. It also depends on whether you include periphery or just concern yourself with the center of our vision, the latter of which is even more equal in either direction. What is significantly wider than tall is our range of glances, as you mentioned. A lot more interesting stuff happens in the plane of the horizon than in the sky or on the ground, so our view tends to dart around a lot more horizontally. As for why television started out with 4:3, two reasons. Screens were much smaller, so the comparatively wider periphery and glancing around did not play much of a role. Early screens had the entire display area in the center of your field of vision, so near-square displays were a better fit. Second, those old TV tubes require a big vacuum inside, and it simply takes less material to make a square tube strong enough than a wide one. Note that widescreen PC monitors only gained traction once flat-panel displays had already won over the market.
Quote:
Originally Posted by sciception [You must be logged in to view images. Log in or Register.]
Still better than the blinders of the original UI.
You are misunderstanding, the little view box in the original UI displayed the same screen information (what you see in game) as it did when toggled to full screen 4:3 (square shape).When you display it on a widescreen monitor it is not adding any extra side information. It is stretching the square image to fill. EQ is a square image, your monitor does not change this. Your resolution does not change this.

What widescreen does do for EQ

it adds more space for chat windows, hot bars. Don't let this trick you, you are not seeing anything more in the game, but you are seeing more for the User Interface.

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
The original UI did not cover any of the rendered game screen, other than when spell effect/buff icons were visible (the effects button toggled them on/off) and the lag meter (also a toggle). The rendered area was modest size, but it was clutter-free.
Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
A lot of games in the late 80's and early/mid 90's used those types of "periscope view" UI's. It was a way of keeping rendered space to a minimum and so help out with framerates. EQ was practically the last to do it.

Danth
Last edited by Mblake81; 10-12-2019 at 06:24 PM..
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