![]() |
|
#1
|
||||
|
![]() Quote:
__________________
-Core-Riot-
-The Untz Factory- -Awakened- -Taken-Taken II- "I may not agree with what you say, but to your death I will defend your right to say it." "If the freedom of speech is taken away then dumb and silent we may be led, like sheep to the slaughter." "To be able to think freely, a man must be certain that no consequence will follow whatever he writes." CromCruach on Blue - Aurgelmirx on Green | |||
|
#2
|
|||
|
![]() Bad engine. The detail was extremely high but the models were beyond atrocious (though still better than Luclin models), animations were terrible, and the game ran like crap because they bet on the wrong computer advancements.
Bad systems/mechanics. I remember my high elf shadowknight had like 20 abilities that she just used one by one, with them starting to come off cooldown just as the last one was hit, in time to just do them all again. There was no thought involved with any of them, you just hit them all. It had some good ideas but it was a poorly made game overall. | ||
|
#3
|
|||
|
![]() I loved some of the ideas the game brought to the table. I loved the class system, I loved the races being tied to a faction, and I LOVED the betrayal system. Holy shit man, making a Ratonga Shadowknight then betraying and becoming a shiny dirty rat paladin on a white horse
no other MMO has topped that yet edit: oh yeah i also liked the awful crafting system where you had to like.. make 4 legs, then a back, then craft them all into 1 chair. like, it was awful, but what a great idea. if it was implemented better i think it woulda been great. | ||
|
#4
|
||||
|
![]() Quote:
Anything EQ related with a horse or parkour.. [You must be logged in to view images. Log in or Register.] Did you guys ever read the Forgotten Realms book about the two furry footed hobbits that jumped around the roof tops of Freeport? [You must be logged in to view images. Log in or Register.] | |||
|
#5
|
|||
|
![]() Oh, something I forgot to add in my post: the mentor system. The idea was great - being able to sync your level down so you could party with anyone, while also still getting some experience. Named mobs in EQ2 were marked with an icon if you'd never killed them before, and doing so would give a large chunk of AA experience, so running old lower level dungeons was actually beneficial. But mentors weren't anywhere close to being nerfed to the point they should've been. Having a mentor pretty much guaranteed that all you'd be doing in the run was trying to loot corpses fast enough to keep up.
__________________
Atomos Human Ranger <Divinity>
Atomos Human Bard | ||
|
#6
|
|||
|
![]() Someone in the thread said something about "shared death penalties." Having never played (and barely paid attention to the existence of) EQ2, is that mechanic the griefer-gold it sounds like?
Danth | ||
|
#7
|
||||
|
![]() Quote:
| |||
|
#8
|
|||
|
![]() My only memory of eq2 was my friends getting banned for exploiting something to produce a high score for their guild. I'm not sure what it could of been as I barely got far into eq2. Wow was our destination before any expansion.
| ||
|
#10
|
|||
|
![]() Eq2 had a demo so I played the demo. It rubbed me the wrong way
| ||
|
![]() |
|
|