![]() |
|
|
|
#1
|
|||
|
They never fixed it? Weren't there bug reports about this years ago? Wasn't it fixed on live pretty quickly?
| ||
|
|
|||
|
#2
|
|||
|
ok so mage top the list and then ench (inc some mystery tactic). Adding monk to list.
1. Mage 2. Ench 3. Nec 4. Druid 5. Sham 6. Monk Anyone disagree? | ||
|
Last edited by Whoop; 09-28-2019 at 04:41 PM..
Reason: spelling
|
|
||
|
#3
|
|||||
|
Quote:
Quote:
As for monk, I guess you can avoid worrying about gear as much as the other melees and have FD to save some dirt naps, but you will likely be over the AC penalty since you'll need to make money and will have to loot. With no twink gear and the 20% exp penalty, it's just not gonna be great. Without knowing about this Enchanter exploit, for outdoor solo only, I'd say it's more like 1. Mage 2. Druid 3. Ench (tie) 3. Necro (tie) 5. Bard 6. Shaman 7. Wiz 8. Everything else I have Druid really high, because the porting / Sow will save a ton of time on a fresh server, not to mention Harmony and charm kiting animals. Honestly, a Druid will likely be much faster than a Mage that doesn't know what they are doing. Ench kinda needs gear (CHA), where as the Necro and mage don't. It also requires you know what you are doing and involves a fair amount of risk. The best enchanters will likely be fine, but those who leveled theirs with twink CHA gear and pocket clicky clerics may not know what they're in for. Necro can root rot, charm kite, pet tank, fear kite, and has FD to avoid dirt naps. I'm no expert but seems pretty strong. Bard is actually still fine. AoE'ing 4 things at a time isn't bad when everyone else is using tarnished short swords. Eventually, you can just charm kite as usual or try some tab target swarm kiting. Not to mention Selo's and all the utility songs are also great for getting around. Getting through the early levels with the exp penalty is probably the biggest challenge. The best bards may surprise you on how fast they level. Shaman isn't the worst, but pretty rough with no gear 1-34. I'm imagining mostly root rotting and chain nuking. Wizard might actually be higher than shaman, but I'm no expert. The early levels don't seem great, but ports help on the mobility front and quad kiting is pretty fast 34+ from what I understand. Maybe you can get JBoots before that and start earlier. After that, I guess it's Cleric then Monk or maybe Shadow Knight (the penalty is so rough solo though). Paladin and Ranger seem awash to me, but maybe there's some Ranger bow strats that can work (costs money though). Lastly, Warrior then Rogue as the caboose. Now if you open up duos and grouping, I think that changes it up a bit. Notably, I think Cleric would crack the top 5, given the duo-ability with Enchanters (and other classes with charm strats) and the strong group and raid desirability. Wizards, Shamans and Enchanters get similar bumps, since their early levels become less painful. Obviously, the raiders will be pushing Cleric, Warrior, and Rogue through as fast as possible as well. | ||||
|
Last edited by Keebz; 09-28-2019 at 05:15 PM..
|
|
||||
|
#4
|
|||
|
Is monk really going to be the same sort of solo powerhouse in green as in blue? Even without fungi twinking, they benefit tremendously from the extra AC from armor options and the extra damage from cheap plentiful weapons, right? I keep hearing that itemization for monks in vanilla is pretty dire, much less soloing naked-ish.
| ||
|
|
|||
|
#5
|
|||
|
You goof balls.
On real pop server you aren't going to be able to pick your primo camps for soloing so your prolly gonna /beg to group so you can all benefit from the mob throughput. Green is a chance to roll a toon the way you actually want to and journey up to max level old-school style. It's going to be group city and no enchy or mage is goin to be able to solo anywhere besides non exp platinum farming spots like cyclopses for a long time. Choose the class u wanna be. first to 50 will be the guy who sleeps least. | ||
|
|
|||
|
#6
|
|||
|
Bard is still at the top of the list
| ||
|
|
|||
|
#7
|
||||
|
Quote:
There's other classes who won't have troubles but bards are going to suck to play on Green. | |||
|
|
||||
|
#8
|
||||
|
Quote:
First off, kiting 4 mobs at once is way better than what most classes can do. Secondly, Bard is a reasonable melee class in the early levels, but gets songs like Hymm and Selo's. Lastly, you get Fear at 25 then Charm at 26, which means non-stop killing until 50. You literally only need to stop to buy your DoTs and your next Charm at 39. | |||
|
|
||||
|
#9
|
||||
|
Quote:
| |||
|
|
||||
|
#10
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|