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  #1  
Old 07-30-2019, 01:27 PM
theonesler theonesler is offline
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Quote:
Originally Posted by Jonabis [You must be logged in to view images. Log in or Register.]
The only solution to your issue is to remove raid mob respawns entirely. Instead you have 4-6 quakes a month. The only time this server sees healthy distribution of raid targets is during quakes for the most part. The only way to keep neck beards from filling their pockets with DKP watching for a mob to spawn over a 16 hour window is to remove the temptation.
I see what you're saying but I am not convinced that is true. Again because of the introduction of rooted dragons in ToV.
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  #2  
Old 07-30-2019, 01:37 PM
branamil branamil is offline
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These long spawn windows aren't even classic. It's funny how we get to pick and choose what classic is.
  #3  
Old 07-30-2019, 01:49 PM
Nuggie Nuggie is offline
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Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
These long spawn windows aren't even classic. It's funny how we get to pick and choose what classic is.
Your criticism is noted, but it makes the server more manageable for the staff.
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  #4  
Old 07-30-2019, 02:16 PM
Molitoth Molitoth is offline
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Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
These long spawn windows aren't even classic. It's funny how we get to pick and choose what classic is.
This server was no longer classic the day after Luclin should have been released.
  #5  
Old 07-30-2019, 02:11 PM
Nexii Nexii is offline
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Variance, lockouts, and other rules only go so far. Blue has 300-500 raiders or so consuming content designed for 100 endgamers at most.

There's a few fixes for the endgame overpopulation
- Faster repops such as 3 days (probably won't happen)
- Red server transfer/copy (probably won't happen)
- More servers (green might help a little)

Though there was precedent for reducing repop on epic, most classes epics got much easier throughout the Velious -> PoP expansions, bottlenecks were reduced

Similarly many servers merged up etc, new ones came out at various points. Tholuxe Paells (reroll server) was probably the most fun I've had in EQ
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  #6  
Old 07-30-2019, 06:04 PM
Nisse Nisse is offline
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Every non-classic change has been a poisoned dagger in Brads heart. Any mechanical changes made at this point should be to roll back all the intentional custom nonsense, or to continue tuning things to a more perfect snapshot of this era of Everquest. Fuck your general well-being and health
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  #7  
Old 07-30-2019, 07:42 PM
pink grapefruit pink grapefruit is offline
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Why not just roll with a friend on red, xp super fast to 60, and join Apex over there?
  #8  
Old 07-30-2019, 10:55 PM
Naerron Naerron is offline
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For a long time i've stumped about two very straight forward ways to address this issue. I also think we're thinking if we provide a simple solution (like change the spawn variant to 3 hours) that it will provide with a simple straightforward in game change. But predicting what people will do is not simple and this is not facebook analytics where they have a team of research professionals to test the different variants and their result on the behavior of humans..

So here are my two ideas that I think would work best if implemented together, but could still have a meaningful impact even if only one was in place. I only kept three things in mind when thinking of this.

1. Equity of raid targets for all guilds wanting to raid
2. Maintaining competition on P99 that has been a hallmark of this really hardcore community since the start.
3. Be able to create a space for being able to have dragons raids that are all about fun and connecting with your guild.

#3 Is something i really miss about live i haven't found here yet. On Povar we did a rotation for a lot of raid mobs. If we didn't Triton could've just stopped any guild from getting any VP, NToV/Kael/DN, VexThal, and PoTime loot all the way through those expansions. But, we didn't do that and when it was our weekend in NToV, we'd all get snacks and settle in for those epic crawls and have room for new tanks/pullers to test their chops. It was more of an event than a bodily sacrifice for loot that we do here.

So here are the two ideas that very few of you have made it far enough into this post to read =)

A simple rule based only solution is a tag limit for each cycle/month

Argue the numbers how you like but IMO it's
1 city leader(dain/yeli/KT), (two a month)
14 dragons (all world, max 10 in velious - only get hosh or sev not both)
1 of the following AOW(including statue)/vulak/doze (3 a month)
Tunare always ffa because of the clear means you earned it.


BUT...if we ever seriously consider changing the game fundamentally by timers, I'd argue a better solution would be to add instanced raid zones. All instances would be guild based so they would not require raids and so members of other guilds simply could not enter the instance (yes this is possible). They would have 1 month lockout timer that does not go away if you changed guilds. Perhaps make instance dragons drop 1 loot, open world 3 so keep the value of the open world mobs. Maybe even no Vulak in instanced ToV, i'm sure there are many ways to balance it.

Right now if a new guild actually wanted to gear up together and make it into high end raiding they couldn't unless instead of raiding for a year they spent their time farming to buy raid gear. Then they'd be able to maybe start competing for high end targets, but , there's no way to for a new guild without a core player base of already geared toons can break in as a group.
  #9  
Old 07-31-2019, 06:40 AM
aaezil aaezil is offline
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IIRC from when i played in actual velious times i think mob respawn timers all had a variance % if they were higher lvl mobs and even more if they were raid repops. Cant remember if it was 16 or 24 hours of variance but it probably wasnt what we have here. Not that p99 is anything like real velious. In real velious only 1 or maybe 2 guilds total were able to kill high end content per server and most dragons would just be up all day until a scheduled raid time. For the weaker guilds you were scared of the high lvl mobs they hunted you not the other way around.
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Quote:
Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #10  
Old 07-31-2019, 06:42 AM
aaezil aaezil is offline
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Tldr: you aren’t playing even remotely the same game as real velious
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Quote:
Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
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