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  #1  
Old 07-20-2019, 05:36 PM
Triode Triode is offline
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Join Date: Aug 2016
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QQ @ at denying the half dozen "playmakers" on the pull team their favorite competition just so hundreds of other people can enjoy the game. WTF were the devs thinking implementing a change that has been widely requested for years! Clearly the downfall of p99.
  #2  
Old 07-20-2019, 06:09 PM
gutterbrain gutterbrain is offline
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ITT:

People who think Awakened vs Aftermath (current meta) a healthy change from the raid scene in the past.
  #3  
Old 07-23-2019, 09:25 AM
aaezil aaezil is offline
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Imagine having to actually play the game

Surely will kill the game!
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Quote:
Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #4  
Old 07-23-2019, 09:40 AM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
Imagine having to actually play the game

Surely will kill the game!
EQ probably doesn't satisfy anymore, it happens. What is left is the real pixel addiction so you min/max the way to get fix. Streamlined if you will. This change complicates the fix with unwanted aggravation.

RMT'ers are still getting found these days. When a game no longer is a game.
  #5  
Old 07-23-2019, 09:42 AM
Mblake81 Mblake81 is offline
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Unwanted aggravation meaning playing the game. The game gets in the way of pixel.
  #6  
Old 07-23-2019, 11:01 AM
Jimjam Jimjam is offline
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Losing in old meta:

Logging in just to log off again pretty boring.

New meta: at least you get to kill a few drakes before you log off.
  #7  
Old 07-23-2019, 11:06 AM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Losing in old meta:

Logging in just to log off again pretty boring.

New meta: at least you get to kill a few drakes before you log off.
I think that is part of the problem for these folks. They only want to kill the dragon and do it in less than 10 minutes. You would think if the original designers of EQ had intended that then there would be a big zone full of trash. You could zone in and each dragon would be waiting there and they would not social each other.

Full raid in one hour max. Instances on WoW soon, they will not have to wait long.
  #8  
Old 07-23-2019, 11:07 AM
Mblake81 Mblake81 is offline
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Probably be nice if life offered a MTX to let you skip ahead to vanilla.
  #9  
Old 07-23-2019, 11:23 AM
matticas matticas is offline
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Join Date: Jul 2015
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I'd echo what Olerris said somewhere else: rooted dragons are fun on an earthquake, lame for one-off windows.

Hours spent crawling to Koi for a sea dragon meat and an orb is acid.

My dream scenario: only root dragons for earthquakes, go back to two earthquakes a month, and, starting Oct at the launch of Green, randomly respawn warders in ST on certain earthquakes to help keep people engaged on Blue.

But that said, my enjoyment of Everquest doesn't really depend on the raid scene. there are near infinite ways to enjoy this game.
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  #10  
Old 07-23-2019, 11:27 AM
Hyjalx Hyjalx is offline
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It's not just unwanted aggravation for pixels. The rooted dragon mechanic is just not classic Everquest. Neither is foot racing. Requiring guilds to tank several mobs (flurries included) AND killing ToV dragons at the same time has killed most small guilds. We implemented a change that requires more people than any meta p99 has ever experienced when the server is experiencing a possible downswing.

Even without the server competition, the mechanic requires 100s of people to play the game. Now, nobody has a shot unless you have 70+ and can fight multiple things at once. At least before, a team of 30-40 (AG for example) could park a mage, an FTE puller, and at least have a chance at any target in the game (which is classic btw).

Now? forget about it.

We used mages on live and there were several safe spots in North wing to park them. Though they were different than the locations we use today, the dragons were PULLED, and all pulls were kept inside north wing. Everything besides Ikatar and Eashan. This was due to PC power at the time, but everything stayed in north because of it and it worked. Guilds could naturally progress in the zone.

But instead, we went from wanting to implement a rotation (to help the little guys), to rooting dragons (that only helps the big guys). Basically from one extreme to the next. This has created a vacuum that has killed roughly 25-50% of the smaller guilds on the server.

And before anyone argues that the "raid scene" is only a small portion of the server and that this has been a "positive" change, please explain why half the guilds have fallen apart since this change has occurred.

Its time to unroot the dragons.
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