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  #1  
Old 07-08-2019, 01:54 PM
Jimjam Jimjam is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I think you guys are overestimating just how much a minor change to knight offensives will do anything. It really isn't going to do as much as you are hoping it will.

Also, there are no spell changes coming. Those changes are already in the game per Nilbog (Mobs that need to be immune to something are already specifically immune to it without an artificially high MR to make it so).
Honestly if anything the 'last patch' is just a nerf to rangers. They already mitigate well enough in one third decent gear. Upping their avoidance is just going to reduce the dps they do via damage shield!!
  #2  
Old 07-08-2019, 02:35 PM
DromalPhrenia DromalPhrenia is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I think you guys are overestimating just how much a minor change to knight offensives will do anything. It really isn't going to do as much as you are hoping it will.

Also, there are no spell changes coming. Those changes are already in the game per Nilbog (Mobs that need to be immune to something are already specifically immune to it without an artificially high MR to make it so).
Most people I know are way more excited about triple attack for monks. Can you confirm/deny if that's coming? Monks are so dang weak right now... who would even want to play a monk without triple attack?! [You must be logged in to view images. Log in or Register.]

Also you said there's no spell changes coming but I think you misspoke because Target Group Buff is real and strong and my friend, and it'll be here any day now
  #3  
Old 07-08-2019, 02:53 PM
baakss baakss is offline
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Originally Posted by DromalPhrenia [You must be logged in to view images. Log in or Register.]
Also you said there's no spell changes coming but I think you misspoke because Target Group Buff is real and strong and my friend, and it'll be here any day now
True, Target Group Buff was technically pre-luclin correct? Though it was not in the Chardok patch.
  #4  
Old 07-08-2019, 02:51 PM
baakss baakss is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Also, there are no spell changes coming. Those changes are already in the game per Nilbog (Mobs that need to be immune to something are already specifically immune to it without an artificially high MR to make it so).
The patch notes mentioned a message about spell immunity if you cast a spell they're immune to. Is this already in and just incredibly rare?
  #5  
Old 07-09-2019, 03:34 PM
Synthlol Synthlol is offline
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Quote:
Originally Posted by baakss [You must be logged in to view images. Log in or Register.]
The patch notes mentioned a message about spell immunity if you cast a spell they're immune to. Is this already in and just incredibly rare?
You must not be a puller.

[Thu Mar 07 19:15:49 2019] Your target is immune to changes in its run speed.

We've know these spell changes were already implemented for quite some time. March 7, 2019 is just the last time I deleted my log files.
  #6  
Old 07-08-2019, 03:06 PM
Squire Squire is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I think you guys are overestimating just how much a minor change to knight offensives will do anything. It really isn't going to do as much as you are hoping it will.

Also, there are no spell changes coming. Those changes are already in the game per Nilbog (Mobs that need to be immune to something are already specifically immune to it without an artificially high MR to make it so).
As a paladin

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  #7  
Old 07-08-2019, 07:12 PM
Uberom Uberom is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I think you guys are overestimating just how much a minor change to knight offensives will do anything. It really isn't going to do as much as you are hoping it will.
I'm not expecting some godly damage boost or anything, but even those minor skill increases of 20-30 points will help and I think most people will notice it, especially when it comes to melee accuracy. For example, my lvl 51 SK against lvl 35-39 mobs (bloodgills) ranges between 50-75% accuracy(misses only, no evade), 65% average-ish. That's pretty brutal considering his twink gear and the fact these mobs con light blue. The 40's are rough because skills capped until 50+, but for knights, we again get capped at 55. May not seem like much, but I think roughly 9% increases is a pretty nice bump to weapons/offense skill.

230->250 weapons skill = 8.69% increase
230->252 offense skill = 9.56% increase

I will take 9% any day of the week!
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  #8  
Old 07-08-2019, 03:13 PM
billtrotman billtrotman is offline
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In this final patch, will we see this?
https://wiki.project1999.com/Circle_of_Surefall_Glade
  #9  
Old 07-08-2019, 04:06 PM
loramin loramin is offline
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Quote:
Originally Posted by billtrotman [You must be logged in to view images. Log in or Register.]
In this final patch, will we see this?
https://wiki.project1999.com/Circle_of_Surefall_Glade
[You must be logged in to view images. Log in or Register.] It literally says that we will on the very page you linked ...

And if for some reason you don't trust the wiki, that page links to an Allakhazam page with the date "Nov 9th, 2001". Luclin wasn't released until December 2001 (so there's your answer).
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  #10  
Old 07-08-2019, 05:43 PM
gkmarino gkmarino is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.] It literally says that we will on the very page you linked ...

And if for some reason you don't trust the wiki, that page links to an Allakhazam page with the date "Nov 9th, 2001". Luclin wasn't released until December 2001 (so there's your answer).
Oooh! I would lvoe for the SFG portal spell to implemented all signs point to it existing before Luclin due to the November, 2001 dates!
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