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#1
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So he cleared a room full of mobs and only one respawned before he got back is what I am hearing?
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#2
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There are two mobs in the camp and he arrived ~15 minutes after the first spawn popped but before the second spawn popped. | |||
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#3
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If you’re afk for 10 minutes its not your camp anymore
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#4
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Hi there Loramin, glad you were able to see this and reply. You say you had been doing the camp for hours and I have no way to knowing... I am going to assume this is true because the mobs were dead when I logged in.
I guess the question is what ends up being a reasonable amount of time to kill the spawns after they pop? Is 15 minutes the new norm? Is it just PoM that gets this leniency? Also, I wasn't caught doing anything wrong. In fact I informed you that I had killed Brenn already to let you know how late you were to keeping the camp dead. Not sure what you are talking about with respect to the RnF/OOC? Maybe you ran into camp contention with someone else too? What was the character name? I am happy to hear your thoughts on how much time you have to keep a camp dead before it is no longer yours but really want to hear from a GM. | ||
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#5
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#6
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Also I appreciate your contribution to the community via the guides you have put out. I really don't like getting into arguments with people over camps which is why I usually log out to one of my alts when it occurs. I'd still like rule clarification.
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#7
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If you log into dead mobs, and then both didn’t respawn, I’d say you did the right thing by continuing to let him keep the camp, had both spawned then you’d have solid argument to take over depending on how much it was worth it to you. Like ya said always something else to do on EQ I usually won’t move in on a contested camp if I came there and saw everything was dead until I see the camp fully repop(make sure you run fraps of all the mobs popping everyone is a lawyer here!)
#bodycamsforalltoons2019 | ||
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#8
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#9
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#10
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edit: I know this thread started w/ single mob camps in mind, but I am hoping to take advantage of this level of mod engagement to seek clarification on a common camp that seems like it might not be legit according to the rules, even if the way it is done does make sense.
How bout Goblins in Warslik's Woods? As a lower level I could never level there because it's constantly a goblin murderfest for high levels trying to get Grachnist to spawn and drop the earring. Then, as a higher level, I did it myself - and I get it, if you're after that earring you have to constantly kill the WHOLE FREAKIN' FORT including Grachnist and Pit Fighter Dob that can spawn at any goblin's spot within it, and both of which are high enough level that if you are trying to level as a lower level there you're basically screwed the moment one of them shows up in what you'd be trying to call your camp within the fort itself. The game design seems to favor that area being dominated by high levels aiming for the drop, imagine if Lord Shin Rae could pop up in any spot orcs spawn at in EC but minus the huge # of high levels to take care of the problem so the newbies can keep going - time to find something else to do for the lower level group suddenly. But, I can't see how the whole goblin fort at WW can be considered a camp under the rules here. I only ever see it done this way, but is it in line w/ the rules? What should players do with that to avoid it turning into a nasty FTE-fest? When you've been clearing the fort for several hours to try to get the desired spawn, if someone could just come and see a Grachnist up that you haven't engaged yet because you're still running from the other side of the fort and it just popped... That sucks. And I have seen people for the most part respect the camp, respect the effort that goes into killing all the goblins perpetually 'til you get a drop. Having experienced it relatively recently from both perspectives, I think personally it makes sense as a camp and I think the higher levels doing it are doing the most logical solution to the problem that the fort presents, but is it in-rules or player agreement or what? | ||
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Last edited by Agreed; 05-05-2019 at 11:42 AM..
Reason: clarification
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