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  #1  
Old 04-07-2019, 11:33 PM
Danth Danth is offline
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On my Shadow Knight I don't feel any difference since pre-patch, aggro's still more squirrely than it was before the present patch cycle, but still manageable.

Danth
  #2  
Old 04-08-2019, 06:03 PM
Cerate Cerate is offline
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Quote:
Originally Posted by ApexNews [You must be logged in to view images. Log in or Register.]
numbers seem off but the cause is noble. if you have a reproducible test to gather data i would be willing to help. i have many high end pixels to test with.
I'd love your help. The test I used for the weapons I have so far is generally described in sakuragi's warrior guide.

Gist of it is: Tester with the proc weapon melees until he gets one proc then turns off attack. The Control wields something that doesn't proc and melees the NPC until it turns to face him, then he turns off attack. Then you parse the logs, subtract the white hate of the Tester from the Control, and the difference is the hate generated by the proc, plus a margin of error for the rest of the hate of a single swing, and whatever threshhold it is for turning an NPC (which is pretty small on p99).
  #3  
Old 04-09-2019, 11:50 AM
DMN DMN is offline
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Quote:
Originally Posted by Cerate [You must be logged in to view images. Log in or Register.]
I'd love your help. The test I used for the weapons I have so far is generally described in sakuragi's warrior guide.

Gist of it is: Tester with the proc weapon melees until he gets one proc then turns off attack. The Control wields something that doesn't proc and melees the NPC until it turns to face him, then he turns off attack. Then you parse the logs, subtract the white hate of the Tester from the Control, and the difference is the hate generated by the proc, plus a margin of error for the rest of the hate of a single swing, and whatever threshhold it is for turning an NPC (which is pretty small on p99).
I'd try to do it on relatively low level things, tho, as missed swings still build aggro and could prove to be a significant confounding variable if you aren't hitting with almost every attack.
  #4  
Old 04-09-2019, 12:35 PM
Cerate Cerate is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I'd try to do it on relatively low level things, tho, as missed swings still build aggro and could prove to be a significant confounding variable if you aren't hitting with almost every attack.
Very true. I ignore the damage done entirely and multiply the swings (hit or miss) by (DMG + Bonus) as sakuragi laid out. The bonus is 11 on one-handed mainhand weapons for all 60 warriors. The formula for the 2H bonus I've used is:

B = ((LVL-25)/2)+(DLY-31)/3

I recommend Sentry Enots in Skyshrine. He has a lot of HP to mess with, hits for negligible damage and is close to a zone line if you want to reset him for multiple weapons.
  #5  
Old 04-09-2019, 12:48 PM
Dillusional Dillusional is offline
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That chart OP posted has many mistakes =/ .... after the chardok patch non-damage component of procs now scales up to a maximum of 400...

Some of my math below is probably going to be a little off because of inaccuracies in the wiki, I've noticed that when trident of the deep sea procs, at least sometimes the last 6 ticks will be for 13 instead of 20. (I'm not sure how partial resists work on some DoT effects) I should really login and test it now since my math below based on what the wiki says shows Trident to be by far the best agroe weapon primary now, ahead of even SoD... so trident may be overrated in my chart (but probably still the best) and if anything else doesn't match what is on the wiki it will be wrong too.... Anyway these numbers assume a level 60 warrior with 255dex and facing a raid boss (assume that non-damage component agroe scales based on targets HP so it will always be 400)

Primary slot agroe weapons:

Infestation ((60/1.8) * (9 + 11)) + 562 * 2 = 1790.67 hate per minute on average

Blade of Strategy ((60/2.4) * (14 + 11)) + 600 * 2 = 1825 hate per minute on average

Willsapper ((60/2) * (13 + 11)) + 400 * 2 = 1520 hate per minute on average

Sword of the Shissar ((60/2.3) * (14 + 11)) + 619 * 2 = 1890.17 hate per minute on average

Trident of the Deep Sea ((60/2.2) * (14 + 11)) + 900 * 2 = 2481.82 hate per minute on average

Scepter of Destruction ((60/1.8) * (12 + 11)) + 688 * 2 = 2142.67 hate per minute on average

Kreizenn’s Flame ((60/1.7) * (12 + 11)) + 100 *2 = 1011.76 hate per minute on average

Swift Blade of Zek ((60/1.8) * (11 + 11)) = 733.33 hate per minute absolute

Blade of Carnage ((60/2.3) * (15 + 11)) = 678.26 hate per minute absolute


Secondary Agroe Weapons

Blade of Strategy (60/2.4) * 14 + 600 = 950 hate per minute on average (not secondary usable yet!)

Blade of Tactics (60/2.4) * 14 + ?? = 350+??

Sword of the Shissar (60/2.3) * 14 + 619 = 984.22 hate per minute on average

Blade of Carnage (60/2.3) * 15 = 391.3 hate per minute absolute heh

Trident of the Deep Sea (60/2.2) * 14 + 900 = 1281.82 hate per minute on average

Scepter of Destruction (60/1.8) * 12 + 688 = 1088 hate per minute on average

Kreizen’s Flame (60/1.7)*12 + 100 = 523.53

Infestation (60/1.8) * 9 + 562 = 862 hate per minute on average
Last edited by Dillusional; 04-09-2019 at 01:00 PM..
  #6  
Old 04-14-2019, 05:23 PM
Baugi Baugi is offline
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Quote:
Originally Posted by Dillusional [You must be logged in to view images. Log in or Register.]
I've noticed that when trident of the deep sea procs, at least sometimes the last 6 ticks will be for 13 instead of 20. (I'm not sure how partial resists work on some DoT effects)
There's no resist check for on-tick DoT damage. It's reduced if the target is moving and not fleeing.

Quote:
Then add the total damage a dot or dd will do to that.
Have you tested the assumption that on-tick dot damage does anything? My understanding of old material is that dot proc aggro was based on counters + initial dd.
Last edited by Baugi; 04-14-2019 at 05:25 PM..
  #7  
Old 04-14-2019, 10:37 PM
Cerate Cerate is offline
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
Have you tested the assumption that on-tick dot damage does anything? My understanding of old material is that dot proc aggro was based on counters + initial dd.
I parsed the total hate of proc + all ticks of Thunder Runed Great Sword to be 600-675 hate. All of the ticks added up to 625 damage, and the proc has no initial DD or counters listed.

By the same method, Infestation parsed 629-713 total proc hate. The ticks add up to 150 damage, and the DD is 12, leaving 467-551 for the 3 poison counters.

DoT proc aggro is apparently all of the above: ticks, counters, and DDs.
Last edited by Cerate; 04-14-2019 at 10:41 PM..
  #8  
Old 04-14-2019, 11:10 PM
Danth Danth is offline
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
Have you tested the assumption that on-tick dot damage does anything? My understanding of old material is that dot proc aggro was based on counters + initial dd.
if you want to scan through old forum posts, you can find a patch some years ago where the developers explicitly mentioned Disease Cloud being modified to add hate over time rather than front-loading everything. The large number of times I've seen monsters flip to the wife's shaman after a dot-tick if I'm being lazy on aggro confirms that behavior for other damage over time spells.

Danth
  #9  
Old 04-15-2019, 05:26 PM
Baugi Baugi is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
The large number of times I've seen monsters flip to the wife's shaman after a dot-tick if I'm being lazy on aggro confirms that behavior for other damage over time spells.

Danth
I was distinguishing casted DoT hate from procced DoT hate which seems relevant given the wording of the patch notes, but a Thunder Runed Great Sword parse is fairly convincing.
  #10  
Old 05-16-2019, 11:27 PM
mycoolrausch mycoolrausch is offline
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Quote:
Originally Posted by Dillusional [You must be logged in to view images. Log in or Register.]
That chart OP posted has many mistakes =/ .... after the chardok patch non-damage component of procs now scales up to a maximum of 400...

Some of my math below is probably going to be a little off because of inaccuracies in the wiki, I've noticed that when trident of the deep sea procs, at least sometimes the last 6 ticks will be for 13 instead of 20. (I'm not sure how partial resists work on some DoT effects) I should really login and test it now since my math below based on what the wiki says shows Trident to be by far the best agroe weapon primary now, ahead of even SoD... so trident may be overrated in my chart (but probably still the best) and if anything else doesn't match what is on the wiki it will be wrong too.... Anyway these numbers assume a level 60 warrior with 255dex and facing a raid boss (assume that non-damage component agroe scales based on targets HP so it will always be 400)

Primary slot agroe weapons:

Infestation ((60/1.8) * (9 + 11)) + 562 * 2 = 1790.67 hate per minute on average

Blade of Strategy ((60/2.4) * (14 + 11)) + 600 * 2 = 1825 hate per minute on average

Willsapper ((60/2) * (13 + 11)) + 400 * 2 = 1520 hate per minute on average

Sword of the Shissar ((60/2.3) * (14 + 11)) + 619 * 2 = 1890.17 hate per minute on average

Trident of the Deep Sea ((60/2.2) * (14 + 11)) + 900 * 2 = 2481.82 hate per minute on average

Scepter of Destruction ((60/1.8) * (12 + 11)) + 688 * 2 = 2142.67 hate per minute on average

Kreizenn’s Flame ((60/1.7) * (12 + 11)) + 100 *2 = 1011.76 hate per minute on average

Swift Blade of Zek ((60/1.8) * (11 + 11)) = 733.33 hate per minute absolute

Blade of Carnage ((60/2.3) * (15 + 11)) = 678.26 hate per minute absolute


Secondary Agroe Weapons

Blade of Strategy (60/2.4) * 14 + 600 = 950 hate per minute on average (not secondary usable yet!)

Blade of Tactics (60/2.4) * 14 + ?? = 350+??

Sword of the Shissar (60/2.3) * 14 + 619 = 984.22 hate per minute on average

Blade of Carnage (60/2.3) * 15 = 391.3 hate per minute absolute heh

Trident of the Deep Sea (60/2.2) * 14 + 900 = 1281.82 hate per minute on average

Scepter of Destruction (60/1.8) * 12 + 688 = 1088 hate per minute on average

Kreizen’s Flame (60/1.7)*12 + 100 = 523.53

Infestation (60/1.8) * 9 + 562 = 862 hate per minute on average
Does this change if a proc is resisted? I know hate is calculated before resist but some of these procs are ticking dots, what about that hate?
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