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  #1  
Old 02-14-2019, 04:54 PM
gutterbrain gutterbrain is offline
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Trying to discourage socking is dangerous. Why would you want to force the most dangerous inmates to mingle with the general population?
  #2  
Old 02-14-2019, 02:05 PM
AegnorP99 AegnorP99 is offline
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I don't raid these days, but it's just the quantity of content vs. quantity of raiders that forces P99-levels of pixel insanity. A rotation spreads loot around among guilds better, but doesn't really address the actual problem. I don't think the raid scene can be fixed without either instancing or increasing spawn frequency. I love that there are no instances on P99, so I don't personally like that solution. However, I could totally get behind reduced respawn times. Could drop 7-day spawns to 24 hours and 3-day spawns to 12 hours or something. People could still have their "competition", but major targets would be available at pretty much all times.
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  #3  
Old 02-14-2019, 02:31 PM
Siberious Siberious is offline
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Put every raid mob in window 1 hour after it dies, can leave # of days as is for when a guaranteed spawn would be, this removes 16h window socking nonsense that plagues the server. Unlink Vulak to facilitate this or don't, not a big deal. Exceptions could be made for Naggy/Ragefire & VS/VSR. Let people sock spawns, who cares anyways mobs are always in window, can only do it so long and let's people idk kill in zones without being penalized. Only have to deal with train petitions this way, as any means of getting FTE otherwise is fine and other mobs can spawn at any moment.

There you go problem solved, you're welcome. Have fun socking mobs 24 hours a day if you want to be insane, this otherwise reduces GM work and opens up targets to a broader audience and adds more without instancing anything or removing respawn windows entirely. Maybe people will just kill a few mobs here and there for fun instead of socking everything. (yeah I know, what a naive statement, of course socking mobs 24/7 is what real classic EQ players do! I must be a peasant).
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  #4  
Old 02-14-2019, 02:43 PM
Rygar Rygar is offline
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What if each guild can declare a window for the week? Window limited to 6hrs. If a mob is engaged is in your window you can kill it. You can break your window up however you choose (so have multiple smaller windows)

Maybe there is a standing 3hr FFA window.

This would limit socking hopefully, encourage some strategy around declaring a time, and still have a competitive window for everyone.

Guild leaders post window to private forum, GM reveals windows via public sticky post update.

Kind of dumb, but maybe a solution that can please everyone.
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  #5  
Old 02-15-2019, 10:29 AM
Rygar Rygar is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
What if each guild can declare a window for the week? Window limited to 6hrs. If a mob is engaged is in your window you can kill it. You can break your window up however you choose (so have multiple smaller windows)

Maybe there is a standing 3hr FFA window.

This would limit socking hopefully, encourage some strategy around declaring a time, and still have a competitive window for everyone.

Guild leaders post window to private forum, GM reveals windows via public sticky post update.

Kind of dumb, but maybe a solution that can please everyone.
By way, I meant every day of the week you have a kill window, and every day of the week there is a FFA window. Re-reading made it sound like you only had 9 hrs / week to kill dragons (i.e. neckbeard suicide) but meant you have 63 hrs / week to kill dragons (neckbeard part-time raider).
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  #6  
Old 02-14-2019, 04:42 PM
hobart hobart is offline
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Thoughts on end game raiding.

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Two things that don't belong in the same post.
  #7  
Old 02-14-2019, 04:45 PM
Sadiki Sadiki is offline
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Thoughts on end game raiding

It's bad because most of the people motivated to do it are terrible individuals who are willing to drag hundreds of other people into the mud and argue every day of their lives; not to see content, but just to get the pixels at the end of the zoneline pull.

Avoid it if you're sane, end of story.
  #8  
Old 02-14-2019, 08:28 PM
branamil branamil is offline
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I find it funny that BG cries that AM brought more to Trak and BG lost. Well, Core beats AM all the time with like, 15, people. So maybe you could just play better?
  #9  
Old 02-15-2019, 10:40 AM
Mblake1981 Mblake1981 is offline
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I suppose if there was a small pack of a few players on P99 that were doing content no one else could, for a variety of reason, and were very picky about who they let in then I would most likely consider them Uber/L33t.

I would see them run by, hear rumors of eye opening things they have done, inspect a member and see loot I have never heard of or knew existed. I would think "Damn, these are some l33t uber fucks right here".

Me: "Hi, you guys are awesome. Can I join?"

Uber: "Will a member vouch for you and do you meet our requirement?"

Me: "No."

Uber: "Then get lost you fucking scrub."

Me: "I hate these guys, because I am not these guys"
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  #10  
Old 02-15-2019, 05:11 PM
Razdeline Razdeline is offline
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I think the raid scene has further homogonized into a machine of bots, clickies, bat phones, gina and more to degrade the "classic" experience. It actually used to be better here- an opinion from someone that has raided on and off here since 2011.

Adding changes that shore up the classic experience may be the best route to resolve some of the issues, as someone here mentioned already, while not crushing the "competition" aspect. Some of the problems I think most can agree on:

-Pulling raid mobs to the zone line to trivialize the raid encounter
-Training an entire zone to trivialize the raid encounter
-Having Bots for ALL roles parked at all meaningful spawn locations 24/7 ready to be activated by any random person
-Complete reliance on certain item clickies to trivialize the raid encounter (da idols)

You can't blame people that follow the path of least resistance to get their reward. This is human nature and collectively is pretty evident over the past 9 years here. Probably the biggest culprit is being stuck in the box for 9 years. The immediate solution would be to add new servers.

If there are no new servers coming, tackling the non-emergent player behaviors above would be a start. The reliance on the community to "shape up" and change their ways will likely never happen outside of GM intervention or some hard coded solution. Expecting this will always leave the GM's in a cycle of resolving petty CSR issues while players continue to exploit CSR to maybe get a rule lawyered in their favor. Here are some high level solutions:

-No more fighting raid encounters at zonelines to trivialize raid encounters
-No more training an entire zone to trivialize raid encounters. Force people to clear stuff someway, somehow
-No more unlimited access to all classes or provide some sort of throttle to this behavior. Maybe x amount of accounts accessible per IP.
-Nerf item recharging, completely remove the mechanic as it's non-immersive and doesn't make sense. People never exploited it in classic to the extent they do here

Fixing the above won't resolve everything, but it'll leave the raid experience in a better place. As it stands- You log in for 10 minutes after a bat phone, do your RNG against the "competition" via clickies, training, engaging with your bot army, and then hopefully enjoy your deposited raid mob at the zoneline.
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