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#31
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Apparently wizards were supposed to get an anti-gating spell to cast on mobs. Would have made them more desirable if the push interrupt changes ever go through.
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#32
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Anti gate was an AA i believe so it wouldn't be on p99.
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#33
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Quote:
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#34
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There was another thread like a year ago about discussing what *theoretical* changes could have been made to 'fix' classes.
The one that still stands out, from balance PoV and not game or class lore, was the idea that wizards should've been the one with clarity line and not enchanters. But oh well. | ||
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#35
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As you level up your wizard, you'll only become more and more portable (especially if you're a gnome, heh!). Thus, if you make some friends along the way leveling up, you should have no issues *travelling to them* once you get your port spells.
My buddy rolled a wizard, here's what frequently happens when we group: I'm online hunting something, he signs on and sees that I'm in zone X. He ports to the closest spire and joins me within a few minutes at most (usually) or I sign on and see my wizard buddy killing something. He would prefer to duo and either a) comes to me and hunts whatever is near me or b) comes and scoops me up and we hunt crap together somewhere else. Another nice aspect about this approach-- especially with the server population being so busy lately-- is that a wizard can quickly escort a group from hunting spot to hunting spot with little downtime. For instance, if you had planned to hunt spectres but get to the camp and see that it's booked, you can easily port somewhere else without having to trudge along on foot. Safe, fast, convenient. TLDR - I believe that wizards can help to offset "DPS deficiencies" by decreasing downtime, travel time, and helping to avoid pesky deaths via travelling on-foot | ||
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Last edited by stebbins99; 02-08-2019 at 04:32 PM..
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#36
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Leveling up my wizard atm compared to the other casters I honestly feel like wizard nukes could have been increased by 1.75 to 2.0 and they still wouldn't be an overpower class. They would be good at that point but not overpowered. Possibly too good for kunark era due to bosses only having 32k hp
Oh well classic is classic /shrug. Poor wizards
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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