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  #31  
Old 02-08-2019, 01:36 PM
branamil branamil is offline
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Apparently wizards were supposed to get an anti-gating spell to cast on mobs. Would have made them more desirable if the push interrupt changes ever go through.
  #32  
Old 02-08-2019, 02:24 PM
Legidias Legidias is offline
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Anti gate was an AA i believe so it wouldn't be on p99.
  #33  
Old 02-08-2019, 03:25 PM
Crede Crede is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
I was always a proponent of giving wizards a line of low damage but high efficiency nukes; nukes that were impractical for burning (dmg per cast was too low to burn effectively) but allowed them to sustain 50-60 dps by level 60 consistently by chain casting them. More or less having a VP or Velks robe built into their spellbook.

Ideally wizards should have reasonable sustained dmg output with big burst potential.
I think they had the right idea with rain spells, but they didn't make them efficient enough and of course the resist problem. And maybe make the rain waives hit a bit slower to allow the wizard more medding time. They gave mages a "DoT" nuke, not sure why they didn't expand on this for wizards.
  #34  
Old 02-08-2019, 03:55 PM
Legidias Legidias is offline
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There was another thread like a year ago about discussing what *theoretical* changes could have been made to 'fix' classes.

The one that still stands out, from balance PoV and not game or class lore, was the idea that wizards should've been the one with clarity line and not enchanters. But oh well.
  #35  
Old 02-08-2019, 04:04 PM
stebbins99 stebbins99 is offline
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As you level up your wizard, you'll only become more and more portable (especially if you're a gnome, heh!). Thus, if you make some friends along the way leveling up, you should have no issues *travelling to them* once you get your port spells.

My buddy rolled a wizard, here's what frequently happens when we group:
I'm online hunting something, he signs on and sees that I'm in zone X. He ports to the closest spire and joins me within a few minutes at most (usually)

or

I sign on and see my wizard buddy killing something. He would prefer to duo and either a) comes to me and hunts whatever is near me or b) comes and scoops me up and we hunt crap together somewhere else.

Another nice aspect about this approach-- especially with the server population being so busy lately-- is that a wizard can quickly escort a group from hunting spot to hunting spot with little downtime. For instance, if you had planned to hunt spectres but get to the camp and see that it's booked, you can easily port somewhere else without having to trudge along on foot. Safe, fast, convenient.

TLDR - I believe that wizards can help to offset "DPS deficiencies" by decreasing downtime, travel time, and helping to avoid pesky deaths via travelling on-foot
Last edited by stebbins99; 02-08-2019 at 04:32 PM..
  #36  
Old 02-08-2019, 11:40 PM
Foxplay Foxplay is offline
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Leveling up my wizard atm compared to the other casters I honestly feel like wizard nukes could have been increased by 1.75 to 2.0 and they still wouldn't be an overpower class. They would be good at that point but not overpowered. Possibly too good for kunark era due to bosses only having 32k hp

Oh well classic is classic /shrug. Poor wizards
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