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#1
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adding a summary touch, calm lets u kill efficiently, not waste time on unnecessary battles and waste pet hp. time is money. | |||
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#2
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What is the main benefit of gnome vision? Can you target mobs through walls to calm?
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#3
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__________________
P1999 Blue <Riot>, ex<Core>, ex<Europa>
[60 SHM] Tortok | [60 ENC] Palanthus | [60 CLR] Palantha | [60 NEC] Zssah | [60 SHD] Gamrog [58 WIZ] Palantrox | [57 ROG] Palantrog | [56 MAG] Worms | [52 DRU] Yells Vallon Zek (1999-2003) <Boten der Apokalypse, House T'Sai, Innoruuk's Legion, Orden des Lichts, Ancient Orden, Ancient Dawn> [65 Barb SHM] Stear | [54 DE CLR] Palanthas | |||
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#4
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For certain fights (DS in HS, for example), I will put up 3-4’spells I use only rarely and then men different spells during the fight so that I can deal with different things she does. Thay being said, once I hit 60 and my mana pool hit 3500 plus, I think I have memmed allure a handful of times. It’s just not better than Boltran’s in almost any way once your mana pool can handle it. | |||
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#5
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Also keep in mind that there are times when you will have very bad luck with charm breaks. The other day I had 3 charm breaks on one mob with my light blue shambling cube pet that I had been using for 2 hours without a problem. 3 Mezs + 3 Allures = 795 mana 3 Boltran's = 1200 mana If you're already low on mana, that extra 405 can make a big difference. Then again, if your pet is not rooted or mezed within melee range of the mob, the 1 minute, 12 seconds you have to wait for your mezes to wear off could mean that you need to re-root and re-slow the mob (300 mana), negating most of the mana you saved from using Allure instead of Boltran's, in addition to screwing up your spawn cycle if your mobs' spawn timers are close together. EDIT: I should also mention that charm breaks are a great time to re-tash your pet, especially if your pet's tash is going to wear off in the next few minutes, which you can't really do without using a mez on your pet. This negates the time you save from using Boltran's over Allure. | |||
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Last edited by snyder43; 12-19-2018 at 01:11 PM..
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#6
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The major advantage of allure is that it’s cheaper. Other than the fact that is has a lower mana cost, it also has a longer potential run time, which also makes it cheaper in the long run. There are a number of advantages to Boltran’s from my perspective that outweigh the mana cost, including: shorter cast time, ability to cast within a stun (which can allow you to free up a spell slot, or make different choices in which mezzes you use), reduce chances for interrupts, and you can charm higher level pets without concern Once you start regularly dealing with summoning mobs, the standard root all potential targets protocol is no longer effective means of CC because they will summon you. This, during a charm break, you have to deal with two mobs at once. Remezzing both using a si for target mez is ineffective because of interrupts, so you are likely using mesmerization or fascination, and there is a decent chance you Blur one or both mobs which may result in regen in some zones. Keep in mind, you are still using the same basic process to get to this point - pbaoe -> tash -> pbaoe -> recharm versus pbaoe -> mez -> tash -> recharm. In short - you have the same amount of steps, but IMO, less risk by using Boltran’s. If you are regularly dealing with non-summoning mobs, your strategy is effective. But summoners change the game and forced me to change my game to deal with them effectively. Because my mana pool can support it, I only rarely run allure now - because Boltran’s gives me more flexibility (I don’t necessarily even need to run a single target mez). | |||
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#7
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Of the 4 "advantages" you listed 2 are given (shorter cast time and charm higher level mobs) 2 are duplicates (able to cast within a stun and not getting interrupted is the same). Why do I need a shorter cast time when allure can be casted within a stun as well? If the mob is 52+ then there is NO CHOICE but to use boltrons, this does not mean boltrons is better, it is because you have no other options. If I am going to charm a bok knight I'm going to use allure, boltron has ZERO advantage. Also, the only difference in handling charm breaks with and without summoners is AE mez. Everquest and enchanter is not rocket science. | |||
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Last edited by wagorf; 12-20-2018 at 03:49 AM..
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#8
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1- Mesmerize
2- Mesmerization 3- Tash - switched for buffs 4- Root 5- Slow - Switch for Lull's 6- ToT 7- AoE stun 8- Charm - Switch for blanket Hot key them all numbers 1-8 Rod of GCD is set to E Lifes good [You must be logged in to view images. Log in or Register.]
__________________
Zquils
60 High Elf Phantasmist Quit finger poppin each others assholes Gabronth 15 Human Paladin | ||
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#9
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My standard solo loadout (say for something easy, like NG):
1- Mesmerize 2- Mesmerization 3- Shift 4- Skew 5- Root 6- ToT 7- Bedlam / charm on breaks 8- Swap 1-4 almost never change. When charming mobs that can summon I like to take a conservative approach and just aoe stun / aoe mez on charm breaks and limit the chances of taking any unnecessary damage. It gives me time to re-charm, re-bedlam, re-root, re-tash, whatever may be going on. I used to do the stun ----> Boltran's thing. I could see it being useful still on fights where you've got to get something dead ASAP. Most of my solo / small group play doesn't require that...but I don't do anything super difficult (DS, Cliff Golems, BM, etc). | ||
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#10
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I keep calm in the first slot bc I basically only solo and even in groups enchanters are very effective split pullers. Calm will give you a cool down error if you go to fast but if you time it right you can cast it much faster. Even for things like VOG with a long initial cool down with gcd you can prob cut down 5-10 sec off the timer so you can cast it faster on those crying melees if you don’t keep it up. I roll with:
Calm Mez / ae mez Charm Color shift Blanket of forget / mem blur Bedlam Tash Theft of thought / root I use first slot to swap out pillage enchantment and slow once engaged. | ||
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