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  #1  
Old 12-22-2018, 02:53 AM
wagorf wagorf is offline
Fire Giant


Join Date: May 2017
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I was hoping wagof could explain how calm is useful outside of pulling.
other chanter players have spoken up

adding a summary touch, calm lets u kill efficiently, not waste time on unnecessary battles and waste pet hp. time is money.
  #2  
Old 01-15-2019, 02:00 PM
yaateevoo yaateevoo is offline
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What is the main benefit of gnome vision? Can you target mobs through walls to calm?
  #3  
Old 12-19-2018, 08:16 AM
Tortok Tortok is offline
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Quote:
Originally Posted by wagorf [You must be logged in to view images. Log in or Register.]
if allure works use it, boltrons doesn't make ur charm more reliable (some idiot told me to always use boltrons). i know allure takes longer, but one of the ae stun will give you enough time to cast allure without getting hit
But only Boltrans gives you the time to Stun, Tash, Recharm
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  #4  
Old 12-19-2018, 08:25 AM
Baylan295 Baylan295 is offline
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Join Date: Nov 2017
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Quote:
Originally Posted by wagorf [You must be logged in to view images. Log in or Register.]
first spell gem slot for swaps, u should know GCD works bad with which spells, e.g. blanket, calm

never mem slow permanently, because u can mem in first slot/GCD reset/cast almost instantly

blanket of forgiveness is severely underrated and underused

chanters who blame tanks for not being a good taunter, sorry but you are the shitty player who doesn't know crap about chanter spells

calm is very useful, but most chanters only use it for pulls

mezmerization > fascination in almost every way, it's so cheap that it can be used to chain mez singles which means you don't have to mem lvl 4 mez

memorize the casting time for each spell so you can pick the right ae stun and get a cast off after (e.g. short ae sun for mez/root, longer stun for memblur/recharm)

if allure works use it, boltrons doesn't make ur charm more reliable (some idiot told me to always use boltrons). i know allure takes longer, but one of the ae stun will give you enough time to cast allure without getting hit
Speaking in absolutes is a bad idea in this game and particularly bad as an enchanter. Fundamentally, the enchanter kit is to broad and can cover so many scenarios that a large part of being successful is knowing what kit you want for a given fight. For example, I often don’t mem ToT in PoM because there are so few casters.

For certain fights (DS in HS, for example), I will put up 3-4’spells I use only rarely and then men different spells during the fight so that I can deal with different things she does.

Thay being said, once I hit 60 and my mana pool hit 3500 plus, I think I have memmed allure a handful of times. It’s just not better than Boltran’s in almost any way once your mana pool can handle it.
  #5  
Old 12-19-2018, 12:57 PM
snyder43 snyder43 is offline
Sarnak


Join Date: Jun 2011
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Quote:
Originally Posted by Baylan295 [You must be logged in to view images. Log in or Register.]
Thay being said, once I hit 60 and my mana pool hit 3500 plus, I think I have memmed allure a handful of times. It’s just not better than Boltran’s in almost any way once your mana pool can handle it.
I think it really depends on your play style and which spell works best for your current situation. If you're goal is single kills on 55+ mobs (like DS), or just charming a level 52-53 mob, Boltran's is better. But if you're goal is to kill as many mobs as possible by keeping a pet for hours at a time (i.e. Fe'Dhars), Allure is the way to go because it can last 19 minutes, compared to 7 minutes for Boltran's, and costs 155 less mana.

Also keep in mind that there are times when you will have very bad luck with charm breaks. The other day I had 3 charm breaks on one mob with my light blue shambling cube pet that I had been using for 2 hours without a problem.

3 Mezs + 3 Allures = 795 mana
3 Boltran's = 1200 mana

If you're already low on mana, that extra 405 can make a big difference. Then again, if your pet is not rooted or mezed within melee range of the mob, the 1 minute, 12 seconds you have to wait for your mezes to wear off could mean that you need to re-root and re-slow the mob (300 mana), negating most of the mana you saved from using Allure instead of Boltran's, in addition to screwing up your spawn cycle if your mobs' spawn timers are close together.

EDIT: I should also mention that charm breaks are a great time to re-tash your pet, especially if your pet's tash is going to wear off in the next few minutes, which you can't really do without using a mez on your pet. This negates the time you save from using Boltran's over Allure.
Last edited by snyder43; 12-19-2018 at 01:11 PM..
  #6  
Old 12-19-2018, 02:59 PM
Baylan295 Baylan295 is offline
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Join Date: Nov 2017
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Quote:
Originally Posted by snyder43 [You must be logged in to view images. Log in or Register.]
I think it really depends on your play style and which spell works best for your current situation. If you're goal is single kills on 55+ mobs (like DS), or just charming a level 52-53 mob, Boltran's is better. But if you're goal is to kill as many mobs as possible by keeping a pet for hours at a time (i.e. Fe'Dhars), Allure is the way to go because it can last 19 minutes, compared to 7 minutes for Boltran's, and costs 155 less mana.

Also keep in mind that there are times when you will have very bad luck with charm breaks. The other day I had 3 charm breaks on one mob with my light blue shambling cube pet that I had been using for 2 hours without a problem.

3 Mezs + 3 Allures = 795 mana
3 Boltran's = 1200 mana

If you're already low on mana, that extra 405 can make a big difference. Then again, if your pet is not rooted or mezed within melee range of the mob, the 1 minute, 12 seconds you have to wait for your mezes to wear off could mean that you need to re-root and re-slow the mob (300 mana), negating most of the mana you saved from using Allure instead of Boltran's, in addition to screwing up your spawn cycle if your mobs' spawn timers are close together.

EDIT: I should also mention that charm breaks are a great time to re-tash your pet, especially if your pet's tash is going to wear off in the next few minutes, which you can't really do without using a mez on your pet. This negates the time you save from using Boltran's over Allure.
Since I love this kind of debate, i’ll elaborate some more on my thought process.

The major advantage of allure is that it’s cheaper. Other than the fact that is has a lower mana cost, it also has a longer potential run time, which also makes it cheaper in the long run.

There are a number of advantages to Boltran’s from my perspective that outweigh the mana cost, including: shorter cast time, ability to cast within a stun (which can allow you to free up a spell slot, or make different choices in which mezzes you use), reduce chances for interrupts, and you can charm higher level pets without concern

Once you start regularly dealing with summoning mobs, the standard root all potential targets protocol is no longer effective means of CC because they will summon you. This, during a charm break, you have to deal with two mobs at once. Remezzing both using a si for target mez is ineffective because of interrupts, so you are likely using mesmerization or fascination, and there is a decent chance you Blur one or both mobs which may result in regen in some zones. Keep in mind, you are still using the same basic process to get to this point - pbaoe -> tash -> pbaoe -> recharm versus pbaoe -> mez -> tash -> recharm.

In short - you have the same amount of steps, but IMO, less risk by using Boltran’s. If you are regularly dealing with non-summoning mobs, your strategy is effective. But summoners change the game and forced me to change my game to deal with them effectively. Because my mana pool can support it, I only rarely run allure now - because Boltran’s gives me more flexibility (I don’t necessarily even need to run a single target mez).
  #7  
Old 12-20-2018, 03:24 AM
wagorf wagorf is offline
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Join Date: May 2017
Posts: 602
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Quote:
Originally Posted by Baylan295 [You must be logged in to view images. Log in or Register.]
Since I love this kind of debate, i’ll elaborate some more on my thought process.

The major advantage of allure is that it’s cheaper. Other than the fact that is has a lower mana cost, it also has a longer potential run time, which also makes it cheaper in the long run.

There are a number of advantages to Boltran’s from my perspective that outweigh the mana cost, including: shorter cast time, ability to cast within a stun (which can allow you to free up a spell slot, or make different choices in which mezzes you use), reduce chances for interrupts, and you can charm higher level pets without concern

Once you start regularly dealing with summoning mobs, the standard root all potential targets protocol is no longer effective means of CC because they will summon you. This, during a charm break, you have to deal with two mobs at once. Remezzing both using a si for target mez is ineffective because of interrupts, so you are likely using mesmerization or fascination, and there is a decent chance you Blur one or both mobs which may result in regen in some zones. Keep in mind, you are still using the same basic process to get to this point - pbaoe -> tash -> pbaoe -> recharm versus pbaoe -> mez -> tash -> recharm.

In short - you have the same amount of steps, but IMO, less risk by using Boltran’s. If you are regularly dealing with non-summoning mobs, your strategy is effective. But summoners change the game and forced me to change my game to deal with them effectively. Because my mana pool can support it, I only rarely run allure now - because Boltran’s gives me more flexibility (I don’t necessarily even need to run a single target mez).
Every chanter knows dealing with summoning mobs u go with boltrons, this has nothing to do with "risk" but because there is a high chance allure wont work cuz of level restriction - bottomline there is absolutely no reason to use boltrons when mobs are 51 or below

Of the 4 "advantages" you listed 2 are given (shorter cast time and charm higher level mobs) 2 are duplicates (able to cast within a stun and not getting interrupted is the same). Why do I need a shorter cast time when allure can be casted within a stun as well? If the mob is 52+ then there is NO CHOICE but to use boltrons, this does not mean boltrons is better, it is because you have no other options. If I am going to charm a bok knight I'm going to use allure, boltron has ZERO advantage.

Also, the only difference in handling charm breaks with and without summoners is AE mez. Everquest and enchanter is not rocket science.
Last edited by wagorf; 12-20-2018 at 03:49 AM..
  #8  
Old 12-19-2018, 02:45 AM
Hibbs Hibbs is offline
Sarnak

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1- Mesmerize
2- Mesmerization
3- Tash - switched for buffs
4- Root
5- Slow - Switch for Lull's
6- ToT
7- AoE stun
8- Charm - Switch for blanket

Hot key them all numbers 1-8
Rod of GCD is set to E

Lifes good [You must be logged in to view images. Log in or Register.]
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  #9  
Old 12-19-2018, 11:59 AM
kjs86z kjs86z is offline
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My standard solo loadout (say for something easy, like NG):

1- Mesmerize
2- Mesmerization
3- Shift
4- Skew
5- Root
6- ToT
7- Bedlam / charm on breaks
8- Swap

1-4 almost never change. When charming mobs that can summon I like to take a conservative approach and just aoe stun / aoe mez on charm breaks and limit the chances of taking any unnecessary damage. It gives me time to re-charm, re-bedlam, re-root, re-tash, whatever may be going on.

I used to do the stun ----> Boltran's thing. I could see it being useful still on fights where you've got to get something dead ASAP. Most of my solo / small group play doesn't require that...but I don't do anything super difficult (DS, Cliff Golems, BM, etc).
  #10  
Old 12-19-2018, 12:27 PM
Rang Rang is offline
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Join Date: Nov 2014
Posts: 208
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I keep calm in the first slot bc I basically only solo and even in groups enchanters are very effective split pullers. Calm will give you a cool down error if you go to fast but if you time it right you can cast it much faster. Even for things like VOG with a long initial cool down with gcd you can prob cut down 5-10 sec off the timer so you can cast it faster on those crying melees if you don’t keep it up. I roll with:

Calm
Mez / ae mez
Charm
Color shift
Blanket of forget / mem blur
Bedlam
Tash
Theft of thought / root

I use first slot to swap out pillage enchantment and slow once engaged.
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