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Old 11-13-2018, 09:43 AM
heartbrand heartbrand is offline
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The only way I could see to make a multi-guild competitive server viable without custom code changes and 100 custom rules would be to have some sort of GM enforced guild v guild battle that's capped at a certain # of players for the right to a mob or raid zone for X amount of hours.

The sad fact is that mass PvP is fun for about five to ten minutes. The hours of prep that go into that before hand are brutal and unsustainable for 99% of normal human beings with life obligations, and the hours of corpse camping / and mob interference that come after are equally awful. It discourages competition, breaking the will of all but those with the most free time, and funnels the losing side into the winning guild's app forum, since meaningful item progression is obtainable solely via raiding for the most part. Most normal human beings don't derive a ton of satisfaction from spending hours prepping to get curb stomped on a nightly basis by a larger and better geared force, and equally don't enjoy sitting at a pull spot for hours as an opposing force fucks with pullers or dispels tanks.
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  #2  
Old 11-13-2018, 10:26 AM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
The only way I could see to make a multi-guild competitive server viable without custom code changes and 100 custom rules would be to have some sort of GM enforced guild v guild battle that's capped at a certain # of players for the right to a mob or raid zone for X amount of hours.

The sad fact is that mass PvP is fun for about five to ten minutes. The hours of prep that go into that before hand are brutal and unsustainable for 99% of normal human beings with life obligations, and the hours of corpse camping / and mob interference that come after are equally awful. It discourages competition, breaking the will of all but those with the most free time, and funnels the losing side into the winning guild's app forum, since meaningful item progression is obtainable solely via raiding for the most part. Most normal human beings don't derive a ton of satisfaction from spending hours prepping to get curb stomped on a nightly basis by a larger and better geared force, and equally don't enjoy sitting at a pull spot for hours as an opposing force fucks with pullers or dispels tanks.

I was talking about this with a member from Dentists the other night and he was arguing how guilds like Catalyst ruined servers because they recruit more than is needed to down mobs. He was wanting something like 5 guilds with 10 members each and that will never happen. The 4 guilds that are losing won't stand by and let the 1 winning guild with 10 people that play 16 hours a day take all the content. You also leave out everyone on the server that wants to play but can only log in for 4 hours a day. If you only have 10 spots someone that plays 20 hours a week can't join. The casuals normally end up in the best guilds because they like to be able to log in and do stuff when they play games.
  #3  
Old 11-13-2018, 03:42 PM
White_knight White_knight is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
I was talking about this with a member from Dentists the other night and he was arguing how guilds like Catalyst ruined servers because they recruit more than is needed to down mobs. He was wanting something like 5 guilds with 10 members each and that will never happen. The 4 guilds that are losing won't stand by and let the 1 winning guild with 10 people that play 16 hours a day take all the content. You also leave out everyone on the server that wants to play but can only log in for 4 hours a day. If you only have 10 spots someone that plays 20 hours a week can't join. The casuals normally end up in the best guilds because they like to be able to log in and do stuff when they play games.
People who want servers broken up into small guilds are actually pussies - we all know skill levels vary and class inbalances are strong in EQ. So all a 10v10v10v10v10 guild setup would result in is 10v10v10v10v10 wizards of the likes and all the sub-par skilled and casuals would be worse of.

Plus those sorts of concepts are born out of the ideas from people who flourish in group PvP and would just dominate anyhow so they want to prescribe the server to their most dominating tactic. It's the reverse zerg in otherwords, same mentality though.
  #4  
Old 11-13-2018, 06:31 PM
Tassador Tassador is offline
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Anyone believing these guys are only playing 20 hours a week?
  #5  
Old 11-13-2018, 11:54 AM
Nirgon Nirgon is offline
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The small elite guilds don't think it be like it is but it do. U kno?
Thx for the write ups esp big HBK.
  #6  
Old 11-13-2018, 01:51 PM
derpcake2 derpcake2 is offline
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dear OP

i'm sure nilborg cares a lot
  #7  
Old 11-13-2018, 06:43 PM
Ignight Ignight is offline
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Quote:
Originally Posted by derpcake2 [You must be logged in to view images. Log in or Register.]
dear OP

i'm sure nilborg cares a lot
LoL
  #8  
Old 11-13-2018, 03:38 PM
Nirgon Nirgon is offline
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Kiss the ring or buzz off
  #9  
Old 11-13-2018, 07:06 PM
Bazia Bazia is offline
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remember when cast spammed gay porn 11 times a day for 2 years on these forums and cyber stalked the staff IRL and doxxed them relentlessly with infographics

that's probably why they aint wiping 4got about the macequesters among us, thanks ronald reagan
Last edited by Bazia; 11-13-2018 at 07:08 PM..
  #10  
Old 11-13-2018, 11:47 PM
heartbrand heartbrand is offline
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If only Tune left Talendor up we’d be witnessing 300 pop and guilds gearing up with dragon hero bracers ready to take a shot at contesting for box supremacy
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