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  #31  
Old 02-17-2010, 07:14 PM
Aaron Aaron is offline
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I'd like for pets to simply not have faction. Problem solved.
  #32  
Old 02-17-2010, 07:15 PM
wooly wooly is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
I can comment that if I find someone doing it they generally don't live much longer. After having to get your corpse off the bottom of the lava lake in Lavastorm or finding yourself 2 miles in orbit obove EC and falling fast, most folks have received the message. Another personal fave is making the pet kill its owner, or deleveling the pet, or making the pet DT the owner, or drowning, or dumping them next to the Neriak Warrior guild, I could go on.

The code is not in place to sap all the XP from pet owners yet, but if the trend continues you can pretty well bet it won't be long.
Bannable offense? Yes/No?
  #33  
Old 02-17-2010, 07:22 PM
Aeolwind Aeolwind is offline
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Have I banned anyone? No.

Would I if they were busted for it more than once? I'd consider it strongly.

Would I if you made a habit of it? Absolutely.

I consider it the lamest way to level in history. Sitting half a zone away sucking up XP from your pet is honestly an exploit in mechanics. XP was never zone wide on live. While it had a large radius, it wasn't quite West Karana sized.
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If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #34  
Old 02-17-2010, 07:24 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Aaron [You must be logged in to view images. Log in or Register.]
I'd like for pets to simply not have faction. Problem solved.
Then you lose the issue of the pet roaming off and getting aggro....I like that. Better yet to make them just eat 90% of the XP if folks are going to roll this way.
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Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #35  
Old 02-17-2010, 07:47 PM
Qi0 Qi0 is offline
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If we assume that when this became a problem on live, it was changed to take most of the xp from the owner, than I don't see why that shouldn't just be implemented. I'm sure if AFK leveling were as widespread on live at this point, it would have been fixed this 'early' in EQ history as well.

I mean really, no one will rightfully complain. It's not like this beating around the bush nonsense we're doing here.
  #36  
Old 02-17-2010, 08:06 PM
Finawin Finawin is offline
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If you afk level, or have afk leveled, you are terrible and should quit gaming.

Quote:
Sitting half a zone away sucking up XP from your pet is honestly an exploit in mechanics.
Exactly.
  #37  
Old 02-17-2010, 08:10 PM
Aaron Aaron is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Then you lose the issue of the pet roaming off and getting aggro....I like that. Better yet to make them just eat 90% of the XP if folks are going to roll this way.
Isn't that usually due to bad pathing? Almost everytime my pet aggro's something he shouldn't, it because he's jumping through a wall or went some weird way he wasn't supposed to go.

Also, if the pet gets 90% of the exp for the owner not damaging a mob, where does that leave us when we simply chain cast pets (which does require skill) or are fighting a resistant mob so we choose to play healer on pet while he does 100% of the damage?
  #38  
Old 02-17-2010, 08:12 PM
guineapig guineapig is offline
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The only problem with using the exp nerf penalty as opposed to simply removing pet faction is that enchanters that attempt to solo with their animations get severely screwed.

When an enchanter uses his/her pet to solo they rely on haste, slow, possibly runes, the berserker spell line, stuns and maybe feedback (although feedback isn't that efficient when you are slowing mobs).

So basically the enchanter is doing a hell of a lot with his mana and nuking or doting doesn't always make sense.

If the server went the exp route instead of the faction route then enchanters would have to be excluded from the fix (they can't AFK level anyway).
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  #39  
Old 02-17-2010, 08:23 PM
Qi0 Qi0 is offline
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Quote:
Originally Posted by Aaron [You must be logged in to view images. Log in or Register.]
Isn't that usually due to bad pathing? Almost everytime my pet aggro's something he shouldn't, it because he's jumping through a wall or went some weird way he wasn't supposed to go.

Also, if the pet gets 90% of the exp for the owner not damaging a mob, where does that leave us when we simply chain cast pets (which does require skill) or are fighting a resistant mob so we choose to play healer on pet while he does 100% of the damage?
With pet heals being in the game (and how efficient they make soloing), do you really need to xp on something you'd need to chain cast pets on?

Also, I think it's 75%. The best reference I've found for this: http://www.xalmat.com/eqsummoners.co...s-library.html
  #40  
Old 02-17-2010, 08:25 PM
Aaron Aaron is offline
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Quote:
Originally Posted by Qi0 [You must be logged in to view images. Log in or Register.]
With pet heals being in the game (and how efficient they make soloing), do you really need to xp on something you'd need to chain cast pets on?
Yes. At level 49 my pet heal is less than 200 hps. It's not as efficient as you're implying. Summoning a new pet is 200 mana.
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