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#2
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Depends on your setup, it's not so bad if your hotkeys are good.
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P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek | ||
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#3
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I like cleric because you get to decide who lives and dies
Of all my 60s (ench, mage, druid, cleric) I'd rank enchanter as the most boring to raid on. All you really do is buff. Yea you can CC/slow/blur at times but for the most part you are just there for buffs | ||
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#4
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I honestly find chaining on a cleric to be way more boring and there’s way less opportunity to “make plays.” Encs have that opportunity, a lot of other classes don’t. | |||
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#5
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This is all matter of opinions but I'll give my 2 copper...
Cleric Everyone has different things they can do in different situations. Of those cleric is the most like limited. Yes a cleric can CC rather well with roots and stun command. But so can all of the other priests and casters with root (sorry mage). And in a group situation once a camp is broken the cleric doing or even helping with CC is usually very minimal. The better gear your melee and tank has the less work a cleric does. The gear levels on p99 are so much higher than what the game is balanced for at almost every level bracket that even at 58 I find my cleric just casting celestial or remedy to top someone off just to prevent me from reaching 100m (wasting Mana if not medding) Solo wise cleric is just awful pretty much a waste of time. Basically in the high 50s it means spending an entire Mana bar to kill 1 con blue or light blue. Gear upgrades. Aside from some clickies and resists mostly just means a bigger Mana pool. Barely relevant in group content and only relevant in a few raid bosses or if your doing a raid boss with a few less clerics in the chain. Overall not much to look forward too. Group content. People want clerics for alot of normal camps and a few plat camps, sometimes to pair with enchanters. However on the high end alot of times a good torpor shaman can completely replace the need for a cleric. Raid content. Hit CH macro sit and eat mod rods. A requirement for raids but that's about it High end.. gearing up a cleric extends your length in a CH chain, doesn't do much for your group or solo play. Other classes can raid just fine and get much bigger benefits from raid gear in terms of their raid role, group role and solo play | ||
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#6
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I play a cleric as my main, and I enjoy it, but for sure, it's the most boring. I give cleric buffs, I heal. Now and then, I do some ghetto CC with Lull and Root, maybe an occasional chip in on DPS if kill speed is slow and I can spare the mana, but for the most part, I buff & heal.
Solo, even vs undead is like watching pant dry, since root/nuke is about all clerics can do solo. Single group - while watching nothing but HP bars...I sit, I stand, I cast heal, I sit.... Figure on raids, it will be same, except, while watching HP, I also have to watch for the chat command that says my turn in CH chain is coming, then....I sit, I stand, I cast Complete Heal along with chat macro to alert next cleric in chain, eat some mod rods, then I sit... Not to complain, because I chose this class on purpose for the specific reason of seeing the raid content I missed on the first go 'round back in 2000. But there isn't much to playing a cleric. They are necessary, no doubt, but yeah, they be boring. On the opposite end, I'd go with bard as least boring, since the ebb and flow of what you're doing can and does change what you do to min/max your part in that. Just too much power and versatility to that class, which is why my highest alt is a bard. I'll get my cleric to 60 and then go all the way the other direction for a new t00n. EDIT - to what Servant said, yeah, undergeared, weird group composition can make it chaotic, and I have a guild monk who says he "sells cleric sweat and tears by the bottle in EC" because when I type "/g 10m" he thinks that means "pull 6 mobs, please do not even attempt to split, DO IT NOW!" And he clowned me in tells asking me if I was having fun, etc. But even then, that is just stress based on my mana bar can cast X number of heals, and if X is exceeded, I know I am useless and people die. And it's really only stressful after 39 as pickup groups make me reset the point at which I cast CH to see if it will land. But once I have a bead on the tank's HP and how fast it moves based on what is being pulled/killed, even that bit of stress lasts like 3, maybe 4 pulls?
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Venjenz - Rallos Zek Warrior of <Auld Lang Syne>
Ahkwa Veetay - Prexus Cleric of <Auld Lang Syne> Jaynsez- Agnostic Bard of <Auld Lang Syne> Riigor - Cazic Thule Necromancer of <Auld Lang Syne> | ||
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Last edited by Venjenz; 10-12-2018 at 02:16 PM..
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#7
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#8
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#9
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Back in the day every Cleric I knew, and I mean every single one, always complained about how boring it was to raid and how difficult it was to solo. Most of them were happiest in a single group XPing/AA-ing, but even then it was like a mass exodus of clerics every time there was anything else new to do (EQ2, WoW, DAoC, Conan, etc.).
By the time I quit EQ for the fifth and final time (though even now I am back playing it, in the Emu) most of the Clerics I knew were being run by multiboxers as healbots. | ||
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#10
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Note: Can't add this to my last post because I'm new here and in "posts must be reviewed" stage.
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So what does this all mean? It's not about the class, it's about who you play with. If you're having fun, that's all that matters. P.S.: I love my Druid. Not my 1st character ever, but my 1st over level 7. Kept playing her from beta until some time in VoA. Most everyone seems to rag on druids, but one thing they never are is boring. Especially when you just got the raid evacuate AA and bound it to some easy-to-accidentally-hit key just as everyone was setting up for a new PoP flag. | |||
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