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#31
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It's the snare + the slow from being low-hp that does it. | |||
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#32
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If you pay attention, the mob will pause for a second and then 'warp' a few steps away and then continue moving. It'll be very slow, but not a full on halt like they do on live. I'm a necro, I have lots of experience with snared, running mobs.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#33
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#34
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#35
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![]() i am using the druid snare and they don't stop.
but i would have been surprised if no one insisted that i was wrong and i didn't get flamed for saying anything on this holy server is different then original EQ [You must be logged in to view images. Log in or Register.]
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dance!
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#36
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dance!
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Last edited by letsdance; 04-01-2011 at 07:50 AM..
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#37
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If you really know, go find some evidence and put forth the case for it to be changed. Otherwise, you're just assuming you know what other people have done. When I aggroed mobs on one end of a zone and gated to the other end, they eventually got there. I assume the length of a whole outdoor zone is "sufficient distance". EDIT: The only thing that existed in classic similar to what you're describing is the way mobs (undead ones particularly), if you aggroed them with a low aggro spell or just proximity aggro, and ran them through another player, they would stop chasing you and attack the other player. That's part of the reason spec trains were so devastating in oasis. On p99, they will run through the player and not attack them unless that player tops your aggro. I can see that happening if you ran a large distance from the mob and someone else who was kos aggroed them and took them out or whatever - but I did a lot of crazy things on EQ just for fun's sake. An epic bard friend who kited whole zones of mobs wouldn't have to stay a certain distance to the mobs to keep them on himself. | |||
Last edited by Messianic; 04-01-2011 at 08:18 AM..
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#38
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![]() what evidence should i find? some guide that someone posted after playing EQ for 1 year? you trust that more than the oppinion of people who post here now? why? the best source of information have been forums (everlore warrior forum for me) and they don't seem to be available anymore. so the best source of information likely is now memories of people who used such places.
do you have any evidence that it was not so? why should i have to prove my point of view but you don't? there is enough old sites with wrong information about several issues that won't be too hard to find. i don't care really if such things are implemented in p1999 either. my question in the OP was clearly answered: i do have to expect such small differences. in a way this makes it more authetical, because again i don't know details of the game mechanics :-)
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Last edited by letsdance; 04-01-2011 at 08:54 AM..
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#39
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dance!
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#40
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Rejuvenation <Divinity>
60 Cleric | |||
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