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| View Poll Results: What is the WORST zone on the face of the planet? | |||
| Estate of Unrest |
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4 | 1.11% |
| Lower Guk |
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5 | 1.39% |
| Kedge Keep |
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48 | 13.30% |
| SolB |
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1 | 0.28% |
| SolA |
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0 | 0% |
| Kithicor Forest |
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9 | 2.49% |
| Veeshan's Peak |
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7 | 1.94% |
| Emerald Jungle |
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11 | 3.05% |
| Lesser Fay |
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12 | 3.32% |
| Sebilis |
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0 | 0% |
| Dagnor's Cauldron |
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21 | 5.82% |
| Feerott |
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0 | 0% |
| City of Mist |
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8 | 2.22% |
| West Karana |
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21 | 5.82% |
| Karnors Castle |
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19 | 5.26% |
| Innothule Swamp |
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4 | 1.11% |
| Swamp Of No Hope |
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40 | 11.08% |
| Plane of Sky |
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32 | 8.86% |
| Befallen |
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11 | 3.05% |
| Burning woods |
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23 | 6.37% |
| Crushbone |
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1 | 0.28% |
| Halas |
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9 | 2.49% |
| Toxxulia Forest |
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11 | 3.05% |
| The Overthere |
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1 | 0.28% |
| Dalnir |
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16 | 4.43% |
| Kelethin |
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3 | 0.83% |
| Skyfire |
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14 | 3.88% |
| Western Wastes |
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1 | 0.28% |
| Qeynos Sewers |
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29 | 8.03% |
| Voters: 361. You may not vote on this poll | |||
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#2
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East commons tunnel and the non classic economy here
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#4
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Tov, hate, skyshrine and sky are sucky zones. Atleast theres a neat froglok village in Swamp of No Hope
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#5
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qeynos sewers
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Server 1st Boots of Bladecalling
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#6
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Most obvious answer is not even listed- Lake Rathetear. Pointless zone in the middle of nowhere that brings nothing to the table other than certain classes that are required to do some penance epic work there.
Of those listed plane of sky is worst for me. Corpse-dragging shenanigans/keys/hitboxes make every visit a pain imo. | ||
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#7
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My least favorite is Befallen because it's so unimaginative, straight out of some kind of stereotypical D&D undead dungeon box, and the zone is such a pain in the ass to play through as an actual lowbie dungeon, without any great rewards either (aside from one camp that does drop a good low/mid level weapon for tank classes). Never had any good experiences there.
And now a big rebuttle to everyone who's hating on outdoor zones: Quote:
Quote:
I love forest zones like Emerald Jungle and on PvP servers you get some really fun fights there. I do wish actually hunting in the zone was more relevant though, and in my ideal conception of the game world there would be a boat going from Steamfont Mountains to the Northeast corner of EJ. Quote:
Quote:
Quote:
The constant river to the south and the hills/forrests to north, where the bandits and scary creatures roamed, created a cool feeling too, of varied topography and evil lurking that posed a constant danger to the common man. There was a werewolf that ran around terrorizing players too! Granted, I will say the East half of this zone could have been more interesting. Everything I just talked about was in the West half. Even in that regard though, it mirrors trying to drive across the United States. Ever been through Kansas? It's nothing but endless flatland. So okay, I would have liked to see more in the zone still, I've always wanted it to be more possible for groups to just roam around a zone like this, killing monsters a method of exping/adventuring (which would greatly benefit Rangers as being beneficial to track things), but this zone was VERY important to the game.
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#8
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karanas are peaceful and fun and have cool music in little sections.
karanas are everquest, if you don't like karanas you probably don't even like EQ | ||
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#9
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You can listen to an entire ~70 minute DJ mix and not even be close to reaching a zone line. The Ancient Cyclops spawns at least twice in other zones before you finish crossing this one. It's the only zone where you can *actually* see the paint drying.
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#10
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Western Karana:
The only thing that takes longer is waiting for one of the fucking boats.
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