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#1
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Dude is going to be buying a lot of plane tickets
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#2
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“Type this shit down.... All you mother f*ckers are gonna pay! You are the ones who are the ball lickers!”
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Morgant Treeman
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#3
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#4
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Fantastic read, OP. Thank you.
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#5
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I have been duoing in kc and had Ryel ask for me a group twice. Where he is going wrong is his approach to trying to get a group. It's too pushy. Instead of sitting at zoneline and advertising lfg, he walks up to where we're camping and asks to group. He accidentally trained us the first time which almost got us killed and did get himself killed. If I decline, he spends time trying to convince me anyway which is off-putting. I get it. It sucks when you don't have too much playtime, and you end up spending half of it just getting into a group to start xp'ing. The character I am playing now is my highest level ever, and when I've ended up taking long breaks from the game, it was usually because I was having too much trouble figuring out how to consistently get decent xp during my limited playtime and thus not having fun. I have the advantage of playing a shaman right now, and all I need to find is a duo, and I'll probably get better xp than a full group. If I add one more person, the xp may still be just as good or even better--if that person is a decent player and if we aren't having to compete heavily for mobs. However, if I haven't grouped with you before, I just have no idea what I'm going to get, and I might get my night messed up by letting you in. I understand why people speak badly of KC. KC does have some things going for it, though. There are always people to group with, it's s place where I can quickly start up or get into a group (=main reason I am xping here), and it's easy to get a res if things go bad. If I can get a good group or duo going, it is fantastic xp. I regularly play with my stepson who is a monk and another monk I've made good friends with who is an awesome player. If they aren't around, I take my chances with random other players. Sometimes it works out, and I make new friends. Sometimes I get the guy who is afk as often as he is at the keyboard. Or the rogue who logs out when the room pops during a big pull. Or the guy who pulls so slowly that I'm sitting with full mana half the time. Then I'm faced with the dilemma of hurting feelings by kicking that person out of the group or just resigning myself to a night of bad xp. That is why, even when my group isn't full, I'm hesitant to add another player even if, in theory, it should benefit all 3 players to add you. If, at some point, I am solo one evening, end up grouping with you, and we have a good time, then I'll definitely group with you again next time that we're both on. If I already have my duo/trio set up with people I am comfortable with, being pushy just makes it a lot less likely that I'll want to risk my time with you later on. I feel a little bad for Ryel having a thread about him. He hasn't been a huge ass when I've dealt with him. I just probably won't group with him because of his approach which he needs to adjust.
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#6
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#7
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[Thu Jan 12 22:03:28 2017] A construct hits YOU for 110 points of damage. [Thu Jan 12 22:03:28 2017] You begin casting Paralyzing Earth. [Thu Jan 12 22:03:29 2017] Your faction standing with VenrilSathir could not possibly get any worse. [Thu Jan 12 22:03:29 2017] You gain party experience!! [Thu Jan 12 22:03:29 2017] You have gained a level! Welcome to level 60! -Mcoy | |||
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#8
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Some things never change
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#9
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Instead of getting all whiny / pissy that he cant get into a group....
why not... oh I don't know.... Learn how to solo? Bards are pretty amazing at it and can solo all the way to 60 no problem... | ||
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#10
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