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#1
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I don't think many people on this server would want to experience that.
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~vincit omnia veritas~
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#2
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I very much enjoyed EQ2 to a point. Looking back, it was a bit on rails up until level 30 or so. You could easily get more xp from completing quests than just grinding xp.
The locked encounters were good if, like me, you hate morons (/yell unlocked the encounter if you wanted to ask for help). So kill stealing and most other things some think of as "competition" in a PVE game were mostly eliminated. There were still some contested mobs at the raid level if that's your thing, but they were few and my guild mostly ignored them. Raids were awesome though and, by extension, so were guilds. 24 players max. Period. That was all that could enter the largest raid encounters. No zergs allowed. Be good, or die. It separated the good players from the average. It also managed your guild for you. A good guild was no more than 30 of the best around. Even then we sometimes had to turn guild members back at the entrance to an encounter. This would, of course, drive the average P99 raider bonkers. "What???? We cant have 17 clerics in a 1.5 second rotation?" ! It would totally screw them. No you couldn't pull a dragon to a zone line. Almost no contested raiding spawns, but almost no guilds could truly raid the toughest encounters (there were only three on Kithicor and the third was iffy at best). I can see where some wouldn't like it, but if you were at the top of it, it was a lot of fun.
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Bigginns Bixiestomper - 60 War
Krythen Chaos - 57 Enc Ezrick - 52 Clr | ||
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#3
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#4
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I played on nagafen server, good time. Also crafting pre nerf was fun
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Sssarn Fantasy | ||
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#5
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To say a game with no raid caps can't be hard is also dellusional.... On p99 it's been figured out for over a decade with prior game knowledge. But getting 80+ ppl together without wanting to throw your computer monitor out of the window is a challenge in itself | |||
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#6
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After PoP was released I took a long break, about 8 months then returned. I was invited to a new guild and went to my first raid. There were 88 people. Eighty fucking eight people on a single raid. That's not a raid, that's a zerg. I remember killing Seru the first time on our server with 23. Black Company didn't have 50 full time active players in the whole guild, certainly never more the 35-40 at any given raid. So yeah, a mechanic that cut out the zerg rush to content was a pretty refreshing thing to see in EQ2. And yeah, pulling shit to the zone with 10kpp worth of expendables, and 18 cleric chain and 70 or more people to kill it (only after having practiced it all on your own test server) gets absolutely less than zero respect from me. The only skill displayed is the pullers and only then with a hundred clicky crutches to prop them up.
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Bigginns Bixiestomper - 60 War
Krythen Chaos - 57 Enc Ezrick - 52 Clr | |||
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#7
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Rather hold on for pantheon... eq2 is the reason we came back to eq1.
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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#9
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Don't forget after the long wait there is also the possibility of it being a bad game...
I thought eq2 was going to be amazing but even going into it with high expectations the younger me was amazed at how a newer game could be worse infact way worse than it's predecessor | ||
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#10
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Bump....
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Zekay 60 Torpor Shaman - <Guild> | ||
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