Project 1999

Go Back   Project 1999 > General Community > Off Topic

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 06-01-2018, 04:44 AM
Just facts Just facts is offline
Aviak


Join Date: Jul 2014
Location: p99 forums / Steamfont
Posts: 86
Default

Quote:
Originally Posted by Zekayy [You must be logged in to view images. Log in or Register.]
How does the idea of a classic EQ II server sound after p99 blue reaches its final patch I know I would love something like this, I would love to hear your thought.
EQ2 start Corps run was so bad that after a while they changed policy so one could petition to have a guide summon your corps, plus the exp penalties...

I don't think many people on this server would want to experience that.
__________________
~vincit omnia veritas~
  #32  
Old 06-03-2018, 03:33 AM
Ezrick Ezrick is offline
Aviak


Join Date: Apr 2013
Posts: 98
Default

I very much enjoyed EQ2 to a point. Looking back, it was a bit on rails up until level 30 or so. You could easily get more xp from completing quests than just grinding xp.

The locked encounters were good if, like me, you hate morons (/yell unlocked the encounter if you wanted to ask for help). So kill stealing and most other things some think of as "competition" in a PVE game were mostly eliminated. There were still some contested mobs at the raid level if that's your thing, but they were few and my guild mostly ignored them.

Raids were awesome though and, by extension, so were guilds. 24 players max. Period. That was all that could enter the largest raid encounters. No zergs allowed. Be good, or die. It separated the good players from the average. It also managed your guild for you. A good guild was no more than 30 of the best around. Even then we sometimes had to turn guild members back at the entrance to an encounter.

This would, of course, drive the average P99 raider bonkers. "What???? We cant have 17 clerics in a 1.5 second rotation?" ! It would totally screw them. No you couldn't pull a dragon to a zone line.

Almost no contested raiding spawns, but almost no guilds could truly raid the toughest encounters (there were only three on Kithicor and the third was iffy at best).

I can see where some wouldn't like it, but if you were at the top of it, it was a lot of fun.
__________________
Bigginns Bixiestomper - 60 War
Krythen Chaos - 57 Enc
Ezrick - 52 Clr
  #33  
Old 06-03-2018, 04:01 AM
Mblake81 Mblake81 is offline
Banned


Join Date: Jan 2011
Location: Bristlebane <Reckless Fury>
Posts: 1,811
Default

Quote:
Originally Posted by Ezrick [You must be logged in to view images. Log in or Register.]
This would, of course, drive the average P99 raider bonkers. "What???? We cant have 17 clerics in a 1.5 second rotation?" ! It would totally screw them. No you couldn't pull a dragon to a zone line.
sandbox MMO
  #34  
Old 06-03-2018, 04:02 AM
clacbec clacbec is offline
Sarnak

clacbec's Avatar

Join Date: Feb 2010
Location: france
Posts: 223
Default

I played on nagafen server, good time. Also crafting pre nerf was fun
__________________
____

Sssarn

Fantasy
  #35  
Old 06-03-2018, 09:03 AM
shuklak shuklak is offline
Sarnak

shuklak's Avatar

Join Date: Feb 2011
Posts: 431
Default

Rather hold on for pantheon... eq2 is the reason we came back to eq1.
__________________
Unli, Magician of the 50nd Teleport

"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup

Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07
  #36  
Old 06-09-2018, 04:48 PM
Zekayy Zekayy is offline
Fire Giant

Zekayy's Avatar

Join Date: Sep 2014
Posts: 580
Default

Bump....
__________________

Zekay 60 Torpor Shaman - <Guild>
  #37  
Old 06-09-2018, 04:49 PM
Zekayy Zekayy is offline
Fire Giant

Zekayy's Avatar

Join Date: Sep 2014
Posts: 580
Default

Quote:
Originally Posted by shuklak [You must be logged in to view images. Log in or Register.]
Rather hold on for pantheon... eq2 is the reason we came back to eq1.
going to be waiting along while
__________________

Zekay 60 Torpor Shaman - <Guild>
  #38  
Old 06-09-2018, 04:51 PM
Foxplay Foxplay is offline
Fire Giant

Foxplay's Avatar

Join Date: Aug 2015
Location: MI
Posts: 958
Default

Don't forget after the long wait there is also the possibility of it being a bad game...

I thought eq2 was going to be amazing but even going into it with high expectations the younger me was amazed at how a newer game could be worse infact way worse than it's predecessor
  #39  
Old 06-09-2018, 07:47 PM
Swish2 Swish2 is offline
Planar Protector

Swish2's Avatar

Join Date: May 2014
Posts: 1,753
Default

I'd consider EQ2 again as long as they put the group XP death penalty back in (someone dies, everyone loses XP).
__________________
  #40  
Old 06-09-2018, 07:55 PM
Foxplay Foxplay is offline
Fire Giant

Foxplay's Avatar

Join Date: Aug 2015
Location: MI
Posts: 958
Default

Quote:
Originally Posted by Ezrick [You must be logged in to view images. Log in or Register.]
I very much enjoyed EQ2 to a point. Looking back, it was a bit on rails up until level 30 or so. You could easily get more xp from completing quests than just grinding xp.

The locked encounters were good if, like me, you hate morons (/yell unlocked the encounter if you wanted to ask for help). So kill stealing and most other things some think of as "competition" in a PVE game were mostly eliminated. There were still some contested mobs at the raid level if that's your thing, but they were few and my guild mostly ignored them.

Raids were awesome though and, by extension, so were guilds. 24 players max. Period. That was all that could enter the largest raid encounters. No zergs allowed. Be good, or die. It separated the good players from the average. It also managed your guild for you. A good guild was no more than 30 of the best around. Even then we sometimes had to turn guild members back at the entrance to an encounter.

This would, of course, drive the average P99 raider bonkers. "What???? We cant have 17 clerics in a 1.5 second rotation?" ! It would totally screw them. No you couldn't pull a dragon to a zone line.

Almost no contested raiding spawns, but almost no guilds could truly raid the toughest encounters (there were only three on Kithicor and the third was iffy at best).

I can see where some wouldn't like it, but if you were at the top of it, it was a lot of fun.
Sorry but the idea that raid caps make raids instantly "hard" is drinking the Kool aid retarded. All it does it let the developer more closely tailor the encounter to a more predictable limitation I order to tune the difficulty. You can still have easy raids and overtuned raids with raid caps. Its a set lazy control by Dev teams in order to theme park raid content

To say a game with no raid caps can't be hard is also dellusional.... On p99 it's been figured out for over a decade with prior game knowledge. But getting 80+ ppl together without wanting to throw your computer monitor out of the window is a challenge in itself
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:17 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.