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#1
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Basically it sucks ass to not have any CC beside your pet and root nets. There's one thing a mage excels at, post 50: farming low-mid levels camps. You don't need to worry about anything, just keep the pet /guard'ed at the mob's spawn, work on something productive on the side, and check the game window once every 10 minutes or whatever to see if the named has died. | |||
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Last edited by Izmael; 04-27-2018 at 05:22 AM..
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#2
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I like the gate/zone and come back idea. I haven't played him in like..4 years? All this talk makes me want to pick him back up. | |||
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#3
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#5
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Can confirm, soloing 50+ as a Mage sucks bad. If you pull more than 1 mob, you're basically screwed without root nets. Not to mention the xp penalty if you don't out-damage your pet (or kill it before the mob dies).
Mages are an incredibly focused class and offer a small amount of utility (malos, DS, summoned crap, dispell, COTHs) but the lack of any type of root or snare is tough. Literally every other casting class, including hybrids, get either a root or snare or both.
__________________
Deine - 60 Erudite Arch Mage
Senior Officer of Eternal Sovereign | ||
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#6
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epic is hard
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#7
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No root or snare, just the pet. No utility other than summoning arrows/daggers and CotH. No mana regen. Very little health regen. All of this equates to very boring and very squishy. And to top it off: it's a low utility dps class, that is out damaged by almost all the other dps classes.
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Last edited by bomaroast; 04-27-2018 at 11:27 AM..
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#8
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Magi = are never played to their full potential. It requires a lot of work pet controlling and belling casting to lower resists - most people are super lazy and or too scared to belly cast. Pet position increases damage. Especially with the rogue pet.
Magi = Epic bottle neck still exists on P99 - sickly overpriced quest items. Live corrected the biggest problem by moving the Earth Staff to a "a forsaken revenant (male)" spawn in PoH that would have % chance of staff. This happened before the release of Velious. (On live: Sky crown was typically 8-10kp, Staff was around 20-30kp after changes). I dont remember what they did after PoH revamp as I moved on to higher things by then on live. Magi= lvl55+ has serious mana regen issues. big time suck - might as well play a cleric if you're going to be sitting on your poo generator so much. Overall, Magicians became a rare commodity on live - many lost interest in playing due to the mana regen issues and crap Raid Event dps. Resists were VERY high against Magicians in Velious - super frustrating. Guilding and keeping a CoH Magi on live was a big challenge. | ||
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#9
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Find us some fucking evidence of this. Help fix this horrible, horrible bottleneck. Not that it'll matter, as 'Fixed, pending update' is no guarantee we'll see it. (appreciate all the work of the devs and admins, etc. some fixes should be added asap instead of bundled with the next patch) | |||
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Last edited by Bummey; 04-27-2018 at 02:08 PM..
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#10
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Mages are super underrated in group settings. I have a 50s Mage and I don't think any KC groups realize how much sustained damage my focused water pet does, and yes I do position him every fight.
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