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  #1  
Old 03-16-2011, 05:50 AM
mwatt mwatt is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Ok, thanks for the input guys. Looks like we have a pretty good handle on where the real issue is. Kanras and I are working on it now.
Really great news! Thank you and Kanras as well.
  #2  
Old 03-16-2011, 02:00 AM
Bigcountry23 Bigcountry23 is offline
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How are mob resists? Happened about 1 in every 5 casts at 33, 1 in every 8 at 34
What level were the mobs? Saltwater crocs 27-30
What level were you? 33-34
What spell did you cast? Dooming Darkness (snare) and Fear.
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  #3  
Old 03-16-2011, 03:07 AM
Glorindale Glorindale is offline
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Uthgaard...thanks for your hard work and commitment
  #4  
Old 03-16-2011, 03:12 PM
DevGrousis DevGrousis is offline
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It seemed a little better yesterday, but i leveled up, so maybe that had something to do with it. I'm sure resisting much harder than i was the night before the patch.

I'm over being angry about it [You must be logged in to view images. Log in or Register.] i still love you guys, but if you dont fix it..i'm warning you..i'll make a warrior.. i swear i'll do it!
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  #5  
Old 03-17-2011, 01:18 AM
Boomlaor Boomlaor is offline
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Paid attention to lower level spells, root (lvl 4) seems to resist even more than bonds of force (29). I'm now lvl 42, still having big resist problems with bonds of force and circle of force and root on spectres in OOT.
  #6  
Old 03-17-2011, 06:28 PM
Messianic Messianic is offline
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This is a unique issue: I was under the assumption that lifetap dots (Leach, Vamp Curse, etc) have the same resist rules as lifetaps - barring level restrictions, they are nonresistable. See Screenie:

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  #7  
Old 03-17-2011, 07:03 PM
Frootloop Frootloop is offline
Kobold


Join Date: Feb 2011
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the man knows, I'm sure it will be fix'd soon- nice ui tho.!

Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]

I missed vampiric curse with making the rest of the lifetaps only resist outside of the level limit, that one's an easy fix.

Resist mods are all correct for the timeline. Since resists in general are too frequent, restoring these has brought some issues with the resist mechanics in general to the surface. Getting the system in line instead of treating the symptom with a workaround will have better results in the long run. On the plus side, mobs should also have a harder time hitting you with spells.
  #8  
Old 03-17-2011, 08:55 PM
Cayst Cayst is offline
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How are mob resists? Slightly over-resisting.
What level were the mobs? 35-37 Spectres in OoT, blue to yellow cons.
What level were you? 35-36
What spell did you cast? Drones of Doom would resist about 5-10% of the time. Prior to the patch I never had my swarm line resist on anything except red cons. Immolate roughly 35% resist rate, but it believe it was around 15-20% before the patch.
  #9  
Old 03-17-2011, 09:07 PM
Splorf22 Splorf22 is offline
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OK, a bit more information. Right now there is an absolutely huge difference between an even con and dark blue for me. When I (37 enchanter now) try to mez a froglok ghoul wan knight, if its dark blue entrance will succeed >80% of the time. If its an even con, less than 30%. So that feels like a good place to look for things.
  #10  
Old 03-18-2011, 12:23 AM
Teeroyoyort Teeroyoyort is offline
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How are mob resists? Too high, I had 13 resists in a row on a dark blue gorgon in fear, and 10 in a row resist on a dark blue amy knight. I just don't bother pulling out my charm now unless I want a good laugh.
What level were the mobs? I'm going to assume 46-49. I'm level 50, and the mobs were blue to me in plane of fear.
What level were you? I'm a 50 bard
What spell did you cast? Solon's Bewitching Bravura

If you want for shits and giggles, summon me to fear, or hate and we'll see how far I can go on a full bar of mana to charm some mobs! I bet we can get about 45ish charm resists in a row on mobs I used to charm no problem!
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