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#31
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#32
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Actually I don't think the "cookie-cutter" is related to ZEM specifically. I think it's literally just the easiest path. MM-COM-KC are all outdoor dungeons (harmony/sow) that are easy to get to (ports close) and easy to navigate. No oddball keys, entrance/exit issues, not a lot of PoS casters/dispellers in any of them, etc.
I think that if suddenly Droga had a 20% exp bonus over COM, there still wouldn't be a whole lot of PUG action there since it's a PitA to get to, once you're past the entrance you basically have to port or gate out, no SoW, no Harmony pulling, TONS of sk's and caster mobs, etc. | ||
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#33
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A little while ago I went to Kedge with a mid 50s duo enc-cle and killed mermaids. We were both very excited about the ZEM but after a while of playing we realized it was nerfed. I thought it was "just me" but I asked around and apparently there have been some grumblings about an old world ZEM nerf (something like this)
Kedge is a ton of fun to play but its an example of "not being worth it" due to having to schlep out there. I don't mind the danger and wonky mob pathing part of it at all, its just that it already takes an hour for ppl to get their shit together to get some grindage going without the long schlep. Now that the ZEM is nerfed its really "not worth it." The best way to "collect data" is to just go kill mobs for a period of time and find out the ZEM for yourself. The precise calculation is difficult but what's -not- difficult (if youre not a nub) is going to the zone and killing mobs for a couple hours. My friend and I went and tried Kedge, had some fun and some laughs, but when we realized the rate was slower than other places we didnt go back. If you are grinding thru your 50s you have plenty of time to visit pretty much every single high level zone if you want and figure out ZEMs. Its a similar concept in the leveling zones but again, its a matter of nubs being nubs and not being able to survive difficult content and a lot of mid-level zones not being difficult to get to. At this point I've pretty much figured out where the crack XP is and if its a night where a zone is totally packed and I have to go somewhere else I have my next choice zones already figured out. I don't particularly want to share my non-scientifically gathered data but its become server gossip/knowledge that Kedge is nerfed. I like the sentiment of many of the nerds who posted here - if you want to figure it out, just go play. You'll find out the ZEM of a zone in a solid two-hour grind sesh.
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Sotir - Cleric
Xoquil - Wizard Kinigi - Ranger <The A-Team> | ||
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#34
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#35
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Sotir - Cleric
Xoquil - Wizard Kinigi - Ranger <The A-Team> | |||
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#36
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Kedge just scares people off cause they struggle with the vertical axis of the map and the constant need to consume Gillyweed
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#37
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#38
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1) The little fish that don't have names above their heads are difficult to target and always seem to give me a problem. They only hit for 1 - 5 damage but they love swarming and interrupting your spells. 2) The pathing in Kedge is weird. 3) Random see-invis mobs. 4) The vertical axis definitely throws me off. In theory it shouldn't be too hard, especially since there's a sweet 3D map on the Wiki of the zone. In before someone tells me Kedge is easy and I'm a noob. A couple more visits will probably make me feel a lot better about it but I can 100% see why people don't like it.
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Tuluven Palefang <Dial a Port> -- Wood Elven Druid (Level 60)
Lhancelot The Chimera: https://www.project1999.com/forums/s...d.php?t=289641 | |||
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#39
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The little fish are a clerics nightmare. They aggro when you sit. I used to crawl kedge and distinctly remember my cleric friend getting eaten alive because he didn't carry a melee weapon to deal with the pesky feesh
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