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Old 02-20-2018, 05:01 AM
Buellen Buellen is offline
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root discussion from p1999 boards circa 2014:

https://www.project1999.com/forums/s...=156778&page=5


INFORMATION BELLOW IS NOT EVIDENCE:

I post this here as it correlates with this discussion and i could not find any era correct information. the information makes sense to me but each of you reading this will do your own interpretation.

http://wiki.eqemulator.org/p?Spells_Mechanics

"
ROOT

SE_Root (99)
​Root has an innate chance to break every buff tick.
There is a 70% chance to trigger a resist check each tick.
If resist check fails root will fade.
There is a lower bounds 6% chance per tick of root breaking no matter what. (If you have 0% chance to resist the spell due to Tash/Green con)
Root has an innate chance to break every time a direct damage spell is applied
​There is an approximately 70% chance of root breaking from a DD spell if target is greater than your level, equal to your level or (1) level less than you.
There is an approximately 55% chance of root breaking from a DD spell if the target is (2) levels less then you.
There is an approximately 42% chance of root breaking from a DD spell if target is between (3) and (20) levels less then you.
There is an approximately 14% chance of root breaking from a DD spell if target is (20) levels less then you.
SE_RootBreakChance (244) 'Visicid Roots AA' Reduces the baseline root break chance (ie 70%) by the effect value.
When a root is cast by a player with this effect the reduced root break chance is applied directly to the root.
The benefit is therefore given to any player casting on that NPC with the root. (opposed to only the caster of the root).
When multiple roots are applied to the same target the root in the first slot is always removed first from spell damage.
Only roots from determinental spells can be broken by direct damage spells. "
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Old 02-20-2018, 05:46 AM
Buellen Buellen is offline
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Sorry for all this info but:


found druid root changes:

------------------------------
April 10, 2000
------------------------------

***Patch Day***

The following is a list of changes that were implemented on the Live
EverQuest servers today:

*Spells*
- You will now receive a message when attempting to mesmerize a
creature that is immune to that type of spell.
- You can now right-click-and-hold on bard songs to determine what
instrument skill is used by the spell.
- Dyn's Dizzying Draught has had its casting time lowered
significantly.
[You must be logged in to view images. Log in or Register.]


Here is the discussion about druid spell stacking and Druid root fix.


https://groups.google.com/forum/#!to...st/1BNQOI6_gxc



Ok I should really sleep now hope this was helpfull
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Nilbog:

" I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy."
  #3  
Old 02-20-2018, 05:49 AM
Buellen Buellen is offline
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Sorry for all this info but:


found druid root changes:

------------------------------
April 10, 2000
------------------------------

***Patch Day***

The following is a list of changes that were implemented on the Live
EverQuest servers today:

*Spells*

- Corrected a bug in the Druid root + damage spells (Enveloping roots
series) that caused the spell's damage to have a chance of breaking the
spell. They work much better now.


Here is the discussion about druid spell stacking and Druid root fix.


https://groups.google.com/forum/#!to...st/1BNQOI6_gxc



Ok I should really sleep now hope this was helpfull
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Nilbog:

" I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy."
  #4  
Old 02-21-2018, 04:26 PM
1203jjt 1203jjt is offline
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Quote:
Originally Posted by Buellen [You must be logged in to view images. Log in or Register.]
Sorry for all this info but:


found druid root changes:

------------------------------
April 10, 2000
------------------------------

***Patch Day***

The following is a list of changes that were implemented on the Live
EverQuest servers today:

*Spells*

- Corrected a bug in the Druid root + damage spells (Enveloping roots
series) that caused the spell's damage to have a chance of breaking the
spell. They work much better now.


Here is the discussion about druid spell stacking and Druid root fix.


https://groups.google.com/forum/#!to...st/1BNQOI6_gxc



Ok I should really sleep now hope this was helpfull
I may just be extremely unlucky, but this sounds like what I'm talking about. I root a mob, even a blue con, and then before I even have a chance to cast a dot or nuke, the root has already broken. It wasn't resisted, but it's basically like it was resisted because the mob momentarily paused in it's movement, and then continued. Yesterday in a different Kunark zone it was equally bad (FoB), but in an old-world dungeon it worked better. In both zones I was fighting blue mobs.
  #5  
Old 02-21-2018, 04:23 PM
1203jjt 1203jjt is offline
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Quote:
Originally Posted by Buellen [You must be logged in to view images. Log in or Register.]
Played a druid during live 1997 and on.


was my understanding a mob that was rooted could break root upon taking direct damage(melee / spell/ability)

Why druid kind of sucked due to most of the druid root line having a dd component. You would cast root mob become root then damage was applied and since you did direct damage could break root right away. DOTS that did no direct damage would not break root this way.

so much uproar from druid complaining led to Sony changes the druid spell lines. They where changed so that initial DD component of root had a reduced or no chance to break the root I do not remember exact changes.

How P1999 goes about this implementing this effect i do not know. In my time here on p1999 I have seen other classes root behave like i remember them from live in so far that if you beat on the mob and or direct damage them while it is rooted they tend have root break.

Hope this helps or whatever 8)

general info on root roting tactic but desribes my memories of playing druid during live :

http://everquest.wikia.com/wiki/Root_rotting
Thank you for a response with something other than trolling. That definitely helps, and makes me wonder if P99 is under the old system of root?
  #6  
Old 02-20-2018, 06:01 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by 1203jjt [You must be logged in to view images. Log in or Register.]
Could someone please explain why root breaks all the time? I'm talking about casting it on blues, and it breaks 2 seconds later. This sort of defeats the purpose of having a root spell at all...
Nukes break roots.

Also, root is the most OP spell in the game. A chance for random early breaks is just balance, amirite?

A J-Staff for tash can help root approach it's full duration more often.

Don't forget, the bigger the level difference, the greater the effect on the chances of early root break (low cons almost always last full duration, high cons rarely last long if they last at all).

If you want to solo hill giants you should have rolled a ranger and started kiting them at level 12.

Pewpew!
Last edited by Jimjam; 02-20-2018 at 06:08 AM..
  #7  
Old 02-20-2018, 02:43 PM
Utmost Utmost is offline
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Many theory on the over there. Could be majic or cactus but can’t be sure.
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  #8  
Old 02-20-2018, 02:44 PM
skarlorn skarlorn is offline
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Quote:
Originally Posted by Utmost [You must be logged in to view images. Log in or Register.]
Could be majic or cactus but can’t be sure.
god blss
  #9  
Old 02-21-2018, 09:37 PM
ZiggyTheMuss ZiggyTheMuss is offline
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Wahhh wahhhh wahhhhhhhhhh!

Are you new to EQ? Dude, root would be one of the most OP spells in the game if it didn’t have a chance to wear off early, you serious right now?
  #10  
Old 02-21-2018, 09:42 PM
skarlorn skarlorn is offline
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a funnier title would be

"why does root stuck?"

smdh
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