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#1
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root discussion from p1999 boards circa 2014:
https://www.project1999.com/forums/s...=156778&page=5 INFORMATION BELLOW IS NOT EVIDENCE: I post this here as it correlates with this discussion and i could not find any era correct information. the information makes sense to me but each of you reading this will do your own interpretation. http://wiki.eqemulator.org/p?Spells_Mechanics " ROOT SE_Root (99) ​Root has an innate chance to break every buff tick. There is a 70% chance to trigger a resist check each tick. If resist check fails root will fade. There is a lower bounds 6% chance per tick of root breaking no matter what. (If you have 0% chance to resist the spell due to Tash/Green con) Root has an innate chance to break every time a direct damage spell is applied ​There is an approximately 70% chance of root breaking from a DD spell if target is greater than your level, equal to your level or (1) level less than you. There is an approximately 55% chance of root breaking from a DD spell if the target is (2) levels less then you. There is an approximately 42% chance of root breaking from a DD spell if target is between (3) and (20) levels less then you. There is an approximately 14% chance of root breaking from a DD spell if target is (20) levels less then you. SE_RootBreakChance (244) 'Visicid Roots AA' Reduces the baseline root break chance (ie 70%) by the effect value. When a root is cast by a player with this effect the reduced root break chance is applied directly to the root. The benefit is therefore given to any player casting on that NPC with the root. (opposed to only the caster of the root). When multiple roots are applied to the same target the root in the first slot is always removed first from spell damage. Only roots from determinental spells can be broken by direct damage spells. "
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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#2
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Sorry for all this info but:
found druid root changes: ------------------------------ April 10, 2000 ------------------------------ ***Patch Day*** The following is a list of changes that were implemented on the Live EverQuest servers today: *Spells* - You will now receive a message when attempting to mesmerize a creature that is immune to that type of spell. - You can now right-click-and-hold on bard songs to determine what instrument skill is used by the spell. - Dyn's Dizzying Draught has had its casting time lowered significantly. [You must be logged in to view images. Log in or Register.] Here is the discussion about druid spell stacking and Druid root fix. https://groups.google.com/forum/#!to...st/1BNQOI6_gxc Ok I should really sleep now hope this was helpfull
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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#3
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Sorry for all this info but:
found druid root changes: ------------------------------ April 10, 2000 ------------------------------ ***Patch Day*** The following is a list of changes that were implemented on the Live EverQuest servers today: *Spells* - Corrected a bug in the Druid root + damage spells (Enveloping roots series) that caused the spell's damage to have a chance of breaking the spell. They work much better now. Here is the discussion about druid spell stacking and Druid root fix. https://groups.google.com/forum/#!to...st/1BNQOI6_gxc Ok I should really sleep now hope this was helpfull
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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#4
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Quote:
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#5
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Quote:
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#6
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Quote:
Also, root is the most OP spell in the game. A chance for random early breaks is just balance, amirite? A J-Staff for tash can help root approach it's full duration more often. Don't forget, the bigger the level difference, the greater the effect on the chances of early root break (low cons almost always last full duration, high cons rarely last long if they last at all). If you want to solo hill giants you should have rolled a ranger and started kiting them at level 12. Pewpew! | |||
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Last edited by Jimjam; 02-20-2018 at 06:08 AM..
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#7
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Many theory on the over there. Could be majic or cactus but can’t be sure.
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<Kittens>
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#9
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Wahhh wahhhh wahhhhhhhhhh!
Are you new to EQ? Dude, root would be one of the most OP spells in the game if it didn’t have a chance to wear off early, you serious right now? | ||
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#10
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a funnier title would be
"why does root stuck?" smdh | ||
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