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#1
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Quote:
Giants did tend to be on the resistive side. I should note that I think what Uthgaard has done on resists so far is important work. The resists for the HG as they are now, are closer to being in line to what they were in Live than they were before these recent changes were implemented. I just think a bit of tuning needs to be done yet. I noticed that he made some changes to the resist modifiers for quite a few spells. Some of these changes surprised me greatly but I have already wiped egg off of my face once after telling Uthgaard he was wrong - so I am inclined to believe that these new modifers are historically correct. What may still need tweaking, is the implementation within the code that uses these values. Obviously this server code base is not the code base that existed on live way back when. | |||
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Last edited by mwatt; 03-14-2011 at 07:05 PM..
Reason: reworded a poorly worded sentence
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#2
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I was on Orc Highway last night and also killing Crocs. The folks I was groped with ere noting a LOT of resists against root. I personally was experiencing a lot of resists to Disease Cloud against the orcs and gators. Most were blue con to me. It seems as if the resists were increased too much (IMHO).
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
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#3
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I agree, I seem to recall mobs in kunark having a much higher resist rate than old world,thus I wasn't overly surprised during mandatory beta. However yesterday having spent full bars of mana on mobs in Rathe Mnts and landing perhaps one or 2 spells per fight certainly isn't the norm.
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#5
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Leach, vamp curse, bond of death... are supposed to be lifetap resist checks... meaning barring something being X levels higher than you, it doesn't ever get resisted. | |||
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#6
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Played my 40 chanter last night for 4 hours, noted a slight increase in resists and root breaking earlier than it used to.
That increase did result in things being harder but I got used to it and planned accordingly. I think there is some chicken littleing going on at least in terms of chanters. | ||
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#7
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I've noticed a HUGE increase in resists on bard charm in the planes. Like not being able to charm some mobs at all. Getting 8 resists in a row before i get killed, lol. I'm assuming this was tweaked for the increase in lvls in kunark. However maybe it's a bit too extreme?
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#8
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Quote:
Bard charm should always be highly unreliable and risky in the planes. | |||
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#9
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I'll agree with previous posters that resists seem to have been increased with the last patch. I'm killing blue con mobs in Paineel as a level 37 (level 35 ghosts, medium/low MR) and before today was averaging maybe 1 resist per two mobs... now averaging 3-4 per two mobs, and got 6 resists in a row (3 dooming and 3 roots) today.
Seems like resists have been pumped across the board. Not sure if this is as intended or not, and I don't know which one is more classic, but they've definitely been increased. | ||
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#10
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Root certainly got tuned to the point that I would consider extreme...like 1-2 ticks tops on some mobs that were 8 levels lower than me. However I don't really know what information we would need to provide to the devs to prove that it's breaking too early too often. I was also surprised at the number of Color Shifts that were resisted.
But like I said...I don't have any evidence one way or the other. I just remember root being a lot more reliable on Live so long I wasn't nuking. I'm also not sure how to go about researching something like this :-/ Any ideas?
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Jorg Shaman
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