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#1
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Or you could just make the event spawn every 7days anyway
This servers raid scene needs as many targets as possible as it is. Not classic.... but then again neither is a server that never goes past velious (shrug) Not that it matters much, even if warders re-spawned every 7days +/- 8hours regardlesss of Sleeper awakening. Yea Key mobs would be a lil more important and CSG would start getting more keys over time but in the end even with the addition of 4 more raid targets it would all still boil down to FTE window camping.... just a tiny less % less shitty with just a couple more targets added to the list
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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#3
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Quote:
If nilbog has any say in this ST is never going to get reset. You would be naïve to believe otherwise. He most likely gets off to every tear created post sleeper wake up.
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#4
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Quote:
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"All we really lose is one Warrior."
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#5
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Quote:
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#6
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Add warders 1 month respawn with 1 month variance
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#7
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While we're being silly just have the warders spawn in random zones on a fixed 7 day timer. So it would be a scavenger hunt. One week one spawns in Qeynos hills, another in Runnyeye, a 3rd in Droga and a 4th in Kelethin! The following week one could spawn in Kedge, another in Warslik Woods, another in Erud's Crossing and the 4th in Blackburrow. And so on...
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#8
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Quote:
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#10
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If there were a server wide agreement or understand that the Sleeper was not to be woke, this could work.
But it only takes one dickhead group of people to ruin it for everyone. | ||
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