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#1
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Surprised nobody mentionned Chardok. Whole zone is a PITA.
Level adjusted, I'd say Dalnir and Runnyeye for sure. Anything involving shaman mobs sucks for exp'ing except, for some reason, LGuk. | ||
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#2
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Kedge Keep - because fuk that zone
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#3
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Quote:
This thread is only makin gme realize that there is no easy dungeon in everquest, the whole fucking game is hard [You must be logged in to view images. Log in or Register.] like I am when i play it [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] | |||
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#4
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At the appropriate level and with level appropriate gear (no twinking)?
Runnyeye or Dalnir would be my vote. Neither zone is forgiving. Tightly packed with caster mobs to boot. Both of these are lower level dungeons meaning you're tackling content without resist gear, high dps weapons, haste ... or even simple things like hp/AC rings. Higher level zones you could make the case that 'appropriate' gear includes game changing items like haste, fungis, and good ratio weapons.
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Last edited by Troxx; 06-09-2017 at 08:15 AM..
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#5
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It definitely has to be Kedge Keep for me, biggest PITA for a variety of reasons - - Charasis is close behind with all the Harm Touches and floor pits - Sirens Grotto is ridiculous as well - Dalnir I don't really have a problem with.
The reason Runneyeye is probably the actual answer here is because of the level disparity. You can be hunting level 18-24 goblins then all of a sudden you have a level 35 Evil Eye wizard that gets agro's and starts raping the entire group. Its very reminiscent of a hill giant coming and raping your group out of no where when you are lower level. | ||
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#6
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Splitpaw isnt that bad if you can get past the double door area. The bottom floor is underrated. That double door/bridge area is 100% deathtrap and turns everyone off.
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#7
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If hardest means impossible to play in... I'd go with CT. Out of LoS heals make that zone pure hell.
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#8
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Quote:
It appears changes to Z-Axis effect wall heal range significantly. For instance, when in doubt, I always fight on the middle of a staircase. If you get a certain distance up or down the staircase, healers can be very close outside and not do a thing. I have never seen a mob heal through floors or ceilings either, even when fighting directly above or below a healer. There are definitely safe spots where you can fight mobs, just have to learn the zone (can be a pain, but part of the fun of EQ is learning the intricacies of each dungeon IMO). I don't per se know CT, but I'm sure there are areas where you can fight to your benefit and avoid heals.
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Wedar - Level 60 Grandmaster (Retired)
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#9
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Yeah, I'd put CT at the hardest while level-appropriate with the way it is, but that's not because of mobs or actual dungeon design. Just shitty wall healers.
As far as actual design, Kaesora and Dalnir have to be at the top of the list. | ||
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#10
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Najena is on my list.
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