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#1
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The easy way to not risk getting in trouble is to not be in the practice of looting things you did not kill.
Not. Complicated.
__________________
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#2
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Obviously on high priority targets with high priority items, I can understand this rule being in effect. But on corpses that have negligible value (twenty drolvarg gnasher corpses left to rot in Dreadlands) I could understand why this rule might seem less applicable.
I think it could be cool if there was a link to server rules which included this rule so that people can point to it, not rely on a GM to verify it on a per post basis. As my final perception on it, negligible value corpses, if left to rot unlooted, should be prone to the corpse possession timer, not an arbitrary decision by the original killer who clearly doesn't value the corpse, but wishes to leverage his subjectivity upon others. Thank you for verifying Llandris! | ||
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Last edited by Kittens; 03-14-2017 at 05:49 PM..
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#3
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Quote:
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#4
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#5
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Just to put another perspective out there. Most bards pull and kite in the same spot of a zone every time. If you are in his pull area, looting his corpses, and he returns with another pull. He risks training you, for which he could get banned. So maybe he was telling people not to loot the corpses as a way of keeping people away from his kite spot so as to have less risk of training them. Just a thought. | |||
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#6
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You brought a good point. It's not officially stated in the PNP as far as my skimming could tell. Like ALOT of things on this server, it's just a well known server policy and older players like myself and Troxx are trying very hard to get you up to speed on it.
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#7
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Did you know that if a player sells an item to a vendor, you can then buy it from that vendor without any repercussion?
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#8
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#9
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#10
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According to pure game code, loot rights expand to the entire population of the server once the corpse possession timer expires. Pure game code. Obviously, pure game code is at odds with server rules. That's my orc pawn corpse, bra. You loot it and you're getting banned. | |||
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