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  #31  
Old 03-14-2017, 03:19 PM
Draulius Draulius is offline
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What even is the punishment for taking spawns? SOE never did anything about this for me back in live.
  #32  
Old 03-14-2017, 03:19 PM
Smurflogik Smurflogik is offline
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Quote:
Originally Posted by RaldoMcdaldo [You must be logged in to view images. Log in or Register.]
I need a real answer from a real person of authority. That has been my point all along. I have heard all of what has been said here before and as y'all can see it's quite conflicting and unspecific. Again, the question is: can someone come up to me and just take a spot I've been using?
yes or no?
There just isn't a 100%, all purpose answer. Generally, the answer is no, however with certain outdoor spawns (SF island, TT hunter/forager cycle, etc) first tag seems to be the bottom line rule. Every mob is fair game until somebody tags it.
  #33  
Old 03-14-2017, 03:21 PM
Cecily Cecily is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
You will not get a more official answer than this. If you don't understand something ("what does KS mean?") ask, but stop complaining about not getting answers when a GM has already answered your question. GMs almost never bother to answer forum posts like these (probably because they're too busy in-game): appreciate it.
Well I mean Guide Llandris is wrong. So there's that. Nothing is purely FTE outside raid mobs.

Quote:
Originally Posted by PNP
That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. It should also be noted that if you camp out or leave the zone (this includes dying/"corpsing" items), you have forfeited a camp. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
  #34  
Old 03-14-2017, 03:23 PM
Gumbo Gumbo is offline
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Why do I have a feeling this thread is going to turn into something about if the AC is a camp or FTE?
  #35  
Old 03-14-2017, 03:25 PM
RaldoMcdaldo RaldoMcdaldo is offline
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GM Menden actually answered my question. So here it is: one may camp static spawns on SF Island and no one may take the spot. But one must stay on the spot to establish it as a "camp".
  #36  
Old 03-14-2017, 03:27 PM
mattitude mattitude is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
First off, game != forums. I can all but guarantee your experience in the game will be MUCH better than the forums will lead you to believe, because the forums tend to concentrate negativity.
I agree with this. I just started a couple weeks ago and from what I see on the forums, it seems like everyone hates eachother, but luckily in game, most people are pretty helpful and friendly.
  #37  
Old 03-14-2017, 03:32 PM
loramin loramin is offline
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Quote:
Originally Posted by Llandris [You must be logged in to view images. Log in or Register.]
That island is FTE. If you are KSd, petition. Encounter logs are easy to look up. As Loramin said, I've been out there quite a bit the past few weeks. If nobody responds right away, just be patient. Your petition stays in the que until one of us responds and/or clears it.
Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Well I mean Guide Llandris is wrong. So there's that. Nothing is purely FTE outside raid mobs.
Quote:
Originally Posted by RaldoMcdaldo [You must be logged in to view images. Log in or Register.]
GM Menden actually answered my question. So here it is: one may camp static spawns on SF Island and no one may take the spot. But one must stay on the spot to establish it as a "camp".
I honestly have no idea who's right, but this sort of thing really makes me want to make my next P99 website project be an archive of server rules/rulings ...
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  #38  
Old 03-14-2017, 03:33 PM
dafier dafier is offline
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Quote:
Originally Posted by RaldoMcdaldo [You must be logged in to view images. Log in or Register.]
GM Menden actually answered my question. So here it is: one may camp static spawns on SF Island and no one may take the spot. But one must stay on the spot to establish it as a "camp".
That's new. I mean, I really don't play anymore, but last I did I had a dude try to take my camps (3 near each other) and he lost to my mage pet every time and petitioned me. Needless to say I never heard a thing.


Of course there was a quick back and forth between us but it ended with no resolution to his issue.
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  #39  
Old 03-14-2017, 03:34 PM
Cecily Cecily is offline
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Llandris is wrong and right at the same time though, because it's really whatever the fuck the staff tells you at the time is how it goes. Always been like that. There's a good case for Seafuries being campable. So if someone ever tries to take mine, they are gonna lose a DPS race.
  #40  
Old 03-14-2017, 03:40 PM
Draulius Draulius is offline
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IMO if SOE never punished for cases like these (or it was a rule but they never did anything about it) then they shouldn't be punished here so as to be more classic.
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