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  #31  
Old 03-06-2017, 06:16 PM
loramin loramin is online now
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Originally Posted by Lowako [You must be logged in to view images. Log in or Register.]
I understand the point you are trying to make but you picked the worst literal MQ in the game to make that point for.
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Of course, this is much more true for most MQs than it is for the child's tear
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Originally Posted by Lowako [You must be logged in to view images. Log in or Register.]
I'm not quite sure what other MQs have a significant bottleneck problem but I wouldn't find it surprising for people to kill the mob, try to sell the loot rights, then loot it on an alt/friends character/friends alt/ if they can't sell it.
Sure. I never said eliminating MQs would magically free up every MQ. But it would make it easier for people who want to loot no-drop stuff themselves, while making it harder for people who just want to grind plat for everything (with a net effect of making overall easier). After all, you only have so many alts/friends (who are willing to show up and loot the no-drop item), and after that the item goes to waste. Selling it for any amount of plat is better than getting no plat, so at that point you sell it for whatever you can get (and the price drops).

The tear is actually kind of representative. I "bought" one (I bought a trip to Fear with a raiding guild to loot one if it dropped) before I stopped playing almost a year ago. Too lazy too look it up, but I think I paid 20k? Maybe as much as 30k, but I don't think it was that much.

Then MQ-ing it became a big thing (not sure why, clearly I missed something while I was out). Now it's selling for 2x or more what I paid (albeit with the added convenience of not having to go to Fear). Unless I'm missing something important about the price change, it seems like the logical conclusion to draw is that MQ-ing doubled the price, and eliminating MQ would halve it. Which again, is just economics: the demand of something you can buy in EC is obviously going to be a lot higher than the demand for something you have to haul your lazy butt to Fear on a Friday night for, and price is driven by demand.
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Last edited by loramin; 03-06-2017 at 06:31 PM..
  #32  
Old 03-06-2017, 06:19 PM
Bristlebaner Bristlebaner is offline
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You can hit up Phinny. Instanced raid mobs. Enjoy the pixel vending machine!
  #33  
Old 03-06-2017, 06:23 PM
fastboy21 fastboy21 is offline
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Originally Posted by Lowako [You must be logged in to view images. Log in or Register.]
I understand the point you are trying to make but you picked the worst literal MQ in the game to make that point for. People would kill pofear golems even if childs tear rotted to the floor every time and couldn't be MQ'd because they drop AoN/Strings/Slimeblood etc. I also disagree with you, to an extent. There are items that only provide benefit to the person who loots it (pony cloak, eyepatch of plunder map pieces, that dude who sold pohate stuff, infestation, a broken disc, people buying ntov and vindi loot etc) and those items still have loot rights sold. I'm not quite sure what other MQs have a significant bottleneck problem but I wouldn't find it surprising for people to kill the mob, try to sell the loot rights, then loot it on an alt/friends character/friends alt/ if they can't sell it.
This.

The nature of trying to stop the selling of items in EQ would require a complete overhaul down to the very looting system itself. It isn't realistically possible IF the devs even wanted to do it.

The reason guilds farm "old world" content is because it was still very desirable during velious era. one of the charms of classic EQ is that velious and kunark did not make what came before obsolete...on a static server the same virtue is in someways a vice. Even if you take MQing and RMT totally off the table folks would still clear most of the content because it is needed.

I don't really see what the big issue is to be honest. Most players on p99 have stupidly easy access to their epics because of the static nature of the server and the MQ market. There are some classes that have it hard, but they would have it hard on live too (it isn't p99 that does this its the nature of EQ itself). If you really want to raid this content you need to join a raiding guild (also a feature of EQ, don't blame p99).

The last wave of progression servers used instanced content...and it was actually fun, but it certainly didn't feel like classic camping and racing EQ. There are other classic EQ emus out there that do instance raid bosses. I don't mean this insultingly, but it sounds like maybe there are other places that are already providing what you want p99 to be.
  #34  
Old 03-06-2017, 06:39 PM
Tetsuo Tetsuo is offline
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Originally Posted by Lowako [You must be logged in to view images. Log in or Register.]
I've never understood the hatred of multiquesting. Personally I find them quite convenient. I would much rather spend some time at a camp in sebilis and similar zones, or sniping named like Keldor instead of killing a trivial monster every 6 minutes and 50 seconds to get jboots/pained soul etc. MQs also make getting velious armor items a lot less luck dependent.

People selling loot rights would just be an even worse situation I think. Items like Child's Tear (People kill the mob for reasons other than the MQ) would be even more of a headache to acquire.
I agree MQs make things easier, but the difference between Thurg armor and J boots Ring is that one can drop off a ton of different mobs with a low chance on each kill, and the other can drop off only two mobs in the entire game which both can have a very long time between spawns. Because the AC ring is MQ able and can be a pain to get people will camp the mob over and over just to sell the MQ which in turns blocks people from doing it themselves or at the very least slows the process down to a crawl(I know a guy who sells them like hot cakes because he just puts his name on the list and farms while he waits all day over and over)

And this is where the problem with MQ happens the more people farm it for cash the harder it is for people to do it themselves and they end up buying the MQ out of frustration of being unable to do it because of competition with farmers

or simply value their time more than to wait 12 hours because of the congestion of other people trying to get the MQ for themselves and farmers trying to make a buck so they buy it.
  #35  
Old 03-06-2017, 06:40 PM
loramin loramin is online now
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
I don't mean this insultingly, but it sounds like maybe there are other places that are already providing what you want p99 to be.
Not sure who you're referring to as "you" there, but since your quoting a response to something I said let me just be clear:

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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
First off, multi-questing is classic, so it's not going anywhere.
My point wasn't that we can/should eliminate MQ; my point is that whenever we do the "what if we eliminated MQ?" thought experiment someone always trots out the "things would be harder without MQs", which seems self-verifiably false if you consider the economics.

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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Even if you take MQing and RMT totally off the table folks would still clear most of the content because it is needed.
The shaman epic is a perfect example: even if MQ was eliminated that won't stop the big raid guilds from monopolizing the child. However, it would force them to sell "trips to Fear" rather than "MQed tears", and since the former has far less demand than the latter the "price of a ticket" would be much lower than the current price of an MQ.

The net takeway is that a Shaman new to the server would be able to acquire their epic cheaper/sooner if MQ was eliminated (although they would have to actually leave the tunnel), and basic economics makes this obvious ... but even so that doesn't mean MQ can/should be eliminated.

EQ is a terrible game, game-design-wise. That's to be expected because it's ancient (in video game terms). So it has lots of things like multi-quests that no sane designer would implement today. But the thing is, we'll all never agree on how to improve that design, let alone convince Rogean, so we should just enjoy the terrible ancient game for what it is (ie. a lot of fun).
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Last edited by loramin; 03-06-2017 at 06:51 PM..
  #36  
Old 03-06-2017, 07:51 PM
solleks solleks is offline
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Multi questing was never intended by his lordship Brad McQuaid it should be done away with since its 2017 and people are making RMT off of multi questing
  #37  
Old 03-06-2017, 08:03 PM
loramin loramin is online now
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Originally Posted by solleks [You must be logged in to view images. Log in or Register.]
Multi questing was never intended by his lordship Brad McQuaid it should be done away with since its 2017 and people are making RMT off of multi questing
The day after they do that Rogean gets 500 emails "hey I found this obscure article where Brad McQuaid said that my pet feature ____ should be added/should be removed." [You must be logged in to view images. Log in or Register.]


P.S. Or perhaps more realistically "Here's a video of Brad McQuaid yesterday saying that my pet feature should be added/should be removed ... and no I didn't pay him in drugs to say that ... really ..."
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  #38  
Old 03-06-2017, 08:10 PM
titanshub titanshub is offline
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Originally Posted by Breaken [You must be logged in to view images. Log in or Register.]
You guys are quick to blame the top guilds for raining on this parade. There are plenty of mobs the OP listed that Awakened would not have a problem rotating. We rarely do them as it is. It seems more like you aren't willing to share these "low hanging fruits" and instead of saying that, you are blaming the big bad A/A. I believe CSG and Rustle are still rotating Naggy and Vox, maybe see if they will cut you in.

Anyway, if the server is interested in rotating mobs.. Gore, Sev, VS, Fay, Tal, ... I don't know.. Vox.. Phinny.. Wuoshi.. Inny.. Let's talk. We wouldn't even want to join all of these.
It's nice to see posts like this amongst the endless P99 trolling. It seems to me that the recent attempts at diplomacy and player driven cooperation should be applauded for bringing some much needed positivity to P99. Kittens, as a general rule, will support things that are in the best interest of the server. If there is a good faith attempt to set up a rotation on these sorts of things then we would be very interested in participating. Unfortunately, we do not have raid forum access which might make it difficult.
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  #39  
Old 03-06-2017, 08:17 PM
icedwards icedwards is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
The tear is actually kind of representative. I "bought" one (I bought a trip to Fear with a raiding guild to loot one if it dropped) before I stopped playing almost a year ago. Too lazy too look it up, but I think I paid 20k? Maybe as much as 30k, but I don't think it was that much.

Then MQ-ing it became a big thing (not sure why, clearly I missed something while I was out). Now it's selling for 2x or more what I paid (albeit with the added convenience of not having to go to Fear). Unless I'm missing something important about the price change, it seems like the logical conclusion to draw is that MQ-ing doubled the price, and eliminating MQ would halve it.
Golem spawn times were changed from every 8 hours to every 3 days+variance during the PoF 2.0 update. Iksar tears are just rarer, it's not some raiding guild pixel racket scheme driving prices up.
  #40  
Old 03-06-2017, 08:31 PM
loramin loramin is online now
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Quote:
Originally Posted by icedwards [You must be logged in to view images. Log in or Register.]
Golem spawn times were changed from every 8 hours to every 3 days+variance during the PoF 2.0 update. Iksar tears are just rarer, it's not some raiding guild pixel racket scheme driving prices up.
Thanks for the explanation, although that kills my nice tidy example [You must be logged in to view images. Log in or Register.] I guess I have to admit I should have picked a different example from the tear ... but regardless of what item you pick the basic idea remains the same.
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