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| View Poll Results: Do you think this is a good idea? | |||
| Yes |
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61 | 54.46% |
| No, I like 3x more zones than players |
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51 | 45.54% |
| Voters: 112. You may not vote on this poll | |||
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#32
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I think the poll has the right idea; that there are too many zones relative to players.
Norrath is just too big on red. I'd like to see a vanilla red with no expansions. That massively reduces the fungi twink problem too. In fact I'd even be happy with lvl 40 cap, Faydwer only (talls vs shorts?!). The only problem is that would either require a significant roll back or full wipe, which would essentially mean killing, not saving, red. | ||
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#34
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#35
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Server is fine stay on blue and wait in your dumb ass lines while constantly bitching that you have no alterative k thx.
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#36
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Quote:
My questions to the devs is "are you satisfied with the population of Red?" | |||
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#37
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The only PvP server I would play on again in EQ is a team PvP server.
Team PvP was pretty cool on live, it didn't last long, but the concept of "controlling territory" was very fun. | ||
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#38
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i had a good time on red with my mighty paladin. i managed to get the nerds to give me raid loot even though i contributed nothing to the guild and was afk for all raids i obtained the strongest pvp items such as
pauldrons of ferocity, tri plated golden hackle hammer, sword of rile, aon, paladious axe of and 8 other vulak items, a second aon shield of rainbow hues robe of azure sky shield of immaculate then stole a manastone and kept it i have the strongest paladin. dont play eq | ||
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#39
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not reading thread but anyohne who doesnt agree with OP is a toolbag
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#40
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You could make most old world zones and some Kunark zones subject to a rule where anybody who attacks somebody else in PVP vulnerable to players of all levels for 2 hours in game(and also people who attack them are still only vulnerable to +-4). This might cut down on twinked griefers, or at least make it more risky.
Also, why was spell resistance change from 5% to 2% at max? This only makes geared players stronger and discourages new, ungeared, players from joining the server. I know this a marginal change, but it seems weird. And, why don't lower level spells become less resistable like they were on live. It was nice to be able to interrupt people with Chaotic Feedback or SoL. | ||
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