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#1
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
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#2
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Again, that's just what I heard. | |||
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#3
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The class system was hard-coded into the server, the only 'official' rotation was between class C and class R guilds. If you were class C you could only kill class C mobs and FFA mobs. Class R guilds could only kill Class R mobs and ffa mobs, or they would become class C. Class R guilds had lockouts. If they killed an R mob, they could not kill another R mob for 2 more R cycles, which was effectively 9 weeks later. Class C had no such lockouts. If a mob was left up for 6 hours in either class, it would go FFA. The player agreement was with splitting up those R mobs between multiple guilds. You could guess that having a dozen guilds rotating every 3rd spawn made things contentious about who should be allowed into the rotation and the conditions they needed to meet to stay in the rotation (very important because of the 6 hour rule and so few mobs to rotate in the first place -- if a guild in the rotation couldn't kill their mob, it would go ffa and quite likely to a C guild). Despite what Swish would have you believe, BDA was not the only guild unhappy with the player made rotation, it was just that BDA was the guild leading the negotiations for change. That's the short of it. I won't get into the politics of it since there's years of RnF you can read up on to get everyone's side of it, just put Swish on ignore if you want to see the facts from both sides of the argument. Edit: The C/R/F coding was removed with the launch of Velious, presumably because more mobs meant more guilds would have more chances without the need to rotate anything. We can see how that's working out... | |||
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Last edited by Ravager; 12-28-2016 at 06:26 PM..
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#4
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Play P99 for the road to 60. Leveling is still really fun, there are abundant groups with mostly friendly people, and the amount of content pre-60 is enough to keep you busy for a really long time. Just don't expect the fun to continue at the end game.
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#5
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http://www.project1999.com/forums/sh...d.php?t=261345
Give this a nice read and tell me the raid scene is doing great. Here's some more light reading while one fills a sock. http://www.project1999.com/forums/sh...d.php?t=257090 http://www.project1999.com/forums/sh...d.php?t=259666 http://www.project1999.com/forums/sh...d.php?t=260469 http://www.project1999.com/forums/sh...d.php?t=259153 Anyone telling you that the raid scene is great is either on drugs, doesn't work for a living or both. You can easily find multitudes of other threads of adults screaming at each other for their pixels. More importantly, you be your own judge. because no one here will give you anything but their own biased opinion. Even mine; since I don't GAF about raiding. I just like to read some of the retardation that goes on to pass time while on breaks & laugh at the fact that grown adults fight over such petty things. | ||
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#6
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http://www.project1999.com/forums/sh...+staff+sickens
OP, please tell us your thoughts on this thread. This one is still going too: http://www.project1999.com/forums/sh...49#post2432049 Who needs a pixel epic when you can have epic laughs? | ||
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#7
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you cant truly appreciate how far the server has come from the IB/TMO/VD days unless you were there. We were in the Dark Ages. We've moved on and are now in the Enlightenment. I don't expect the raid scene to progress past where are are currently until the population is back down around 500 at peak and there is only enough people who want to raid to satisfy the needs of 1 guild.
All that said. Raiding on P99 Blue sucks. It's a huge time investment compared to most games, and most iterations of this game. Now that there isnt enough of a population on red for pvp, raiding red might be the most authentic version of PvE EQ you will find. I'm just not willing to start over.
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||
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#8
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For those saying the current raid scene doesn't replicate classic -- when this has been brought up in the past the returned argument is that this raid scene *does* emulate classic. It's just it emulates the servers that had the "best" raiding guilds who were always the first to complete content.
For example on Tunare EC tunnel was a wasteland -- we did all our trading in Greater Faydark (GFay). There also was, to my recollection, a rotation for raid targets amongst the top guilds. But that wasn't true for all servers and some of them were reported to be very cutthroat. P99 is emulating that cutthroat server because the effort to make it "nicer" would be fairly immense.
__________________
Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#9
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The basic "problem" is that classic raiding on live was horrible. The game lent itself to spawn camping by entire guilds (affectionately later called "poop socking" -- sounds pleasant), racing, kill stealing, training, bottle-necking progression (affectionately called "cock blocking" --again, sounds pleasant, right?) etc.
Live EQ never solved these problems until end-game PoP (INSTANCED POTIME). On **some servers** the competing guilds cooperated and entered into their own agreements because it was mutually beneficial, but the game mechanics and CS teams never solved them. In the end, it was only fixed by designing content that was hard to bottleneck or was actually instanced. So...the "problem" here is that the server did what it was designed to do. The state of raiding on P99 is a FEATURE intentionally replicated and implemented by the designers. There was an era in the server history where I thought the dev team had changed their philosophy on this. For those of you who weren't here yet, Rogean shut down all raiding for all guilds. He did this until they agreed to cooperate in a raiding system. The result was the class R and class C system. It wasn't a perfect system, but it was a milestone in p99's history. The commitment to the paradigm shift that caused raid reform here seems to have waned in recent times on the server. Maybe the team decided on a change of heart and went back to their original design philosophy? Maybe the team decided that enforcement was impossible with given resources and they gave up on it? Personally, I think they were on the right road and they got off of it (for whatever reason), but that's just opinion. The current state of the server is what it is now...and I don't imagine it changing much. The one exception is that I hope they use p99 to beta test the systems they will hopefully implement on the reboot iteration of p99 whenever that happens. | ||
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#10
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