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#31
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Quote:
- Log in - You are camped in a city, because that's where people congregate for safety, is the only place people can bind and is where you can buy food. There will always be other players around for these reasons - You go buy food from the merchant, summon some yourself (Priest or Mage) or ask another player to summon some for you - You interact with other players and form a group to travel together and adventure in a nearby dungeon Something like that would feel a lot more like classic than Blue currently does. But again, if that doesn't appeal to you, you wouldn't have to play there. Blue would remain the same. PvE+ obviously wouldn't be for everyone and you're an example of someone who doesn't see the appeal. Nothing wrong with that - just not your cup of tea. | |||
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#32
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Quote:
I think you are thinking I dislike your idea, and for me it's doesn't matter if I do or don't because I can take that away from it and put it into practical practice and wonder how that would actually work. | |||
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#33
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I think a fundamental problem with his idea is that there's a difference between 'mystery' and 'unreasonably hard'. If you are flailing around because you *don't* know the mechanics, yes it makes seem harder. That just feels ok, understandable, and it's also fun figuring out stuff. There's hope to be had and cool new techniques to be shared.
However, if you take known mechanics and just make them WAY harder, it doesn't feel the same. You know perfectly well why things are or are not working, and you know there's nothing you can do to make them any better other than just group up and play really hard and suffer through it. That's a valid play style for some, but you will lose people's interest at a huge clip, I predict. You will do nothing to 'recapture' the original feels of being alone in a harsh world without a clue, because everybody has a clue. Let's face it, even as well known and 'easy' as it is, EQ will still make you pay horribly for mistakes and they seem to happen in infuriatingly obscure and random ways. It's balanced some though, becuase lots of teh game is fairly well known and more or less 'easy'. Cranking up the 'hardness' knob will make those kinds of things even harder to take. I personally would be fine with no MQ and lots more of the good stuff being non-droppable. Now, if a NEW game was all super bad-ass hard, then yeah I can see that. I'm looking at you, Pantheon.
__________________
The Ancient Ranger
Awake again. | ||
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Last edited by fadetree; 12-19-2016 at 05:01 PM..
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#34
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Quote:
It seems like you are interpreting the proposed ruleset through the lens of current player behaviors, which is the mistake. Players would behave totally differently on a PvE+ server out of necessity. And you would obviously have more freedom as you got higher level. A level 40 will feel safer in more zones than a level 15 and wouldn't be as reliant on staying close by to cities all the time. A more realistic scenario for a level 40 might be: -Log in -Camped at the Droga entrance in FM after XPing in Droga the night before -Zone in and see if any groups available. -Sorry, groups are full -You go next door to Nurga, careful to avoid the wandering mobs -You begin to get hungry and thirsty -You luckily encounter a Shaman outside Nurga who summons you some food and water in exchange for a tip, saving you a run back to OT or Cab -You find a group in Nurga and start to XP | |||
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#35
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tl;dr
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#36
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it literally says on the front page of the project what the next server is lel
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#37
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#38
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Everyone in this thread cares more about a new server than the only person that could actually make another p99 server.
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#39
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cold blooded. /thread tho Also you got to look at it at the perspective of the GMs tho. They got lives, it takes hard work to code all the stuff they do, and they don't get paid. Would anyone in this thread man up and do all that for the sake of an old game? Well its nice to come up with sick ideas; the best constructive way would be to learn to code, gain yrs of experience, then implement ALL of that knowing you get no profit. So yeah.. I'm just thankful that the game even exists at this point in time and are people willing to run it for free. | |||
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Last edited by zati; 12-21-2016 at 08:18 PM..
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#40
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Binding IP to accounts would be fuckin amazing
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