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  #31  
Old 12-07-2016, 05:06 PM
paulgiamatti paulgiamatti is offline
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Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Best that could be done to "submit" something is to say "if you were a stock EQEmu server, what you would need to change is ...", which is basically just giving hints for some other coder to hopefully care enough about to interpret and apply to the actual code. Not a whole lot better than just making a post describing the bug in the first place.
That falls under what I meant by submit, and I totally disagree here. Totally absurd to say that making a post like this isn't a whole lot better than just making a post describing a bug. One scratches the surface, the other is for all intents and purposes a code submission. And from what it looks like, every monk on P99 with an epic owes you their gratitude.

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Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
The act of explaining something is a great way to examine your own assumptions about it, and occasionally realize ways of solving a problem that you hadn't thought of before. Essential impulse for a developer to have! Although at the end of the day, just thinking about how to explain something is as good as actually doing it...
Agreed, but that's assuming you're explaining something that needs to be explained, or is worth explaining. And there's a point of diminishing returns for the developer - answering a question about a specific mechanic might be hugely beneficial for both the developer and the layman asking the question, and anyone else reading the response, but answering that same question for the fifth or sixth time is only satisfying one person who didn't bother to do a little bit of research while completely wasting the developer's time.
Last edited by paulgiamatti; 12-07-2016 at 05:14 PM..
  #32  
Old 12-07-2016, 05:56 PM
Aalderon Crystafire Aalderon Crystafire is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
if the Trilogy client were forced upon them in a random update. It would be an absolutely fantastic day.
<3
  #33  
Old 12-07-2016, 06:10 PM
paulgiamatti paulgiamatti is offline
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Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
I appreciate Daldaen and Ele's totally indiscriminate approach to this stuff. I tend to think it's less about them actually wanting all of the inhibiting classic features of EQ and more about providing the concrete truth about how the game was in 1999-2001.
Okay, I take it back - Daldaen is evil incarnate.
  #34  
Old 12-07-2016, 06:19 PM
CheeseRoll CheeseRoll is offline
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Quote:
Originally Posted by Nagoya [You must be logged in to view images. Log in or Register.]
Do we have any kind of ETA on a future clean brand new P99 server?
Heard like 2021


Not sure where, but ya 2021 only 4.2 years away
  #35  
Old 12-07-2016, 06:44 PM
fugazi fugazi is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Okay, I take it back - Daldaen is evil incarnate.
Some people just want to see the elf sim burn.
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  #36  
Old 12-07-2016, 06:59 PM
Daldaen Daldaen is offline
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Member when raid orders were typed out in guild chat, and you missed them if your melee spam scrolled the chat box too quickly past those green messages?

I member.

Member when monks would have to /quit out many times in a raid when pulling because they had no way of determining if they successfully blurred every mob they had aggro on?

I member.

Member when mobs would forget you if you ran too far away from them in Kunark or Velious zones and you'd have to run back to reaggro them?

I member.

Member when you couldn't bind in Kunark and Velious indoor dungeons?

I member.

Member when there was a 25% level threshold rule to have any chance to stick spells on a target?

I member.

Member when enchanters actually took some skill in keep track of and targetting several different mobs to lock them down with mez or Pacify or root?

I member.

Member when you had to be selective about what 10 hotkeys went on your only hotbutton page? And you had to remember which hotkeys were in which slots on the other pages when you had to cycle between pages to reach those more rarely utilized hotkeys, being careful to not cycle too many pages and hit the wrong hotkeys.

I member.
  #37  
Old 12-07-2016, 07:25 PM
paulgiamatti paulgiamatti is offline
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  #38  
Old 12-07-2016, 08:11 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Member when raid orders were typed out in guild chat, and you missed them if your melee spam scrolled the chat box too quickly past those green messages?

I member.

Member when monks would have to /quit out many times in a raid when pulling because they had no way of determining if they successfully blurred every mob they had aggro on?

I member.

Member when mobs would forget you if you ran too far away from them in Kunark or Velious zones and you'd have to run back to reaggro them?

I member.

Member when you couldn't bind in Kunark and Velious indoor dungeons?

I member.

Member when there was a 25% level threshold rule to have any chance to stick spells on a target?

I member.

Member when enchanters actually took some skill in keep track of and targetting several different mobs to lock them down with mez or Pacify or root?

I member.

Member when you had to be selective about what 10 hotkeys went on your only hotbutton page? And you had to remember which hotkeys were in which slots on the other pages when you had to cycle between pages to reach those more rarely utilized hotkeys, being careful to not cycle too many pages and hit the wrong hotkeys.

I member.
oh my, yes. Yes, I member! :3
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  #39  
Old 12-07-2016, 08:42 PM
lonmoer lonmoer is offline
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They're volunteers. I slack on work even if i'm getting paid to do it. Give em a break.
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