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#1
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Innothule Swamp is pretty horrendous. Lynuga basically wanders on the newb path out of Grobb and is red con kos to some troll classes
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#2
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oasis and Overthere....no idea why either of those are so popular
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#3
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lower guk was always my fav on live. but the pathing and clipping suck here since around velious release. its gotten better but still wind up with crazy agro through walls and floors.
Oasis i never really liked the zone orc highway and the caimen have a lot of spawn spots on fast respawns but feels very slow when you could just go to a dungeon like befallen or upper guk. EC boring but at least there is the tunnel for buffs. orc camps for belts can be hit or miss as far as groups. speaking of deathfist belts love those as a low lvl great xp on the quest. Sro has the most orc's between 6 camps in the southern end. great if you get a group and run laps between a few. Never really liked unrest on live, always a lot of trains. Not so much here though, less agro through walls it seems, making this actually fun to hunt in. OOT has a lot of spots for many lvls but anything aside from seafury isle (gornit 34 - 45, seafuries 46+) is boring and travel time just plain ole sucks. People mention sol a. the only thing i dislike about sol a is to many high lvl's farming everything that moves for blocks of ore. if someone isn't killing all the goblins its a great dungeon for groups and certain classes can solo quite well inside. with a few escape routes into sol b as well. Steamfont mtns, never liked the zone. just seems slow to me, same with both fay's. always went and got bound in freeport as early as i could on my elves and gnomes. WK to damn HUGE and everything is really spaced out. a couple of nice camps for solo classes if you don't mind the faction hits like guards, millers, and barbarians. | ||
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#4
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Runneye is the worst for any zone. If you wander in as a noob, you get stomped, if you try to do any dungeon crawl in there, you get lost and attacked by 20 shaman goblins and charmed by an EE.
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#5
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Worst dungeon I have ever had the experience so far is Upper Guk. I swear I have died more times in that dungeon then I have gained XP. Between the the maze tunnels and getting lost to the add-ons... Seriously, if your character doesn't have "gate" then you are screwed in the dungeon.
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#6
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Quote:
But like Solusek's Eye this is one of the dungeons worth mastering, and not even that difficult, just mazey. Nothing sees invis (unlike SolA) so CRs are easy. Loot is only OK but it's very, very difficult to beat the XP you can get here. If you fear trains, you can XP very safely at both of the zone lines to Lower Guk.
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#7
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Upper guk is worth it for the single digit levels at zone in, the spiders and crocs if nothing else!
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#8
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Quote:
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#10
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Quote:
Quote:
adventuring in outdoor zones is silly imo unless you are farming something.
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | ||||
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