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  #31  
Old 09-05-2016, 04:35 PM
bdastomper58 bdastomper58 is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
variance too short plz fix
  #32  
Old 09-05-2016, 05:23 PM
Triiz Triiz is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
^ bullshit
Not from 2000, but guide from late 2001 calling Sebilis AOE "evolving and an everyday event". "Sebilis AoE - The how to, Quellious server" http://www.graffe.com/forums/showthr...ellious-server

I realize that's a bit later in the timeline than we are but two other threads from same site "What is the perfect AE group"and "AOE group - specifics on Enchanters role?" (http://www.graffe.com/forums/showthr...chanter-s-role ) are from earlier 2001 about where we are and judging by responses in those threads it was not brand new.



Granted I think Chardok was terrible for the server and didnt think AOE like that was classic either and these threads mention smaller scales (one says 35, one says 25) but knowing the classic EQ player base and the advances to technology around that time doubt it took long until they were doing 50+ mobs.

On another note, bards that are dicks and swarm in zones like Oasis or during peak hours Dreadlands will likely continue to be dicks and continue making everyone hate bards
  #33  
Old 09-05-2016, 05:47 PM
Tewaz Tewaz is offline
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Thanks for the heads up.





































































Dicks.
  #34  
Old 09-05-2016, 06:08 PM
Zziek Zziek is offline
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Does anybody else feel like the 25 mob cap is just going to make swarm kiting MORE of a problem? So now instead of bards killing their mobs all at once, they have to kill them in groups of 25, potentially taking 4x longer to clear their mobs.

People aren't gonna pull less, they're just going to kill slower. The time difference doesn't really hurt the bard, because it doesn't stop them from running around in a circle for a little while longer. It hurts the players whose spawns are being taken by bards, because now they have to wait longer for the next spawn (in theory)
  #35  
Old 09-05-2016, 06:36 PM
Raev Raev is offline
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Quote:
Originally Posted by Triiz [You must be logged in to view images. Log in or Register.]
Not from 2000, but guide from late 2001 calling Sebilis AOE "evolving and an everyday event". "Sebilis AoE - The how to, Quellious server" http://www.graffe.com/forums/showthr...ellious-server
In those threads they are talking about pulling 5 at once. A small yet significant difference from 150 in Chardok . . .
  #36  
Old 09-05-2016, 06:41 PM
Raev Raev is offline
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Ah reading further there are some groups doing 35 in Luclin. Still, far closer to 25 than 150.
  #37  
Old 09-05-2016, 06:57 PM
skarlorn skarlorn is offline
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nuthin frum loclin matters
  #38  
Old 09-05-2016, 06:58 PM
arsenalpow arsenalpow is offline
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The phinny nerf is bard dots don't do damage if a target is moving. Do that IMO.
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  #39  
Old 09-05-2016, 07:03 PM
Detoxx Detoxx is offline
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Quote:
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The phinny nerf is bard dots don't do damage if a target is moving. Do that IMO.
Phinny is dead
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  #40  
Old 09-05-2016, 07:18 PM
azeth azeth is offline
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Quote:
Originally Posted by Triiz [You must be logged in to view images. Log in or Register.]
Not from 2000, but guide from late 2001 calling Sebilis AOE "evolving and an everyday event". "Sebilis AoE - The how to, Quellious server" http://www.graffe.com/forums/showthr...ellious-server
From your own source:

"5. Don't get greedy. Pull in small groups and lock your mobs down. I would rather pull two-four at a time and have one enc on stun duty and the other on mez to lock them down than drop because my greedy ass went for the new world record. You can pull every mob in sebilis not behind a locked door with patience. If the puller drops then it doesn't take long for things to go awry. AoE doesn't allow for mistakes, and the punishment is severe."

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