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#31
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It couldn't possible hurt to make some arbitrary out of the way zone pvp. Lake Rathe? Something like this, but with less water.
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#32
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Quote:
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#33
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Quote:
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#34
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start a pee vee pee server plz
__________________
Fourthmeal - Peace Pipe
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#35
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the arena sucks because preplanned PVP is no fun.
__________________
![]() <Grunny Swampskin>Retired <Brennard>Retired <Alton> Retired <Vizuni> | ||
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#36
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I have started asking guilds if they would like PvP turned on when there are 2 or more similar numbered guilds in a zone clearing trash. If one of the guild's officer says no then I will not do it, but the option to have PvP turned on in an empty zone to dick around might spruce things up a small bit.
Hell, I for one am completely disgusted at the fact people are poopsocking raid-boss's and bitch at each other over every single target. I would be all for turning PvP on within a rather large radius of a spawn point for a target just to shut people up lol =\ but alas, having PvP forced upon people would not be fair to those who may wish to NOT PvP. There simply is not a way to please everyone, and that is the reality we will have to contend with. Small things such as re-writing the PvP code to allow outside buffs and heals might encourage more people to go red, but for P99 to ever have an active PvP gameplay it would have to be forced and then bye-bye 70% of the server. | ||
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#37
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Quote:
got us all excited for a few mins Quote:
im sure you'd get people runnin out for some fun. (possibly more if we had a heads up) Quote:
__________________
Vinx : Vexx
<Vesica Dei> | |||||
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#38
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I usually don't respond to these types of threads but...
EQ PvP was never 100% balanced. BUT, it was as close to being balanced as it could get from Classic thru Velious which puts this server in the sweet spot for PvP. People who say "if you want PvP, there's a zone already PvP enabled" are missing the whole point of PvP. It wasn't JUST about fighting other players - it was about zone control, spawn control, the thrill of doing /who every 30 seconds (a habit I STILL do from my TZ days), /guildstat every anon person around, reputations were more important (as an individual AND as a Guild). It was knowing that you weren't about to try and "solo" Frenzied cuz you were gunna get smoked by that full group. It meant Guild Alliances etc. In other words - it was everything that came WITH PvP - not just killing other players that made it exciting. It meant the rivalries were that much better and the alliances were that much stronger. Player-enforced rules (we called them Play Nice Policies) actually worked. GM's didn't get involved if there was a "PvP option" to take care of the situation. It wasn't until Luclin/PoP that PvP started to get seriously imbalanced, and even then it wasn't because of class, it was because the gap between casuals and hardcores got to the point that it became more gear based than skill based. But early PvP was fukin awesome. Casuals could go toe-to-toe with hardcores because skill made a difference up thru Velious which meant the entire server was in it to win it. Also - as far as finding "likeminded" individuals to go Team:Red, then I ostracize myself from the rest of the server should I need a SoW, Clarity, etc down the line, or an XP group and no friends are online etc. If I could still receive heals/buffs/ports etc and turn in my book I'd do it in a heartbeat. Until then tho - that's simply not an option for those who want PvP.
__________________
![]() <The Mystical Order> Alts: [34 Wizard] Motlee Crue (Human) <The Mystical Order> [4 Wizard] Aysee Deecee (Human) <The Mystical Order> [2 Wizard] Vhan Halen (Human) <The Mystical Order> Live - Tallon Zek 2000-2005 / Drinal 2007-2008 [80 Sorcerer] Acillatem Zoso (Human) <Knights of the White Rose> / <Veritable Quandary> | ||
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#39
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I dunno why everyone always QQs about class balance in PvP. I always thought "balanced" PvP was boring as shit. The more "equal" classes become the more similar they become and the more dumbed down the combat feels.
Then there are the folks who are saying things like "Go PvP in the arena!" who are either predisposed to hating PvP, or are folks who enjoy DAoC style meaningless PvP. I would love to see all endgame raiding changed from poopsocking to might makes right. Hell I'd even have some interest in raiding if the GMs just took a hands off approach and let the best trainers/KSers win the day. Full on PvP would be dreamy. Of course, none of this is classic and too many "sure it's not classic but it's fun so let's change it!" implementations and pretty soon it would completely lose that classic feel. A completely seperate PvP Project1999 with some mix of Rallos/Sullon (i.e. FFA with exp/item loss and able to kill anyone but 5 level range for penalties to be applied) rules would be awesome though. *shrug*
__________________
~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#40
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What if going Red wasn't a permanent, nearly-unchangeable option?
Not sure how easy that would be to do, but if reasonably possible, why not a /pvp on/off toggle? | ||
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