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  #31  
Old 07-15-2016, 02:10 AM
R Flair R Flair is offline
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Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
So you would want it to be even more time demanding/faster than live was? Sorry, I don't think there are as many hard-core (time-wise) players as you might think. A few years at least. And that's likely what they will be doing from what was mentioned, if they do anything. Sure people know the grind paths better, but really doesn't change much, apart from hard-core raiding for those racing to the cap etc. Most aren't that.
Did you play on either of these servers when they launched? Hundreds of people were max level in just a couple months. Even playing extremely casually, it doesn't take 9 months to hit level 50 with the greater knowledge and player skill that exists today.

I don't think it would be wise to expect a 20 year old emulated EQ server to sit in the same content for an extended period of time. People who want that experience could choose to play on the persistent server.

Alternatively, they could offer a server with a slower and one with an accelerated timeline. I personally believe they could easily draw 1k+ on both.
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  #32  
Old 07-15-2016, 02:13 AM
R Flair R Flair is offline
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Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
Having something to come back too makes it harder to stay away. Ive quit EQ so many times but always came back, then one year around the Underfoot xpac I just up and deleted my characters, never been back since.

I tried quitting WoW multiple times, and in the middle of WoD when shit got real bad I just up and deleted those characters as well, never been back or had the urge to go back since.

I bet if you had nothing to come back to on P99 you might think twice about busting out the thumb drive again.
This has nothing to do with my desire to play EQ. In fact, I think its worse for me when I have nothing. That journey from zero to hero is what I live for. Nothing is more compelling about EQ to me than the struggle to level and gear up.
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  #33  
Old 07-15-2016, 02:23 AM
Daywolf Daywolf is offline
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Originally Posted by R Flair [You must be logged in to view images. Log in or Register.]
Did you play on either of these servers when they launched? Hundreds of people were max level in just a couple months. Even playing extremely casually, it doesn't take 9 months to hit level 50 with the greater knowledge and player skill that exists today.

I don't think it would be wise to expect a 20 year old emulated EQ server to sit in the same content for an extended period of time. People who want that experience could choose to play on the persistent server.

Alternatively, they could offer a server with a slower and one with an accelerated timeline. I personally believe they could easily draw 1k+ on both.
Oh wait, I remember you, weren't you like 15-16 years old? Excuse me if I'm mistaken, somewhere around there. Yeah the hard-core-time demand can be brutal on most adults. I remember early EQ during the summers (I still miss that original client [You must be logged in to view images. Log in or Register.] ), was just so flooded with teens like 24/7. Then when school was back in session, they all about vanished, way more vanished than the adults hehe.

Anyway, doesn't matter what you or I want, it's more what staff wants. And from what was said in forums a couple years back, it'll likely be a slower progression if not standard. I totally agree with them on that.
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  #34  
Old 07-15-2016, 03:21 AM
R Flair R Flair is offline
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Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
Oh wait, I remember you, weren't you like 15-16 years old? Excuse me if I'm mistaken, somewhere around there. Yeah the hard-core-time demand can be brutal on most adults. I remember early EQ during the summers (I still miss that original client [You must be logged in to view images. Log in or Register.] ), was just so flooded with teens like 24/7. Then when school was back in session, they all about vanished, way more vanished than the adults hehe.

Anyway, doesn't matter what you or I want, it's more what staff wants. And from what was said in forums a couple years back, it'll likely be a slower progression if not standard. I totally agree with them on that.
No, I'm in my mid 30s. I'm more than aware of what it takes to level up a character while dealing with RL.

EQ isn't the hardcore's only game many people like to portray it as, but it isn't one for super casuals either. I don't care how old people are, if they enjoy something they make time for it. Even if I haven't been able to play as often as I'd like due to family, career or continued education, I've still been able to play numerous characters up to max over the years. The catering to casuals plea is exactly what has royally fucked this genre in the first place.

You're right tho. Doesn't matter what we want and considering the history of this project, I don't see good decisions like these being made in the future.
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  #35  
Old 07-15-2016, 03:38 AM
Trollhide Trollhide is offline
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When's the last time devs weighed in on potential for a reboot server?
  #36  
Old 07-15-2016, 03:44 AM
krazyGlue krazyGlue is offline
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And it makes me sad. Have any of you experienced and beaten this illness? How do I enjoy the nostalgia again when it isn't fun anymore. Pls help.
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  #37  
Old 07-15-2016, 03:47 AM
Trollhide Trollhide is offline
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  #38  
Old 07-15-2016, 08:47 AM
Daywolf Daywolf is offline
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Originally Posted by R Flair [You must be logged in to view images. Log in or Register.]
The catering to casuals plea is exactly what has royally fucked this genre in the first place.
naaah there's no .. or few at least .. casuals here. The game is still considered hard-core, or at least core. There is just no appeal to casuals here, that's for the new and improved live servers, and I hear people play f2p there now, which is "casual".

Here, it's just core and some hard-core players, though not many of those me thinks. Core players are the type that just play normally, but stick with a game for a long time, years even. Might have other games to play too, but they're all different.
Casuals are like nomads, have a bunch of other look-alike games (especially WoW clones) and bounce around, some spending tons of cash in cash shops which drives devs/publishers to make more such games. They might play three different games in an evening, or even all at once. I blame mostly WoW for bringing in those players to the genre, expecting all games to conform to their own desires.

Oh yeah and my mistake on the age. You've never posted in the starting zone forum, which is where I thought you posted that info. Had to have been someone else I guess, which was like 6 to 9 months ago, so... hah kids I don't think even get summer vacation like they use to get.
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  #39  
Old 07-15-2016, 08:51 AM
Izmael Izmael is offline
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I lost the desire to play in 2002 and only gained it back in 2014. It can take a while.
  #40  
Old 07-15-2016, 09:13 AM
R Flair R Flair is offline
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Quote:
Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
naaah there's no .. or few at least .. casuals here. The game is still considered hard-core, or at least core. There is just no appeal to casuals here, that's for the new and improved live servers, and I hear people play f2p there now, which is "casual".

Here, it's just core and some hard-core players, though not many of those me thinks. Core players are the type that just play normally, but stick with a game for a long time, years even. Might have other games to play too, but they're all different.
Casuals are like nomads, have a bunch of other look-alike games (especially WoW clones) and bounce around, some spending tons of cash in cash shops which drives devs/publishers to make more such games. They might play three different games in an evening, or even all at once. I blame mostly WoW for bringing in those players to the genre.

Oh yeah and my mistake on the age. You've never posted in the starting zone forum, which is where I thought you posted that info. Had to have been someone else I guess, which was like 6 to 9 months ago, so... hah kids I don't think even get summer vacation like they use to get.
I'm not saying there are casuals here, but dragging out a server provides that same form of accessibility.

The thing you have to remember about EQ is that it wasn't designed for everyone to accomplish everything. Thats something P99 really made possible. The exclusivity factor was a big part of what made EQ so addictive and largely what a new server with a proper timeline would offer. There is a balance somewhere in the middle but after a certain point, mudflation kicks in and the entire progression system and item rarity begins to break down rendering your accomplishments of little value.

That is the state of affairs for P99 in 2016.
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