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#31
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#32
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![]() The point here is that we know people are lazy and goto the common easy spots too often. We also know that if htey wanted to, even as new players with no coin for teleports or friends to help them, they can make the long journeys. The problem is that because it isn't particularly easy or convenient, then they avoid it. And with a population that's 2/3 or 3/4 less than old live servers, that means there's not many players in those areas.
If we were to have things implemented/opened in the game, it would give them incentive to not crowd areas, and start to span out to other areas. Given that the server is not 100% strict classic, then it's not unreasonable to suggest such an idea. Quote:
Realistically, doing /who commands is not that difficult.. And another reason I did not mention the use of the LFG feature, is because it's one of the concepts that eventually led to the 'anonymous' dungeon play found in modern MMORPGs. When people have /who and then /tell and discuss grouping, it's a lot more involved and thorough. I would much rather get a tell and have a talk to someone about joining a group in Kaesora(while I'm in Permafrost), to get a bead on whether it's legit/long term - worth the time investment. Anonymous LFG type systems begin to lead to laziness and then people seeing that your LFG far away from them. Therefore, just like it is now when they /who; they won't bother as you're too fair away (so they believe) - which makes the LFG feature moot yet simultaneously potentially harmful. Quote:
A) The point about a Wizard is moot - if people can afford a port to and from, then for new players, that's half the battle solved. B) To think that there's nothing of interest, especially experience wise on that side, is very ignorant I'm afraid. Even if it wasn't about leveling experience per se - simply the adventure and activities, the zones and the sites ..it's definitely worth it. And in contrast to all the worn out regurgitated areas most people go to, it's a nice change of pace. Quote:
As far a LFG window, I have mixed feelings. Its not that hard to find someone to duo or trio with, building a full group of 50+ people is tough but not always necessary. The hardest thing I ran into was absence of key classes such as cleric or enchanter to group with when building. So not sure LFG window would restore that.[/QUOTE] Right, LFG system would not resolve that underlying issue; yet how many times have you gone to /who and ask a Cleric or Enchanter to join you while in an out of the way place, and find them already grouped somewhere mundane like Mistmoore or Unrest or Karnors, and for the ones that are LFG, they don't want to experience any where that isn't one of the common easy to get to places? Quote:
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Not a bad idea - it's done on other servers. However people would probably miss out due to various reasons and in the end get frustrated to the point where they don't bother to even look at the modifier updates(provided the developers posted it[could turn out to be a secret])and end up staying in the normal spots. | ||||||||
Last edited by Khaleesi; 07-16-2016 at 11:57 AM..
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#33
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The zone modifiers is more of a custom job, specifically and intentionally because we don't have the real ZEMs here. We know that Kunark zones for example were tinkered with among others. They should spend some time redoing them how they see fit. And you additionally summed up Project 1999s woes in an eloquent way where upon we need any thing we can get to help put some actual classic feel back into the game. If making slight modifications or speeding up the timeline can assist with this, then it's worth considering - given the FACT that there are plenty of non classic things going on, that are NOT due to technical reasons. As I stated in the beginning, the developers saw things that would make the emulated server more popular and appealing, so they included or did not include them, despite not being classic. It is definitely time we got off the 'classic' high horse. Quote:
Troll much? Quote:
The list is far far deeper than that. Haynar's comment is ludicrous and disingenuous. But he is right about one thing ... nonsensical developer comments = same requests, different day..same results.. It's amazing how they shoot down things whether it be tweaks, ideas or a new server and yet on the front page it reads " ...and several modifications making game mechanics similar to how the game used to be." Similar, not exact. And... "The server will stop at Velious, at which point many options will be considered, including possible custom content that will maintain the spirit of the game, and/or an additional new server starting over at Pre-Kunark." Might as well bold the entire sentence since here we are..at Velious, 90% or more of the content complete and on lock down. Custom content ideas - shot down an dismissed as a waste of time New server ideas - shot down an dismissed as a waste of time Same request. Different day. Same result. | ||||||
Last edited by Khaleesi; 07-16-2016 at 12:16 PM..
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#34
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![]() PLANES OF POWER WILL SOLVE ALL!!
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#35
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![]() Roll back to pre-basic planes will solve all!
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#36
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It would be nice to see more people use empty zones, I'm all about that, I was just saying there may be a reason people don't stick around in that zone. I personally LOVE the Hole, but a ton of mobs heal through walls, so I'm not saying to avoid zones like that. I learned the zone well enough to know where I can fight mobs and pull them to. However, the pathing in that zone is phenomenal, never had any bugged or glitched pulls. For the record to the devs, that is not classic. Mobs running in circles and bringing 10 golems to your party was a major problem. Little 'quality of life' improvements are OK to keep a classic experience.
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Wedar - Level 60 Grandmaster (Retired)
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#37
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#38
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Bonuses or added benefits for hunting in certain zones that you guys change up periodically would not only get people hunting in obscure areas, it would also promote with it the Everquest adventurous spirit. It might also inspire someone to level up alts, adding to the population in the leveling scene. I don't know. I get it that some things aren't classic. And you always have to ask where you draw the line in regards to changes,but p99 needs some inspiration of sorts. Some pure "classic in spirit" changes to a world that resembles nothing of the good ol' EQ we grew up falling in love with.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | |||
Last edited by Evia; 07-19-2016 at 11:43 PM..
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#39
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#40
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__________________
Fuhuo
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