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#1
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Quote:
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#2
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Pity reply.
Regardless, we need referendum for a BREDGE (Blue RED merGE). | ||
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#3
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Nooo, keep red where it is!! Their population is really toxic!! Red is like the voluntary prison colony of everquest..... basically Qeynos.
We could really use another blue (green!) server though :3 | ||
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#4
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You don't understand the purpose of pvp apparently. If a discord player enters Sebillis and sees a group fighting Fungi King, they can't run down and fight those people off the mob if they aren't discord flag. This makes it absolutely pointless.
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#5
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#6
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Red characters should be moved to blue just for the sole purpose of not deleting the characters. Red server needs to be restarted and have much different game coding.
__________________
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#7
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Wipe it clean, make a red99 that doesn't leave classic era with current mechanics and fixes. Problems solved.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#8
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Most players have considered red and found much better elsewhere. #closethread2016
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#9
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The best PvP game I ever played was Darktide on Asheron's Call. Completely open PvP, any level vs. any level, became guild v. guild. Unfortunately, the "evil" guild, which ganked anyone they wanted and prevented people from leveling up, beat the "peace" guild which wanted to defend the newbies--in part because the former spent more time levelling and the latter spent time running round defending the newbie areas. I saw the same thing on Sullon Zek, as the "evil" side just levelled, and the "good" and "neutral" defended.
Whatever you think of it (and I never played it) I think this is what DAOC wanted to eliminate--create areas and rewards for PvP, and areas for those who just want to level. There are only a limited number of players who count achievement as victory over other players, and a limited number of players that accept that getting beat down is a part of PvP. It's significant that there are sometimes more players sitting in EC on blue selling stuff than playing Red. So, ironically, the best way to get more players on Red, is to open another Blue. Get more people playing P1999 in total, then there will be more people to fill that small percentage who want to play a PvP server, maybe enough to make a viable server. That, and force more than 1 or 2 guild dominance. Either force teams, or my preference, restrict guild size. | ||
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#10
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Quote:
Structured PvP with equal number of players on each side needs to be a thing. World PvP can be fun, and for a "Good vs. Neutral vs. Evil" type of World PvP you can implement interesting zone-specific features, but ultimately you need some form of "Battlefield" PvP where individual guilds and players can compete in a way that is all about skill and coordination, rather than extraneous factors. Structured PvP can inform the World PvP and PvE too. In Guild Wars 1 it was "America vs Europe vs Asia" and in order to enter the top PvE area of the game, the majority of your party had to be part of the favored faction. This was determined by the dominate nationality of the 8-person group that was winning in the Hall of Heroes at the time, an 8v8 (sometimes 8v8v8) PvP mode where you had to win battles consecutively to get to the Hall of Heroes. I didn't do PvE hardly at all in Guild Wars 1 (pretty much just to get some skill unlocks for PvP), but it was fun to PvP in Hall of Heroes and you can see how they can be linked together. The individual group that won Hall of Heroes would get PvE rewards as well. There are other things you could implement in this vein, such as weekly 8v8 tournaments with a set amount of teams from each faction. The winning team's faction could get a small exp boost in PvE for a week and perhaps a small PvP bonus towards invading the "stronghold" zones of the other factions. The individual winning 8-person team would of course get their own specific reward too...including real life money if the PvP mode of a game like this became a popular e-sport. Quote:
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Last edited by Zuranthium; 07-01-2016 at 01:44 AM..
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